From eeace260fe304dbb1ddef85d8fafaf3de3d91de2 Mon Sep 17 00:00:00 2001 From: Sumyjkl Date: Fri, 22 Jul 2022 22:45:22 +1000 Subject: [PATCH] don't disable physics if you've already disabled it --- mods/ENTITIES/mcl_item_entity/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 0d27d91a0..aeb997d44 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -645,7 +645,8 @@ minetest.register_entity(":__builtin:item", { local is_floating = (is_stationary and is_in_water and (minetest.get_item_group(nn_above, "liquid") == 0)) - if is_floating then + + if is_floating and self.physical_state == true then self.object:set_velocity({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0}) disable_physics(self.object, self)