Let user dig light blocks when wielding a light block

This commit is contained in:
AFCMS 2023-01-14 09:56:24 +01:00 committed by Gitea
parent fb8262bf57
commit e9c9f151de
1 changed files with 8 additions and 1 deletions

View File

@ -252,6 +252,9 @@ minetest.register_node("mcl_core:realm_barrier", {
--- Light blocks
--- TODO: make node only pointable when wielding it
local light_block_pattern = "^mcl_core:light_(%d+)$"
for i = 0, 14 do --minetest.LIGHT_MAX
minetest.register_node("mcl_core:light_" .. i, {
description = S("Light"),
@ -271,11 +274,15 @@ for i = 0, 14 do --minetest.LIGHT_MAX
groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
on_blast = function(pos, intensity) end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then
minetest.dig_node(pointed_thing.under)
return
end
itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
return itemstack
end,
on_place = mcl_util.bypass_buildable_to(function(node_name)
return string.match(node_name, "^mcl_core:light_(%d+)$")
return string.match(node_name, light_block_pattern)
end),
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer == nil then