--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 12/29/22 12:33 PM -- Restructure Date --- -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" local bamboo_one = bamboo .."_1" local bamboo_two = bamboo.."_2" local bamboo_three = bamboo.."_3" local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS local DOUBLE_DROP_CHANCE = 8 local DEBUG = false local strlen = string.len local substr = string.sub local pr = PseudoRandom(os.time() * 12 + 15766) -- switched from math.random() to PseudoRandom because the random wasn't very random. local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end -- basic bamboo nodes. local bamboo_def = { description = "Bamboo", tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, drawtype = "nodebox", paramtype = "light", groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, sounds = node_sound, drop = { max_items = 1, -- Maximum number of item lists to drop. -- The entries in 'items' are processed in order. For each: -- Item filtering is applied, chance of drop is applied, if both are -- successful the entire item list is dropped. -- Entry processing continues until the number of dropped item lists -- equals 'max_items'. -- Therefore, entries should progress from low to high drop chance. items = { -- Examples: { -- 1 in 100 chance of dropping. -- Default rarity is '1'. rarity = DOUBLE_DROP_CHANCE, items = {bamboo .. " 2"}, }, { -- 1 in 2 chance of dropping. -- Default rarity is '1'. rarity = 1, items = {bamboo}, }, }, }, inventory_image = "mcl_bamboo_bamboo_shoot.png", wield_image = "mcl_bamboo_bamboo_shoot.png", _mcl_blast_resistance = 1, _mcl_hardness = 1.5, node_box = { type = "fixed", fixed = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, collision_box = { type = "fixed", fixed = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, selection_box = { type = "fixed", fixed = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, on_rotate = on_rotate, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under local nodename = node.name if DEBUG then minetest.log("mcl_bamboo::Node placement data:") minetest.log(dump(pointed_thing)) minetest.log(node.name) end if DEBUG then minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") end if mcl_bamboo.is_protected(pos, placer) then return end if DEBUG then minetest.log("mcl_bamboo::placement of bamboo is not protected.") end -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then if DEBUG then minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.") end return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if nodename ~= bamboo and nodename ~= bamboo_one and nodename ~= bamboo_two and nodename ~= bamboo_three then -- not bamboo... if nodename ~= "mcl_flowerpots:flower_pot" then local found = false for i = 1, #mcl_bamboo.bamboo_dirt_nodes do if nodename == mcl_bamboo.bamboo_dirt_nodes[i] then found = true break end end if not found then return itemstack end end end if DEBUG then minetest.log("mcl_bamboo::placing bamboo directly.") end local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. if nodename == bamboo then return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) elseif nodename == bamboo_one then place_item:set_name(bamboo_one) itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) if DEBUG then minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) end return itemstack, pointed_thing.under elseif nodename == bamboo_two then place_item:set_name(bamboo_two) itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) if DEBUG then minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) end return itemstack, pointed_thing.under elseif nodename == bamboo_three then place_item:set_name(bamboo_three) itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) if DEBUG then minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) end return itemstack, pointed_thing.under else itemstack:set_count(itemstack:get_count() - 1) local placed_type = pr:next(0, 3) -- randomly choose which one to place. if DEBUG then minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type) end if placed_type == 0 then place_item=ItemStack(bamboo) if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under elseif placed_type == 1 then place_item=ItemStack(bamboo .. "_1") if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under elseif placed_type == 2 then place_item=ItemStack(bamboo .. "_2") if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under elseif placed_type == 3 then place_item=ItemStack(bamboo .. "_3") if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under end return false end end, on_destruct = function(pos) -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name)) local istack = ItemStack(bamboo) local sound_params = { pos = new_pos, gain = 1.0, -- default max_hear_distance = 10, -- default, uses a Euclidean metric } if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end minetest.add_item(new_pos, istack) elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) minetest.add_item(new_pos, istack) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end end end, } minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} bamboo_top.tiles = {"mcl_bamboo_endcap.png"} bamboo_top.drawtype = "plantlike" bamboo_top.paramtype2 = "meshoptions" bamboo_top.param2 = 34 bamboo_top.nodebox = nil bamboo_top.on_place = function(itemstack, _, _) -- Should never occur... but, if it does, then nix it. itemstack:set_name(bamboo) return itemstack end minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) local bamboo_block_def = { description = "Bamboo Block", tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"}, groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5}, sounds = node_sound, paramtype2 = "facedir", drops = "mcl_bamboo:bamboo_block", _mcl_blast_resistance = 3, _mcl_hardness = 2, _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if mcl_bamboo.is_protected(pos, placer) then return end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, } minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) local bamboo_stripped_block = table.copy(bamboo_block_def) bamboo_stripped_block.on_rightclick = nil bamboo_stripped_block.description = S("Stripped Bamboo Block") bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"} minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) minetest.register_node("mcl_bamboo:bamboo_plank", { description = S("Bamboo Plank"), _doc_items_longdesc = S("Bamboo Plank"), _doc_items_hidden = false, tiles = {"mcl_bamboo_bamboo_plank.png"}, stack_max = 64, is_ground_content = false, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 2, }) -- Bamboo Part 2 Base nodes. -- Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and -- make changes, even after registering them, the changes overwrite the previous node definitions, and in this case, -- you will end up with 4 nodes all being type 3. local bamboo_one_def = table.copy(bamboo_def) bamboo_one_def.node_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } bamboo_one_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } bamboo_one_def.selection_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } minetest.register_node(bamboo_one, bamboo_one_def) local bamboo_two_def = table.copy(bamboo_def) bamboo_two_def.node_box = { type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } bamboo_two_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } bamboo_two_def.selection_box = { type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } minetest.register_node(bamboo_two, bamboo_two_def) local bamboo_three_def = table.copy(bamboo_def) bamboo_three_def.node_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } bamboo_three_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } bamboo_three_def.selection_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } minetest.register_node(bamboo_three, bamboo_three_def) -- Bamboo Mosaic local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)