prevent player from getting hyperspeed while flying from ground

This commit is contained in:
Sumyjkl 2022-08-03 00:08:30 +10:00
parent 845e43c143
commit ece79cad8a
1 changed files with 3 additions and 2 deletions

View File

@ -282,7 +282,7 @@ minetest.register_globalstep(function(dtime)
local is_just_jumped = control.jump and not is_pressing_jump and not elytra.active
is_pressing_jump = control.jump
if is_just_jumped and not elytra.active then
elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20)
elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2)
end
-- don't let player get too fast by spamming jump
local block_below = minetest.get_node(vector.offset(player:get_velocity(), 0, -0.7, 0)).name
@ -353,9 +353,10 @@ minetest.register_globalstep(function(dtime)
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
-- this is far from ideal, but there's no good way to set_velocity on the player
player_vel = vector.multiply(player_vel, -0.1)
if speed_mult < 1 then player_vel.y = player_vel.y * 0.1 end
new_vel = vector.add(new_vel, player_vel)
new_vel.y = new_vel.y - (200 / math.max(speed_mult*10, 2)) * dtime
new_vel.y = new_vel.y + clamp(speed_mult * dtime * 10, -10, 0)
new_vel.y = new_vel.y - fall_speed * dtime
player:add_velocity(new_vel)
else