diff --git a/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree.mts b/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree.mts index c015d242d..44ac2b538 100644 Binary files a/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree.mts and b/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree.mts differ diff --git a/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_1.mts b/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_1.mts index ba4f9fa26..eefbeb4fe 100644 Binary files a/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_1.mts and b/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_1.mts differ diff --git a/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_2.mts b/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_2.mts index df0114f6b..817ca023e 100644 Binary files a/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_2.mts and b/mods/ITEMS/mcl_core/schematics/mcl_core_jungle_tree_huge_2.mts differ diff --git a/mods/ITEMS/mcl_core/schematics/mcl_core_oak_swamp.mts b/mods/ITEMS/mcl_core/schematics/mcl_core_oak_swamp.mts index 3308dba4a..955f70eb5 100644 Binary files a/mods/ITEMS/mcl_core/schematics/mcl_core_oak_swamp.mts and b/mods/ITEMS/mcl_core/schematics/mcl_core_oak_swamp.mts differ diff --git a/mods/MAPGEN/mcl_mapgen_core/world_structure.lua b/mods/MAPGEN/mcl_mapgen_core/world_structure.lua new file mode 100644 index 000000000..0c0ff21fd --- /dev/null +++ b/mods/MAPGEN/mcl_mapgen_core/world_structure.lua @@ -0,0 +1,381 @@ +-- End exit portal position +local END_EXIT_PORTAL_POS = vector.new(-3, -27003, -3) + +local mg_flags = minetest.settings:get_flags("mg_flags") + +-- Inform other mods of dungeon setting for MCL2-style dungeons +mcl_vars.mg_dungeons = mg_flags.dungeons and not superflat + +-- Disable builtin dungeons, we provide our own dungeons +mg_flags.dungeons = false + + +if superflat then + -- Enforce superflat-like mapgen: no caves, decor, lakes and hills + mg_flags.caves = false + mg_flags.decorations = false + minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true) +end + +local mg_flags_str = "" +for k,v in pairs(mg_flags) do + if v == false then + k = "no" .. k + end + mg_flags_str = mg_flags_str .. k .. "," +end +if string.len(mg_flags_str) > 0 then + mg_flags_str = string.sub(mg_flags_str, 1, string.len(mg_flags_str)-1) +end +minetest.set_mapgen_setting("mg_flags", mg_flags_str, true) + +-- Takes an index of a biomemap table (from minetest.get_mapgen_object), +-- minp and maxp (from an on_generated callback) and returns the real world coordinates +-- as X, Z. +-- Inverse function of xz_to_biomemap +--[[local function biomemap_to_xz(index, minp, maxp) + local xwidth = maxp.x - minp.x + 1 + local zwidth = maxp.z - minp.z + 1 + local x = ((index-1) % xwidth) + minp.x + local z = ((index-1) / zwidth) + minp.z + return x, z +end]] + +-- Takes x and z coordinates and minp and maxp of a generated chunk +-- (in on_generated callback) and returns a biomemap index) +-- Inverse function of biomemap_to_xz +local function xz_to_biomemap_index(x, z, minp, maxp) + local xwidth = maxp.x - minp.x + 1 + local zwidth = maxp.z - minp.z + 1 + local minix = x % xwidth + local miniz = z % zwidth + + return (minix + miniz * zwidth) + 1 +end + +-- Perlin noise objects +local perlin_structures +local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density +local perlin_clay + +local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_area, lvm_used) + -- TODO: Make clay generation reproducible for same seed. + if maxp.y < -5 or minp.y > 0 then + return lvm_used + end + + local pr = PseudoRandom(blockseed) + + perlin_clay = perlin_clay or minetest.get_perlin({ + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = -316, + octaves = 1, + persist = 0.0 + }) + + for y=math.max(minp.y, 0), math.min(maxp.y, -8), -1 do + -- Assume X and Z lengths are equal + local divlen = 4 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0+1,divs-2 do + for divz=0+1,divs-2 do + -- Get position and shift it a bit randomly so the clay do not obviously appear in a grid + local cx = minp.x + math.floor((divx+0.5)*divlen) + pr:next(-1,1) + local cz = minp.z + math.floor((divz+0.5)*divlen) + pr:next(-1,1) + + local water_pos = voxelmanip_area:index(cx, y+1, cz) + local waternode = voxelmanip_data[water_pos] + local surface_pos = voxelmanip_area:index(cx, y, cz) + local surfacenode = voxelmanip_data[surface_pos] + + local genrnd = pr:next(1, 20) + if genrnd == 1 and perlin_clay:get_3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and + (surfacenode == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(surfacenode), "sand") == 1) then + local diamondsize = pr:next(1, 3) + for x1 = -diamondsize, diamondsize do + for z1 = -(diamondsize - math.abs(x1)), diamondsize - math.abs(x1) do + local