diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 3fb2bcc9e..c5340c472 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -2333,9 +2333,30 @@ local function go_to_pos(entity,b) mobs:set_animation(entity, "walk") end +local function check_doors(self) + local p = self.object:get_pos() + local t = minetest.get_timeofday() + local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"}) + for _,d in pairs(dd) do + local n = minetest.get_node(d) + if n.name:find("_b_") then + local def = minetest.registered_nodes[n.name] + local closed = n.name:find("_b_1") + if t < 0.3 or t > 0.8 then + if not closed then def.on_rightclick(d,n,self) end + else + if closed then def.on_rightclick(d,n,self) end + end + + end + end +end + -- execute current state (stand, walk, run, attacks) -- returns true if mob has died local do_states = function(self, dtime) + if self.can_open_doors then check_doors(self) end + local yaw = self.object:get_yaw() or 0 if self.state == "stand" then @@ -3934,6 +3955,7 @@ minetest.register_entity(name, { animation = def.animation, follow = def.follow, nofollow = def.nofollow, + can_open_doors = def.can_open_doors, jump = def.jump ~= false, walk_chance = def.walk_chance or 50, attacks_monsters = def.attacks_monsters or false, diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 035bb3d71..2db389328 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1239,6 +1239,7 @@ mobs:register_mob("mobs_mc:villager", { _profession = "unemployed", look_at_player = true, pick_up = {"mcl_farming:bread"}, + can_open_doors = true, on_pick_up = function(self,itementity) local clicker for _,p in pairs(minetest.get_connected_players()) do