# mcl_damage This mod provide damage handling. ## mcl_damage.register_modifier(func, priority) Register damage modifier. * func: function, called with (obj, damage, reason) This function can modify damage, based on mcl reason. * priority: int, define call order of registered functions You should make use higher values for important or most used functions. ## mcl_damage.from_mt(mt_reason) Convert mt damage reason (nil, fall, drown, punch, node_damage) to mc like reason. * mt_reason: table, mt damage reason