diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 933634cce..5d1c91995 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -125,6 +125,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement end +local function dir_to_pitch(dir) + --local dir2 = vector.normalize(dir) + local xz = math.abs(dir.x) + math.abs(dir.z) + return -math.atan2(-dir.y, xz) +end + + + -- play sound local mob_sound = function(self, soundname, is_opinion, fixed_pitch) @@ -3644,6 +3652,41 @@ local mob_step = function(self, dtime) -- end rotation + if self.head_swivel and type(self.head_swivel) == "string" then + local oldp,oldr = self.object:get_bone_position(self.head_swivel) + + for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do + if obj:is_player() then + if not self._locked_object then + if math.random(50) == 1 then + self._locked_object = obj + end + else + if math.random(200) == 1 then + self._locked_object = nil + end + end + end + end + + if self._locked_object then + local player_pos = self._locked_object:get_pos() + local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.bone_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, self._locked_object:get_properties().eye_height, 0))) + local mob_yaw = math.deg(-(-self.object:get_rotation().y-(-minetest.dir_to_yaw(direction_player)))) + local mob_pitch = math.deg(-dir_to_pitch(direction_player)) + if mob_yaw < -60 or mob_yaw > 60 then + self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9)) + else + self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)) + end + elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then + self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9)) + else + self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(0,0,0)) + end + + end + -- run custom function (defined in mob lua file) if self.do_custom then @@ -3883,6 +3926,8 @@ end minetest.register_entity(name, { use_texture_alpha = def.use_texture_alpha, + head_swivel = def.head_swivel or nil, + bone_eye_height = def.bone_eye_height or 1.4, stepheight = def.stepheight or 0.6, name = name, description = def.description, diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d index a941ca8ef..97bca51a4 100644 Binary files a/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d and b/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d differ diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index d623e7ca9..e7194330f 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1218,6 +1218,10 @@ mcl_mobs:register_mob("mobs_mc:villager", { "mobs_mc_villager.png", "mobs_mc_villager.png", --hat }, + --EXPERIMENTAL + head_swivel = "Head_Control", + bone_eye_height = 2.35, + ------------------------------- visual_size = {x=2.75, y=2.75}, makes_footstep_sound = true, walk_velocity = 1.2,