Merge branch 'master' into mineclone5

This commit is contained in:
Lizzy Fleckenstein 2021-04-28 11:40:21 +02:00
commit cca03bcbd2
3 changed files with 24 additions and 32 deletions

View File

@ -59,7 +59,6 @@ local slime_big = {
description = S("Slime"), description = S("Slime"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
pathfinding = 1,
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" }, group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
hp_min = 16, hp_min = 16,
hp_max = 16, hp_max = 16,
@ -68,7 +67,7 @@ local slime_big = {
rotate = 270, rotate = 270,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5}, visual_size = {x=12.5, y=12.5},
textures = {{"mobs_mc_slime.png"}}, textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_slime.b3d", mesh = "mobs_mc_slime.b3d",
makes_footstep_sound = true, makes_footstep_sound = true,
@ -85,18 +84,15 @@ local slime_big = {
drops = {}, drops = {},
-- TODO: Fix animations -- TODO: Fix animations
animation = { animation = {
speed_normal = 24, jump_speed = 17,
speed_run = 48, stand_speed = 17,
stand_start = 0, walk_speed = 17,
stand_end = 23, jump_start = 1,
walk_start = 24, jump_end = 20,
walk_end = 47, stand_start = 1,
run_start = 48, stand_end = 20,
run_end = 62, walk_start = 1,
hurt_start = 64, walk_end = 20,
hurt_end = 86,
death_start = 88,
death_end = 118,
}, },
fall_damage = 0, fall_damage = 0,
view_range = 16, view_range = 16,
@ -303,7 +299,7 @@ local magma_cube_big = {
xp_max = 4, xp_max = 4,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5}, visual_size = {x=12.5, y=12.5},
textures = {{ "mobs_mc_magmacube.png" }}, textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_magmacube.b3d", mesh = "mobs_mc_magmacube.b3d",
makes_footstep_sound = true, makes_footstep_sound = true,
@ -327,18 +323,15 @@ local magma_cube_big = {
}, },
-- TODO: Fix animations -- TODO: Fix animations
animation = { animation = {
speed_normal = 24, jump_speed = 20,
speed_run = 48, stand_speed = 20,
stand_start = 0, walk_speed = 20,
stand_end = 23, jump_start = 1,
walk_start = 24, jump_end = 40,
walk_end = 47, stand_start = 1,
run_start = 48, stand_end = 1,
run_end = 62, walk_start = 1,
hurt_start = 64, walk_end = 40,
hurt_end = 86,
death_start = 88,
death_end = 118,
}, },
water_damage = 0, water_damage = 0,
lava_damage = 0, lava_damage = 0,

View File

@ -37,7 +37,6 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
wield_image = "jeija_wall_lever.png", wield_image = "jeija_wall_lever.png",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drawtype = "mesh",
mesh = "jeija_wall_lever_off.obj", mesh = "jeija_wall_lever_off.obj",
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,

View File

@ -168,11 +168,11 @@ minetest.register_globalstep(function(dtime)
and (fly_node == "air" or fly_node == "ignore") and (fly_node == "air" or fly_node == "ignore")
if elytra.active then if elytra.active then
if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) then if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
player:set_hp(player:get_hp() - (math.abs(player_velocity_old.x) * 0.2)) mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
end end
if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) then if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
player:set_hp(player:get_hp() - (math.abs(player_velocity_old.z) * 0.2)) mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
end end
mcl_player.player_set_animation(player, "fly") mcl_player.player_set_animation(player, "fly")
if player_velocity.y < -1.5 then if player_velocity.y < -1.5 then