local formspec = "size[9,9]" .. "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, "Inventory")) .. "]" .. "list[current_player;main;0,4.5;9,3;9]" .. mcl_formspec.get_itemslot_bg(0,4.5,9,3) .. "list[current_player;main;0,7.74;9,1;]" .. mcl_formspec.get_itemslot_bg(0,7.74,9,1) .. "list[context;input;1,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(1,2.5,1,1) .. "list[context;input;4,2.5;1,1;1]" .. mcl_formspec.get_itemslot_bg(4,2.5,1,1) .. "list[context;output;8,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(8,2.5,1,1) .. "label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, "Upgrade Gear")) .. "]" .. "button[7,0.7;2,1;name_button;" .. minetest.formspec_escape("Upgrade Gear") .. "]" .. "listring[context;output]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]" local function upgrade(itemstack) itemstack:set_name(itemstack:get_name():gsub("diamond", "netherite")) end minetest.register_node("mcl_smithing_table:table", { description = "Smithing table", stack_max = 64, groups = {pickaxey = 2, deco_block = true}, tiles = { "mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_bottom.png" }, on_construct = function(pos) minetest.get_meta(pos):set_string("formspec", formspec) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 })