diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index e8123b0d1..d8e89baf1 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -9,8 +9,8 @@ function mcl_weather.set_sky_box_clear(player, sky, fog) local pos = player:get_pos() if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end local sc = { - day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay. - day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay. + day_sky = "#7BA4FF", + day_horizon = "#C0D8FF", dawn_sky = "#B4BAFA", dawn_horizon = "#BAC1F0", night_sky = "#000000",