forked from VoxeLibre/VoxeLibre
when using the village tool doing that on an unsuitable location would result in no position for the belltower being available this checks for that and ... doesn't crash then ^^ |
||
---|---|---|
.. | ||
schematics | ||
README.txt | ||
buildings.lua | ||
const.lua | ||
foundation.lua | ||
init.lua | ||
mod.conf | ||
paths.lua | ||
utils.lua |
README.txt
MCL_Villages: ============================ A fork of Rochambeau's "Settlements" mod converted for use in MineClone2. -------------- Using the mod: -------------- This mod adds settlements on world generation. And, in Creative Mode; also comes with a debug tool for spawning in villages. ------------- MCL2 Credits: ------------- Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages Commit: e24b4be ================================================================================ Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest Seed-based Village Generation, multi-threading, bugfixes: kay27 ========================= version: 0.1 alpha License of source code: WTFPL ----------------------------- (c) Copyright Rochambeau (2018) This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. Credits: -------------- This mod is based on "ruins" by BlockMen Completely new schematics for MineClone2: MysticTempest - CC-BY-SA 4.0