Fix double despawn in staticdata/activate

This commit is contained in:
cora 2022-10-06 18:55:58 +02:00
parent 8f5bca7506
commit d570a2dda6
1 changed files with 8 additions and 12 deletions

View File

@ -3408,10 +3408,8 @@ local mob_staticdata = function(self)
and ((not self.nametag) or (self.nametag == ""))
and self.lifetimer <= 20 then
if spawn_logging then
minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(self.object:get_pos()))
minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(vector.round(self.object:get_pos())))
end
mcl_burning.extinguish(self.object)
self.object:remove()
return "remove"-- nil
end
@ -3441,21 +3439,19 @@ end
-- activate mob and reload settings
local mob_activate = function(self, staticdata, def, dtime)
if not self.object:get_pos() or staticdata == "remove" then
mcl_burning.extinguish(self.object)
self.object:remove()
return
end
-- remove monsters in peaceful mode
if self.type == "monster"
and minetest.settings:get_bool("only_peaceful_mobs", false) then
mcl_burning.extinguish(self.object)
self.object:remove()
return
end
if staticdata == "remove" then
mcl_burning.extinguish(self.object)
self.object:remove()
return
end
-- load entity variables
local tmp = minetest.deserialize(staticdata)