MineClone2/mods/ITEMS/mcl_wood/api.lua

290 lines
11 KiB
Lua

mcl_wood = {}
-- Tree nodes: Wood, Wooden Planks, Sapling, Leaves, Stripped Wood
local S = minetest.get_translator(minetest.get_current_modname())
local mod_screwdriver = minetest.get_modpath("screwdriver")
local on_rotate
if mod_screwdriver then
on_rotate = screwdriver.rotate_3way
end
local door_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal.")
local door_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal.")
-- Register tree trunk (wood) and bark
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_variant)
minetest.register_node(":mcl_wood:"..subname, {
description = description_trunk,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
tiles = {tile_inner, tile_inner, tile_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = stripped_variant,
})
minetest.register_node(":mcl_wood:"..subname.."_bark", {
description = description_bark,
_doc_items_longdesc = S("This is a decorative block surrounded by the bark of a tree trunk."),
tiles = {tile_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = stripped_variant.."_bark",
})
minetest.register_craft({
output = "mcl_wood:"..subname.."_bark 3",
recipe = {
{ "mcl_wood:"..subname, "mcl_wood:"..subname },
{ "mcl_wood:"..subname, "mcl_wood:"..subname },
}
})
end
-- Register stripped trunk and stripped wood
local function register_stripped_trunk(subname, description_stripped_trunk, description_stripped_bark, longdesc, longdesc_wood, tile_stripped_inner, tile_stripped_bark)
minetest.register_node(":mcl_wood:"..subname, {
description = description_stripped_trunk,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
tiles = {tile_stripped_inner, tile_stripped_inner, tile_stripped_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1, axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node(":mcl_wood:"..subname.."_bark", {
description = description_stripped_bark,
_doc_items_longdesc = longdesc_wood,
tiles = {tile_stripped_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1, axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_craft({
output = "mcl_wood:"..subname.."_bark 3",
recipe = {
{ "mcl_wood:"..subname, "mcl_wood:"..subname },
{ "mcl_wood:"..subname, "mcl_wood:"..subname },
}
})
end
local function register_wooden_planks(subname, description, tiles)
minetest.register_node(":mcl_wood:"..subname, {
description = description,
_doc_items_longdesc = doc.sub.items.temp.build,
_doc_items_hidden = false,
tiles = tiles,
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
end
local function register_leaves(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
if leafdecay_distance == nil then
leafdecay_distance = 4
end
local apple_chances = {200, 180, 160, 120, 40}
local stick_chances = {50, 45, 30, 35, 10}
local function get_drops(fortune_level)
local drop = {
max_items = 1,
items = {
{
items = {sapling},
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
},
{
items = {"mcl_core:stick 1"},
rarity = stick_chances[fortune_level + 1]
},
{
items = {"mcl_core:stick 2"},
rarity = stick_chances[fortune_level + 1]
},
}
}
if drop_apples then
table.insert(drop.items, {
items = {"mcl_core:apple"},
rarity = apple_chances[fortune_level + 1]
})
end
return drop
end
minetest.register_node(":mcl_wood:"..subname, {
description = description,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
drawtype = "allfaces_optional",
waving = 2,
place_param2 = 1, -- Prevent leafdecay for placed nodes
tiles = tiles,
paramtype = "light",
stack_max = 64,
groups = {
handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1,
leaves = 1, leafdecay = leafdecay_distance, deco_block = 1,
flammable = 2, fire_encouragement = 30, fire_flammability = 60,
compostability = 30
},
drop = get_drops(0),
_mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
})
end
local function register_sapling(subname, description, longdesc, tt_help, texture, selbox)
minetest.register_node(":mcl_wood:"..subname, {
description = description,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {texture},
inventory_image = texture,
wield_image = texture,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = selbox
},
stack_max = 64,
groups = {
plant = 1, sapling = 1, non_mycelium_plant = 1, attached_node = 1,
deco_block = 1, dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1,
destroy_by_lava_flow = 1, compostability = 30
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("stage", 0)
end,
on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
if not node_below then return false end
local nn = node_below.name
return minetest.get_item_group(nn, "grass_block") == 1 or
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
end),
node_placement_prediction = "",
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
end
function readable_name(str)
str = str:gsub("_", " ")
return (str:gsub("^%l", string.upper))
end
function mcl_wood.register_wood(name,p)
if not p then p = {} end
local rname = readable_name(name)
register_tree_trunk("tree_"..name, S(rname.." Wood"), S(rname.." Bark"), S("The trunk of an "..name.." tree."), "mcl_wood_tree_"..name.."_top.png", "mcl_wood_tree_"..name..".png", "mcl_wood:stripped_"..name)
register_stripped_trunk("tree_stripped_"..name, S("Stripped "..rname.." Log"), S("Stripped "..rname.." Wood"), S("The stripped trunk of an "..name.." tree."), S("The stripped wood of an "..name.." tree."), "mcl_wood_stripped_"..name.."_top.png", "mcl_wood_stripped_"..name..".png")
register_wooden_planks("wood_"..name, S(rname.." Wood Planks"), {"mcl_wood_planks_"..name..".png"})
if not p.nosap then
register_sapling("sapling_"..name, S(rname.." Sapling"),S("When placed on soil (such as dirt) and exposed to light, an "..name.." sapling will grow into an "..name.." after some time."),S("Needs soil and light to grow"),"mcl_wood_sapling_"..name..".png", {-5/16, -0.5, -5/16, 5/16, 0.5, 5/16})
end
register_leaves("leaves_"..name, S(rname.." Leaves"), S(rname.." leaves are grown from "..name.." trees."), {"mcl_wood_leaves_"..name..".png"}, "mcl_wood:sapling_"..name, true, {20, 16, 12, 10})
mcl_stairs.register_stair(name, "mcl_wood:"..name,
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
{"mcl_wood_planks_"..name..".png"},
S("Oak Wood Stairs"),
mcl_sounds.node_sound_wood_defaults(), 3, 2,
"woodlike")
mcl_stairs.register_slab(name, "mcl_wood:"..name,
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
{"mcl_wood_planks_"..name..".png"},
S(rname.." Wood Slab"),
mcl_sounds.node_sound_wood_defaults(), 3, 2,
S("Double "..rname.." Wood Slab"))
mcl_fences.register_fence_and_fence_gate(
name.."_wood_fence",
S(rname.." Wood Fence"),
S(rname.." Wood Fence"),
"mcl_fences_fence_"..name..".png",
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_wood:wood_oak"]._mcl_hardness,
minetest.registered_nodes["mcl_wood:wood_oak"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults(), "doors_fencegate_open", "doors_fencegate_close", 1, 1,
"mcl_fences_fence_gate_"..name..".png")
mcl_doors:register_door(":mcl_doors:door_"..name, {
description = S(rname.." Door"),
_doc_items_longdesc = door_longdesc,
_doc_items_usagehelp = door_usagehelp,
inventory_image = "mcl_doors_door_"..name..".png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_"..name.."_lower.png", "mcl_wood_planks_"..name..".png"},
tiles_top = {"mcl_doors_door_"..name.."_upper.png", "mcl_wood_planks_"..name..".png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_trapdoor(":mcl_doors:trapdoor_"..name, {
description = S(rname.." Trapdoor"),
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = "mcl_doors_trapdoor_"..name..".png",
tile_side = "mcl_wood_planks_"..name..".png",
wield_image = "mcl_doors_trapdoor_"..name..".png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
end