forked from VoxeLibre/VoxeLibre
Spawn smaller slime/magmacube if it doesn't fit
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@ -2975,6 +2975,7 @@ minetest.register_entity(name, {
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owner = def.owner or "",
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owner = def.owner or "",
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order = def.order or "",
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order = def.order or "",
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on_die = def.on_die,
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on_die = def.on_die,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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jump_height = def.jump_height or 4, -- was 6
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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@ -3162,17 +3163,10 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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end
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minetest.register_abm({
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local spawn_action
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spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
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label = name .. " spawning",
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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chance = max(1, (chance * mob_chance_multiplier)),
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local orig_pos = table.copy(pos)
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-- is mob actually registered?
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-- is mob actually registered?
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if not mobs.spawning_mobs[name]
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if not mobs.spawning_mobs[name]
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or not minetest.registered_entities[name] then
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or not minetest.registered_entities[name] then
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@ -3285,6 +3279,10 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
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if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
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-- inside block
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-- inside block
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
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if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
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minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
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spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
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end
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return
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return
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end
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end
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end
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end
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@ -3309,7 +3307,20 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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on_spawn(ent, pos)
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on_spawn(ent, pos)
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end
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end
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end
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end
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local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
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spawn_action(pos, node, active_object_count, active_object_count_wider, name)
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end
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minetest.register_abm({
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label = name .. " spawning",
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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chance = max(1, (chance * mob_chance_multiplier)),
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catch_up = false,
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action = spawn_abm_action,
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})
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})
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end
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end
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@ -213,6 +213,8 @@ functions needed for the mob to work properly which contains the following:
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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are in direct sunlight
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are in direct sunlight
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'spawn_small_alternative': name of a smaller mob to use as replacement if
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spawning fails due to space requirements
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Node Replacement
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Node Replacement
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----------------
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----------------
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@ -58,6 +58,7 @@ local slime_big = {
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jump_height = 5.2,
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jump_height = 5.2,
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jump_chance = 100,
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jump_chance = 100,
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fear_height = 60,
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fear_height = 60,
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spawn_small_alternative = "mobs_mc:slime_small",
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on_die = function(self, pos)
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on_die = function(self, pos)
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local angle, posadd
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local angle, posadd
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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@ -83,6 +84,7 @@ slime_small.reach = 2.75
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slime_small.walk_velocity = 1.3
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slime_small.walk_velocity = 1.3
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slime_small.run_velocity = 1.3
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slime_small.run_velocity = 1.3
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slime_small.jump_height = 4.3
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slime_small.jump_height = 4.3
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slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
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slime_small.on_die = function(self, pos)
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slime_small.on_die = function(self, pos)
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local angle, posadd, dir
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local angle, posadd, dir
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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@ -114,6 +116,7 @@ slime_tiny.drops = {
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slime_tiny.walk_velocity = 0.7
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slime_tiny.walk_velocity = 0.7
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slime_tiny.run_velocity = 0.7
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slime_tiny.run_velocity = 0.7
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slime_tiny.jump_height = 3
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slime_tiny.jump_height = 3
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slime_tiny.spawn_small_alternative = nil
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slime_tiny.on_die = nil
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slime_tiny.on_die = nil
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mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
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mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
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@ -181,6 +184,7 @@ local magma_cube_big = {
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walk_chance = 0,
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walk_chance = 0,
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jump_chance = 100,
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jump_chance = 100,
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fear_height = 100000,
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fear_height = 100000,
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spawn_small_alternative = "mobs_mc:magma_cube_small",
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on_die = function(self, pos)
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on_die = function(self, pos)
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local angle, posadd
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local angle, posadd
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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@ -211,6 +215,7 @@ magma_cube_small.jump_height = 6
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magma_cube_small.damage = 4
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magma_cube_small.damage = 4
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magma_cube_small.reach = 2.75
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magma_cube_small.reach = 2.75
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magma_cube_small.armor = 70
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magma_cube_small.armor = 70
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.on_die = function(self, pos)
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magma_cube_small.on_die = function(self, pos)
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local angle, posadd, dir
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local angle, posadd, dir
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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@ -239,6 +244,7 @@ magma_cube_tiny.damage = 3
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.armor = 85
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magma_cube_tiny.armor = 85
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magma_cube_tiny.drops = {}
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magma_cube_tiny.drops = {}
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magma_cube_tiny.spawn_small_alternative = nil
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magma_cube_tiny.on_die = nil
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magma_cube_tiny.on_die = nil
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mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
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mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
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