Make zombie babies have big heads

This commit is contained in:
parent 1f2b70cb85
commit 9d08f8662d
2 changed files with 23 additions and 16 deletions

View File

@ -55,7 +55,7 @@ local zombie = {
xp_max = 5, xp_max = 5,
breath_max = -1, breath_max = -1,
armor = {undead = 90, fleshy = 90}, armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_zombie.b3d", mesh = "mobs_mc_zombie.b3d",
textures = { textures = {
@ -65,7 +65,6 @@ local zombie = {
"mobs_mc_empty.png", -- wielded_item "mobs_mc_empty.png", -- wielded_item
} }
}, },
visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
random = "mobs_mc_zombie_growl", random = "mobs_mc_zombie_growl",
@ -85,10 +84,10 @@ local zombie = {
group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" }, group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
drops = drops_zombie, drops = drops_zombie,
animation = { animation = {
speed_normal = 25, speed_run = 50, stand_start = 40, stand_end = 49, stand_speed = 2,
stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 39, speed_normal = 25,
walk_start = 0, walk_end = 40, run_start = 0, run_end = 39, speed_run = 50,
run_start = 0, run_end = 40, punch_start = 50, punch_end = 59, punch_speed = 20,
}, },
ignited_by_sunlight = true, ignited_by_sunlight = true,
sunlight_damage = 2, sunlight_damage = 2,
@ -104,13 +103,20 @@ mcl_mobs:register_mob("mobs_mc:zombie", zombie)
local baby_zombie = table.copy(zombie) local baby_zombie = table.copy(zombie)
baby_zombie.description = S("Baby Zombie") baby_zombie.description = S("Baby Zombie")
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 1, 0.25}
baby_zombie.xp_min = 12 baby_zombie.xp_min = 12
baby_zombie.xp_max = 12 baby_zombie.xp_max = 12
baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2} baby_zombie.visual_size = {x = 1 / 2, y = 1 / 2}
baby_zombie.walk_velocity = 1.2 baby_zombie.walk_velocity = 1.2
baby_zombie.run_velocity = 2.4 baby_zombie.run_velocity = 2.4
baby_zombie.child = 1 baby_zombie.child = 1
baby_zombie.reach = 1
baby_zombie.animation = {
stand_start = 100, stand_end = 109, stand_speed = 2,
walk_start = 60, walk_end = 99, speed_normal = 40,
run_start = 60, run_end = 99, speed_run = 80,
punch_start = 109, punch_end = 119
}
mcl_mobs:register_mob("mobs_mc:baby_zombie", baby_zombie) mcl_mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
@ -134,15 +140,16 @@ mcl_mobs:register_mob("mobs_mc:husk", husk)
-- Baby husk. -- Baby husk.
-- A smaller and more dangerous variant of the husk -- A smaller and more dangerous variant of the husk
local baby_husk = table.copy(husk) local baby_husk = table.copy(baby_zombie)
baby_husk.description = S("Baby Husk") baby_husk.description = S("Baby Husk")
baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_husk.textures = {{
baby_husk.xp_min = 12 "mobs_mc_empty.png", -- armor
baby_husk.xp_max = 12 "mobs_mc_husk.png", -- texture
baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2} "mobs_mc_empty.png", -- wielded_item
baby_husk.walk_velocity = 1.2 }}
baby_husk.run_velocity = 2.4 baby_husk.ignited_by_sunlight = false
baby_husk.child = 1 baby_husk.sunlight_damage = 0
baby_husk.drops = drops_common
mcl_mobs:register_mob("mobs_mc:baby_husk", baby_husk) mcl_mobs:register_mob("mobs_mc:baby_husk", baby_husk)