--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 12/29/22 12:33 PM -- Restructure Date --- -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS local DOUBLE_DROP_CHANCE = 8 local strlen = string.len local substr = string.sub local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random. local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end -- basic bamboo nodes. local bamboo_def = { description = "Bamboo", tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, drawtype = "nodebox", paramtype = "light", groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, sounds = node_sound, drop = { max_items = 1, -- Maximum number of item lists to drop. -- The entries in 'items' are processed in order. For each: -- Item filtering is applied, chance of drop is applied, if both are -- successful the entire item list is dropped. -- Entry processing continues until the number of dropped item lists -- equals 'max_items'. -- Therefore, entries should progress from low to high drop chance. items = { -- Examples: { -- 1 in 100 chance of dropping. -- Default rarity is '1'. rarity = DOUBLE_DROP_CHANCE, items = {bamboo .. " 2"}, }, { -- 1 in 2 chance of dropping. -- Default rarity is '1'. rarity = 1, items = {bamboo}, }, }, }, inventory_image = "mcl_bamboo_bamboo_shoot.png", wield_image = "mcl_bamboo_bamboo_shoot.png", _mcl_blast_resistance = 1, _mcl_hardness = 1.5, node_box = { type = "fixed", fixed = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, collision_box = { type = "fixed", fixed = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, selection_box = { type = "fixed", fixed = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, node_placement_prediction = "", on_rotate = on_rotate, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under local nodename = node.name mcl_bamboo.mcl_log("node name: " .. nodename) mcl_bamboo.mcl_log("Node placement data:") mcl_bamboo.mcl_log(dump(pointed_thing)) mcl_bamboo.mcl_log(node.name) mcl_bamboo.mcl_log("Checking for protected placement of bamboo.") if mcl_bamboo.is_protected(pos, placer) then return end mcl_bamboo.mcl_log("placement of bamboo is not protected.") -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.") return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= "mcl_bamboo:bamboo_endcap" then -- not bamboo... if nodename ~= "mcl_flowerpots:flower_pot" then if mcl_bamboo.is_dirt(nodename) == false then mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename) return end end end mcl_bamboo.mcl_log("placing bamboo directly.") local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local wdir = minetest.dir_to_wallmounted(dir) local fdir = minetest.dir_to_facedir(dir) if wdir ~= 1 then return end local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. mcl_bamboo.mcl_log("node name: " .. nodename) local bamboo_node = mcl_bamboo.is_bamboo(nodename) mcl_bamboo.mcl_log("bamboo_node: " .. bamboo_node) if bamboo_node ~= -1 then place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) else local placed_type = pr:next(0, 3) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) place_item = mcl_bamboo.bamboo_index[placed_type + 1] end minetest.item_place(place_item, placer, pointed_thing, fdir) itemstack:take_item(1) return itemstack, pointed_thing.under end, on_destruct = function(pos) -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) local bamboo_node = substr(node_above.name, 1, strlen(bamboo)) local istack = ItemStack(bamboo) local sound_params = { pos = new_pos, gain = 1.0, -- default max_hear_distance = 10, -- default, uses a Euclidean metric } if node_above and (bamboo_node == bamboo and node_above.name ~= "mcl_bamboo:bamboo_endcap") then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end minetest.add_item(new_pos, istack) elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) minetest.add_item(new_pos, istack) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end end end, } minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} bamboo_top.tiles = {"mcl_bamboo_endcap.png"} bamboo_top.drawtype = "plantlike_rooted" --"plantlike" --bamboo_top.paramtype2 = "meshoptions" --bamboo_top.param2 = 2 bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}} bamboo_top.nodebox = nil bamboo_top.selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.05, 0.5, 0.5}, } } bamboo_top.collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.05, 0.5, 0.5}, } } bamboo_top.on_place = function(itemstack, _, _) -- Should never occur... but, if it does, then nix it. itemstack:set_name(bamboo) return itemstack end minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) local bamboo_block_def = { description = "Bamboo Block", tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"}, groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5}, sounds = node_sound, paramtype2 = "facedir", drops = "mcl_bamboo:bamboo_block", _mcl_blast_resistance = 3, _mcl_hardness = 2, _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if mcl_bamboo.is_protected(pos, placer) then return end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, } minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) local bamboo_stripped_block = table.copy(bamboo_block_def) bamboo_stripped_block.on_rightclick = nil bamboo_stripped_block.description = S("Stripped Bamboo Block") bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"} minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) minetest.register_node("mcl_bamboo:bamboo_plank", { description = S("Bamboo Plank"), _doc_items_longdesc = S("Bamboo Plank"), _doc_items_hidden = false, tiles = {"mcl_bamboo_bamboo_plank.png"}, stack_max = 64, is_ground_content = false, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 2, }) -- Bamboo Part 2 Base nodes. -- Bamboo Mosaic local bamboo_mosaic = table.copy(minetest.registered_nodes[bamboo .. "_plank"]) bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) --[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and make changes, even after registering them, the changes overwrite the previous node definitions, and in this case, you will end up with 4 nodes all being type 3. --]] local bamboo_one_def = table.copy(bamboo_def) bamboo_one_def.node_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } bamboo_one_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } bamboo_one_def.selection_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def) local bamboo_two_def = table.copy(bamboo_def) bamboo_two_def.node_box = { type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } bamboo_two_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } bamboo_two_def.selection_box = { type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def) local bamboo_three_def = table.copy(bamboo_def) bamboo_three_def.node_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } bamboo_three_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } bamboo_three_def.selection_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)