diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index fdafb0348..215ee7bb1 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -1,4 +1,5 @@ --lua locals +local minetest,vector,math,table = minetest,vector,math,table local get_node = minetest.get_node local get_item_group = minetest.get_item_group local get_node_light = minetest.get_node_light @@ -421,11 +422,38 @@ local function get_water_spawn(p) end end +local function has_room(self,pos) + local cb = self.collisionbox + local nodes = {} + if self.fly_in then + local t = type(self.fly_in) + if t == "table" then + nodes = table.copy(self.fly_in) + elseif t == "string" then + table.insert(nodes,self.fly_in) + end + end + table.insert(nodes,"air") + local x = cb[4] - cb[1] + local y = cb[5] - cb[2] + local z = cb[6] - cb[3] + local r = math.ceil(x * y * z) + local p1 = vector.offset(pos,cb[1],cb[2],cb[3]) + local p2 = vector.offset(pos,cb[4],cb[5],cb[6]) + local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0 + if r > n then + minetest.log("no room for mob "..self.name) + return false + end + return true +end + local function spawn_check(pos,spawn_def,ignore_caps) if not spawn_def then return end dbg_spawn_attempts = dbg_spawn_attempts + 1 local dimension = mcl_worlds.pos_to_dimension(pos) - local mob_type = minetest.registered_entities[spawn_def.name].type + local mob_def = minetest.registered_entities[spawn_def.name] + local mob_type = mob_def.type local gotten_node = get_node(pos).name local gotten_biome = minetest.get_biome_data(pos) if not gotten_node or not gotten_biome then return end @@ -438,7 +466,6 @@ local function spawn_check(pos,spawn_def,ignore_caps) is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0 end pos.y = pos.y + 1 - local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2 local is_water = get_item_group(gotten_node, "water") ~= 0 local is_lava = get_item_group(gotten_node, "lava") ~= 0 local is_leaf = get_item_group(gotten_node, "leaves") ~= 0 @@ -461,7 +488,7 @@ local function spawn_check(pos,spawn_def,ignore_caps) and biome_check(spawn_def.biomes, gotten_biome) and (is_ground or spawn_def.type_of_spawning ~= "ground") and (spawn_def.type_of_spawning ~= "ground" or not is_leaf) - and (spawn_def.type_of_spawning ~= "ground" or has_room) + and has_room(mob_def,pos) and (spawn_def.check_position and spawn_def.check_position(pos) or true) and (not is_farm_animal(spawn_def.name) or is_grass) and (spawn_def.type_of_spawning ~= "water" or is_water) @@ -630,12 +657,12 @@ if mobs_spawn then if mob_def.type_of_spawning == "water" then spawning_position = get_water_spawn(spawning_position) if not spawning_position then - minetest.log("return") + minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos))) return end end if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then - minetest.log("return") + minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(pos))) return end --everything is correct, spawn mob