ccpos = voxelmanip_area:index(cx+x1, y, cz+z1) + local claycandidate = voxelmanip_data[ccpos] + if voxelmanip_data[ccpos] == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(claycandidate), "sand") == 1 then + voxelmanip_data[ccpos] = c_clay + lvm_used = true + end + end + end + end + end + end + end + return lvm_used +end + +local function generate_end_exit_portal(pos) + local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon") + if obj then + local dragon_entity = obj:get_luaentity() + dragon_entity._initial = true + dragon_entity._portal_pos = pos + else + minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn") + end + mcl_structures.call_struct(pos, "end_exit_portal") +end + +-- Helper function to set all nodes in the layers between min and max. +-- content_id: Node to set +-- check: optional. +-- If content_id, node will be set only if it is equal to check. +-- If function(pos_to_check, content_id_at_this_pos), will set node only if returns true. +-- min, max: Minimum and maximum Y levels of the layers to set +-- minp, maxp: minp, maxp of the on_generated +-- lvm_used: Set to true if any node in this on_generated has been set before. +-- +-- returns true if any node was set and lvm_used otherwise +local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr) + if (maxp.y >= min and minp.y <= max) then + for y = math.max(min, minp.y), math.min(max, maxp.y) do + for x = minp.x, maxp.x do + for z = minp.z, maxp.z do + local p_pos = area:index(x, y, z) + if check then + if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then + data[p_pos] = content_id + lvm_used = true + elseif check == data[p_pos] then + data[p_pos] = content_id + lvm_used = true + end + else + data[p_pos] = content_id + lvm_used = true + end + end + end + end + end + return lvm_used +end + +-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. +-- Also perform some basic node replacements. + +local bedrock_check +if mcl_vars.mg_bedrock_is_rough then + function bedrock_check(pos, _, pr) + local y = pos.y + -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer + -- This code assumes a bedrock height of 5 layers. + + local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock + local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom + local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling + + local top + if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then + -- 50% bedrock chance + top = 2 + elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then + -- 66.666...% + top = 3 + elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then + -- 75% + top = 4 + elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then + -- 90% + top = 10 + elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then + -- 100% + return true + else + -- Not in bedrock layer + return false + end + + return pr:next(1, top) <= top-1 + end +end + +-- Below the bedrock, generate air/void +local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) + local biomemap --ymin, ymax + local lvm_used = false + local pr = PseudoRandom(blockseed) + + -- The Void below the Nether: + lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mapgen_edge_min , mcl_vars.mg_nether_min -1, minp, maxp, lvm_used, pr) + + -- [[ THE NETHER: mcl_vars.mg_nether_min mcl_vars.mg_nether_max ]] + + -- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186 + lvm_used = set_layers(data, area, c_air , nil, mcl_vars.mg_nether_max +1, mcl_vars.mg_nether_max + 128 , minp, maxp, lvm_used, pr) + -- The Void above the Nether below the End: + lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_nether_max + 128 +1, mcl_vars.mg_end_min -1, minp, maxp, lvm_used, pr) + + -- [[ THE END: mcl_vars.mg_end_min mcl_vars.mg_end_max ]] + + -- The Void above the End below the Realm barrier: + lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_end_max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr) + -- Realm barrier between the Overworld void and the End + lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min , mcl_vars.mg_realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr) + -- The Void above Realm barrier below the Overworld: + lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min -1, minp, maxp, lvm_used, pr) + + + if mg_name ~= "singlenode" then + -- Bedrock + lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used, pr) + lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used, pr) + lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used, pr) + + -- Flat Nether + if mg_name == "flat" then + lvm_used = set_layers(data, area, c_air, nil, mcl_vars.mg_flat_nether_floor, mcl_vars.mg_flat_nether_ceiling, minp, maxp, lvm_used, pr) + end + + -- Big lava seas by replacing air below a certain height + if mcl_vars.mg_lava then + lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used, pr) + lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr) + end + + -- Clay, vines, cocoas + lvm_used = generate_clay(minp, maxp, blockseed, data, area, lvm_used) + biomemap = minetest.get_mapgen_object("biomemap") + + + ----- Interactive block fixing section ----- + ----- The section to perform basic block overrides of the core mapgen generated world. ----- + + -- Snow and sand fixes. This code implements snow consistency + -- and fixes floating sand and cut plants. + -- A snowy grass block must be below a top snow or snow block at all times. + if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then + -- v6 mapgen: + if mg_name ~= "v6" then + -- Non-v6 mapgens: + -- Set param2 (=color) of grass blocks. + -- Clear snowy grass blocks without snow above to ensure consistency. + local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"}) + + -- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration: + local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}}) + for n=1, #nodes do + local n = nodes[n] + local p_pos = area:index(n.x, n.y, n.z) + local p_pos_above = area:index(n.x, n.y+1, n.z) + --local p_pos_below = area:index(n.x, n.y-1, n.z) + local b_pos = aream:index(n.x, 0, n.z) + local bn = minetest.get_biome_name(biomemap[b_pos]) + if bn then + local biome = minetest.registered_biomes[bn] + if biome and biome._mcl_biome_type then + data2[p_pos] = biome._mcl_palette_index + lvm_used = true + end + end + if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then + data[p_pos] = c_dirt_with_grass + lvm_used = true + end + end + + -- Set param2 (=color) of sugar cane + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:reeds"}) + for n=1, #nodes do + local n = nodes[n] + local p_pos = area:index(n.x, n.y, n.z) + local b_pos = aream:index(n.x, 0, n.z) + local bn = minetest.get_biome_name(biomemap[b_pos]) + if bn then + local biome = minetest.registered_biomes[bn] + if biome and biome._mcl_biome_type then + data2[p_pos] = biome._mcl_palette_index + lvm_used = true + end + end + end + end + + -- Nether block fixes: + -- * Replace water with Nether lava. + -- * Replace stone, sand dirt in v6 so the Nether works in v6. + elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then + if mg_name ~= "v6" then + local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"}) + for _, n in pairs(nodes) do + data[area:index(n.x, n.y, n.z)] = c_nether_lava + end + end + + -- End block fixes: + -- * Replace water with end stone or air (depending on height). + -- * Remove stone, sand, dirt in v6 so our End map generator works in v6. + -- * Generate spawn platform (End portal destination) + elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then + local nodes + if mg_name ~= "v6" then + nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) + if #nodes > 0 then + lvm_used = true + for _,n in pairs(nodes) do + data[area:index(n.x, n.y, n.z)] = c_air + end + end + end + -- Obsidian spawn platform + if minp.y <= mcl_vars.mg_end_platform_pos.y and maxp.y >= mcl_vars.mg_end_platform_pos.y and + minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and + minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then + + --local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)} + --local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)} + + for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do + for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do + for y=math.max(minp.y, mcl_vars.mg_end_platform_pos.y), math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2) do + local p_pos = area:index(x, y, z) + if y == mcl_vars.mg_end_platform_pos.y then + data[p_pos] = c_obsidian + else + data[p_pos] = c_air + end + end + end + end + lvm_used = true + end + end + end + -- Final hackery: Set sun light level in the End. + -- -26912 is at a mapchunk border. + local shadow = true + if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then + vm:set_lighting({day=15, night=15}) + lvm_used = true + end + if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then + shadow = false + lvm_used = true + end + + return lvm_used, shadow +end + +mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true) + +mcl_mapgen_core.register_generator("end_exit_portal",nil, function(minp, maxp, blockseed) + if minp.y <= END_EXIT_PORTAL_POS.y and maxp.y >= END_EXIT_PORTAL_POS.y and + minp.x <= END_EXIT_PORTAL_POS.x and maxp.x >= END_EXIT_PORTAL_POS.x and + minp.z <= END_EXIT_PORTAL_POS.z and maxp.z >= END_EXIT_PORTAL_POS.z then + for y=maxp.y, minp.y, -1 do + local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z} + if minetest.get_node(p).name == "mcl_end:end_stone" then + generate_end_exit_portal(p) + return + end + end + generate_end_exit_portal(END_EXIT_PORTAL_POS) + end +end,101,true)