local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local cold_oceans = { "RoofedForest_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "ExtremeHillsM_deep_ocean", "SunflowerPlains_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "StoneBeach_ocean", "ColdTaiga_deep_ocean", "Forest_deep_ocean", "FlowerForest_deep_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", } mcl_structures.register_structure("cold_ocean_ruins",{ place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"}, spawn_by = {"mcl_core:water_source"}, num_spawn_by = 2, noise_params = { offset = 0, scale = 0.0000812, spread = {x = 250, y = 250, z = 250}, seed = 146315, octaves = 3, persist = -0.2, flags = "absvalue", }, flags = "place_center_x, place_center_z, force_placement", solid_ground = true, make_foundation = true, y_offset = 0, y_min = mcl_vars.mg_overworld_min, y_max = 1, biomes = cold_oceans, chunk_probability = 64, sidelen = 4, filenames = { modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts", modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts", modpath.."/schematics/mcl_structures_ocean_ruins_cold_3.mts", }, loot = { ["mcl_chests:chest_small" ] = { { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_core:coal_lump", weight = 25, amount_min = 1, amount_max=4 }, { itemstring = "mcl_farming:wheat_item", weight = 25, amount_min = 2, amount_max=3 }, { itemstring = "mcl_core:gold_nugget", weight = 25, amount_min = 1, amount_max=3 }, --{ itemstring = "mcl_maps:treasure_map", weight = 20, }, --FIXME Treasure map { itemstring = "mcl_books:book", weight = 10, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_fishing:fishing_rod_enchanted", weight = 20, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_armor:chestplate_leather", weight = 15, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:apple_gold", weight = 20, }, { itemstring = "mcl_armor:helmet_gold", weight = 15, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } } } }, })