diff --git a/mods/ENVIRONMENT/mcl_weather/rain.lua b/mods/ENVIRONMENT/mcl_weather/rain.lua index 039b02dd2..97e674404 100644 --- a/mods/ENVIRONMENT/mcl_weather/rain.lua +++ b/mods/ENVIRONMENT/mcl_weather/rain.lua @@ -68,9 +68,10 @@ end -- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net. function mcl_weather.rain.add_rain_particles(player) mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count + local l = false for k,v in pairs(textures) do psdef.texture=v - mcl_weather.add_spawner_player(player,"rain"..k,psdef) + l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef) end if l then update_sound[player:get_player_name()]=true