--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 10/26/22 1:16 AM --- mcl_itemframes = {} mcl_itemframes.item_frame_base = {} mcl_itemframes.glow_frame_base = {} mcl_itemframes.frames_registered = {} mcl_itemframes.frames_registered.glowing = {} mcl_itemframes.frames_registered.standard = {} local S = minetest.get_translator(minetest.get_current_modname()) local table = table local DEBUG = false if 1 == 1 then minetest.log("action", "[mcl_itemframes] API initialized.") end local VISUAL_SIZE = 0.3 local facedir = {} facedir[0] = { x = 0, y = 0, z = 1 } facedir[1] = { x = 1, y = 0, z = 0 } facedir[2] = { x = 0, y = 0, z = -1 } facedir[3] = { x = -1, y = 0, z = 0 } local pi = math.pi local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source. local remove_item_entity = function(pos, node) if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do local entity = obj:get_luaentity() if 1 == 1 then if entity then minetest.log("action", "[mcl_itemframes] Remove_Entity: Attempting to remove Entity Named: " .. entity.name) else minetest.log("action", "[mcl_itemframes] Remove_Entity: Attempting to remove Entity Named: entity not found.\n can be a false positive.") end end if entity then if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map" or entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then if 1 == 1 then minetest.log("action", "[mcl_itemframes] Remove_Entity: Removing Entity Named: " .. entity.name) end obj:remove() end end end end end mcl_itemframes.update_item_glow_entity = function(pos, node, param2) if 1 == 1 then minetest.log("action", "[mcl_itemframes] Update_Glow_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node)) end remove_item_entity(pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then if not param2 then param2 = node.param2 end if node.name == "mcl_itemframes:glow_item_frame" then local posad = facedir[param2] pos.x = pos.x + posad.x * 6.5 / 16 pos.y = pos.y + posad.y * 6.5 / 16 pos.z = pos.z + posad.z * 6.5 / 16 end local yaw = pi * 2 - param2 * pi / 2 local map_id = item:get_meta():get_string("mcl_maps:id") local map_id_entity = {} local map_id_lua = {} if map_id == "" then map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item") map_id_lua = map_id_entity:get_luaentity() map_id_lua._nodename = node.name if 1 == 1 then minetest.log("action", "[mcl_itemframes] Update_Glow_Item: Adding entity: " .. map_id_lua.name) end local itemname = item:get_name() if itemname == "" or itemname == nil then map_id_lua._texture = "blank.png" map_id_lua._scale = 1 map_id_lua.glow = glow_amount else map_id_lua._texture = itemname local def = minetest.registered_items[itemname] map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 end if 1 == 1 then minetest.log("action", "[mcl_itemframes] Update_Glow_Item: item's name: " .. itemname) end map_id_lua:_update_texture() if node.name == "mcl_itemframes:glow_item_frame" then map_id_entity:set_yaw(yaw) end else map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id) map_id_entity:set_yaw(yaw) if 1 == 1 then minetest.log("action", "[mcl_itemframes] Placing map in a glow frame.") end end end end mcl_itemframes.update_item_entity = function(pos, node, param2) if 1 == 1 then minetest.log("action", "[mcl_itemframes] Update_Item_Entity:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node)) end remove_item_entity(pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then if not param2 then param2 = node.param2 end if node.name == "mcl_itemframes:item_frame" then local posad = facedir[param2] pos.x = pos.x + posad.x * 6.5 / 16 pos.y = pos.y + posad.y * 6.5 / 16 pos.z = pos.z + posad.z * 6.5 / 16 end local yaw = pi * 2 - param2 * pi / 2 local map_id = item:get_meta():get_string("mcl_maps:id") local map_id_entity = {} local map_id_lua = {} if map_id == "" then map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item") map_id_lua = map_id_entity:get_luaentity() if DEBUG then minetest.log("[mcl_itemframes] Map_ID_Entity: \n" .. dump(map_id_entity)) minetest.log("[mcl_itemframes] Map_ID_LUA: \n" .. dump(map_id_lua)) end map_id_lua._nodename = node.name local itemname = item:get_name() if itemname == "" or itemname == nil then map_id_lua._texture = "blank.png" map_id_lua._scale = 1 else map_id_lua._texture = itemname local def = minetest.registered_items[itemname] map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 end map_id_lua:_update_texture() if node.name == "mcl_itemframes:item_frame" then map_id_entity:set_yaw(yaw) end else map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id) map_id_entity:set_yaw(yaw) end end end local drop_item = function(pos, node, meta, clicker) local cname = "" if clicker and clicker:is_player() then cname = clicker:get_player_name() end if not minetest.is_creative_enabled(cname) then