Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)

This commit is contained in:
Lizzy Fleckenstein 2021-12-09 18:11:05 +01:00
parent 0e9a56fa35
commit b945975427
Signed by untrusted user: LizzyFleckenstein03
GPG Key ID: 06927A5199D6C9B2
1 changed files with 7 additions and 5 deletions

View File

@ -31,6 +31,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
speed_penalty = 0.5 speed_penalty = 0.5
end end
local mob = minetest.add_entity(newpos, child_mob) local mob = minetest.add_entity(newpos, child_mob)
if mob then
if (not mother_stuck) then if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty)) mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
end end
@ -38,6 +39,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
table.insert(children, mob) table.insert(children, mob)
angle = angle + (math.pi*2)/children_count angle = angle + (math.pi*2)/children_count
end end
end
-- If mother was murdered, children attack the killer after 1 second -- If mother was murdered, children attack the killer after 1 second
if self.state == "attack" then if self.state == "attack" then
minetest.after(1.0, function(children, enemy) minetest.after(1.0, function(children, enemy)