if (node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame") then local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then minetest.add_item(pos, item) end end end meta:set_string("infotext", "") remove_item_entity(pos, node) end mcl_itemframes.item_frame_base = { description = S("Item Frame"), _tt_help = S("Can hold an item"), _doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."), _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."), drawtype = "mesh", is_ground_content = false, mesh = "mcl_itemframes_itemframe1facedir.obj", selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } }, collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } }, tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" }, inventory_image = "mcl_itemframes_item_frame.png", wield_image = "mcl_itemframes_item_frame.png", use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 }, sounds = mcl_sounds.node_sound_defaults(), node_placement_prediction = "", on_timer = function(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack("main", 1) local itemname = stack:get_name() if minetest.get_item_group(itemname, "clock") > 0 then local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame) if itemname ~= new_name then stack:set_name(new_name) inv:set_stack("main", 1, stack) local node = minetest.get_node(pos) mcl_itemframes.update_item_entity(pos, node, node.param2) end minetest.get_node_timer(pos):start(1.0) end end, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 1) end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return end local pname = clicker:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end local meta = minetest.get_meta(pos) drop_item(pos, node, meta, clicker) local inv = meta:get_inventory() if itemstack:is_empty() then remove_item_entity(pos, node) meta:set_string("infotext", "") inv:set_stack("main", 1, "") return itemstack end local put_itemstack = ItemStack(itemstack) put_itemstack:set_count(1) local itemname = put_itemstack:get_name() if minetest.get_item_group(itemname, "compass") > 0 then put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack)) end if minetest.get_item_group(itemname, "clock") > 0 then minetest.get_node_timer(pos):start(1.0) end inv:set_stack("main", 1, put_itemstack) if node.name == "mcl_itemframes:item_frame" then mcl_itemframes.update_item_entity(pos, node) elseif node.name == "mcl_itemframes:glow_item_frame" then mcl_itemframes.update_item_glow_entity(pos, node) end -- Add node infotext when item has been named local imeta = itemstack:get_meta() local iname = imeta:get_string("name") if iname then meta:set_string("infotext", iname) end if not minetest.is_creative_enabled(clicker:get_player_name()) then itemstack:take_item() end return itemstack end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) drop_item(pos, node, meta) end, on_rotate = function(pos, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then -- Rotate face --local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local objs = nil if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then objs = minetest.get_objects_inside_radius(pos, 0.5) end if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() then if obj:get_luaentity().name == "mcl_itemframes:item" then mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4) break end if obj:get_luaentity().name == "mcl_itemframes:glow_item_frame" then mcl_itemframes.update_item_glow_entity(pos, node, (node.param2 + 1) % 4) break end end end end return elseif mode == screwdriver.ROTATE_AXIS then return false end end, } function mcl_itemframes.create_item_entity() if 1 == 1 then minetest.log("action", "[mcl_itemframes] create_item_entity.") end --"mcl_itemframes:item", local frame_item = { hp_max = 1, visual = "wielditem", visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE }, physical = false, pointable = false, textures = { "blank.png" }, _texture = "blank.png", _scale = 1, on_activate = function(self, staticdata) if staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self._nodename = data[1] self._texture = data[2] if data[3] then self._scale = data[3] else self._scale = 1 end end end if self._texture then self.object:set_properties({ textures = { self._texture }, visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale }, }) end end, get_staticdata = function(self) if self._nodename and self._texture then local ret = self._nodename .. ";" .. self._texture if self._scale then ret = ret .. ";" .. self._scale end return ret end return "" end, _update_texture = function(self) if self._texture then self.object:set_properties({ textures = { self._texture }, visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale }, }) end end, } -- "mcl_itemframes:map", local map_item = { initial_properties = { visual = "upright_sprite", visual_size = { x = 1, y = 1 }, pointable = false, physical = false, collide_with_objects = false, textures = { "blank.png" }, }, on_activate = function(self, staticdata) self.id = staticdata mcl_maps.load_map(self.id, function(texture) -- will not crash even if self.object is invalid by now self.object:set_properties({ textures = { texture } }) end) end, get_staticdata = function(self) return self.id end, } local glow_frame_item = table.copy(frame_item) glow_frame_item.glow = glow_amount glow_frame_item.name = "mcl_itemframes:glow_item" local glow_frame_map_item = table.copy(map_item) glow_frame_map_item.glow = glow_amount glow_frame_map_item.name = "mcl_itemframes:glow_map" minetest.register_entity("mcl_itemframes:glow_item", glow_frame_item) minetest.register_entity("mcl_itemframes:glow_map", glow_frame_map_item) minetest.register_entity("mcl_itemframes:item", frame_item) minetest.register_entity("mcl_itemframes:map", map_item) end mcl_itemframes.create_item_entity() function mcl_itemframes.update_frame_registry(modname, name, has_glow) local mod_name_pass = false if modname ~= "" and modname ~= "false" then if minetest.get_modpath(modname) then mod_name_pass = true end if mod_name_pass == false then return end end mcl_itemframes.frames_registered.glowing = {} mcl_itemframes.frames_registered.standard = {} local frame = "mcl_itemframes:" .. name if has_glow == true then table.insert(mcl_itemframes.frames_registered.glowing, frame) else table.insert(mcl_itemframes.frames_registered.standard, frame) end end function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description) local mod_name_pass = false if modname ~= "" and modname ~= "false" then if minetest.get_modpath(modname) then mod_name_pass = true end if mod_name_pass == false then return end end if name == nil then name = "" end if has_glow == nil or has_glow == "" then has_glow = false end if tiles == nil or tiles == "" then minetest.log("error", "No textures passed to Create_Custom_Frame!! Exiting frame creation.") return end local custom_itemframe_definition = {} if has_glow == false then custom_itemframe_definition = table.copy(mcl_itemframes.item_frame_base) else custom_itemframe_definition = table.copy(mcl_itemframes.glow_frame_base) end custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" } custom_itemframe_definition._tt_help = ttframe custom_itemframe_definition.description=description mcl_itemframes.update_frame_registry(modname, name, has_glow) mcl_itemframes.create_register_lbm(name, has_glow) end function mcl_itemframes.create_base_frames() if 1 == 1 then minetest.log("action", "[mcl_itemframes] create_frames.") end minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base) -- make glow frame from the base item_frame. mcl_itemframes.glow_frame_base = table.copy(mcl_itemframes.item_frame_base) mcl_itemframes.glow_frame_base.description = S("Glow Item Frame") mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows") mcl_itemframes.glow_frame_base.longdesc = S("Glow item frames are decorative blocks in which items can be placed.") mcl_itemframes.glow_frame_base.tiles = { "mcl_itemframes_glow_item_frame.png" } mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png" mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png" mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj" --mcl_itemframes.glow_frame_base.light_source = minetest.LIGHT_MAX -- add in glow (a hack at best, but it's a node) TODO: make actual glow. mcl_itemframes.glow_frame_base.on_timer = function(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack("main", 1) local itemname = stack:get_name() if minetest.get_item_group(itemname, "clock") > 0 then local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame) if itemname ~= new_name then stack:set_name(new_name) inv:set_stack("main", 1, stack) local node = minetest.get_node(pos) mcl_itemframes.update_item_glow_entity(pos, node, node.param2) end minetest.get_node_timer(pos):start(1.0) end end minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base) mcl_itemframes.update_frame_registry("false", "item_frame", false) mcl_itemframes.update_frame_registry("false", "glow_item_frame", true) mcl_itemframes.create_register_lbm("item_frame", false) mcl_itemframes.create_register_lbm("glow_item_frame", true) end function mcl_itemframes.create_register_lbm(name, has_glow) -- FIXME: Item entities can get destroyed by /clearobjects -- glow frame minetest.register_lbm({ label = "Respawn item frame item entities", name = "mcl_itemframes:respawn_entities", nodenames = { "mcl_itemframes:" .. name }, run_at_every_load = true, action = function(pos, node) if has_glow == true then mcl_itemframes.update_item_glow_entity(pos, node) else mcl_itemframes.update_item_entity(pos, node) end end, }) end