Rework armor (WIP)

This commit is contained in:
Lizzy Fleckenstein 2021-03-17 15:21:27 +01:00
parent 99357d467c
commit 9ce59d4438
14 changed files with 446 additions and 411 deletions

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@ -1,118 +0,0 @@
local old_damage_handler = MCLObject.handle_damage
function MCLObject:handle_damage(hp, source)
local hp_old = old_damage_handler(hp, source)
if hp_old then
return hp_old
end
if source.bypasses_armor and source.bypasses_magic then
return
end
local heal_max = 0
local items = 0
local armor_damage = math.max(1, math.floor(math.abs(hp) / 4))
local total_points = 0
local total_toughness = 0
local epf = 0
local thorns_damage = 0
local thorns_damage_regular = 0
for location, stack in pairs(self:equipment():get_armor()) do
if stack:get_count() > 0 then
local enchantments = mcl_enchanting.get_enchantments(stack)
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
total_points = total_points + pts
total_toughness = total_toughness + tough
local protection_level = enchantments.protection or 0
if protection_level > 0 then
epf = epf + protection_level * 1
end
local blast_protection_level = enchantments.blast_protection or 0
if blast_protection_level > 0 and damage_type == "explosion" then
epf = epf + blast_protection_level * 2
end
local fire_protection_level = enchantments.fire_protection or 0
if fire_protection_level > 0 and (damage_type == "burning" or damage_type == "fireball" or reason.type == "node_damage" and
(reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then
epf = epf + fire_protection_level * 2
end
local projectile_protection_level = enchantments.projectile_protection or 0
if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then
epf = epf + projectile_protection_level * 2
end
local feather_falling_level = enchantments.feather_falling or 0
if feather_falling_level and reason.type == "fall" then
epf = epf + feather_falling_level * 3
end
local did_thorns_damage = false
local thorns_level = enchantments.thorns or 0
if thorns_level then
if thorns_level > 10 then
thorns_damage = thorns_damage + thorns_level - 10
did_thorns_damage = true
elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then
local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4))
thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular
thorns_damage_regular = thorns_damage_regular_new
did_thorns_damage = true
end
end
-- Damage armor
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
if use > 0 and regular_reduction then
local unbreaking_level = enchantments.unbreaking or 0
if unbreaking_level > 0 then
use = use / (0.6 + 0.4 / (unbreaking_level + 1))
end
local wear = armor_damage * math.floor(65536/use)
if did_thorns_damage then
wear = wear * 3
end
stack:add_wear(wear)
end
local item = stack:get_name()
armor_inv:set_stack("armor", i, stack)
player_inv:set_stack("armor", i, stack)
items = items + 1
if stack:get_count() == 0 then
armor:set_player_armor(player)
armor:update_inventory(player)
end
end
end
local damage = math.abs(hp_change)
if regular_reduction then
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
end
damage = damage * (1 - (math.min(20, epf) / 25))
damage = math.floor(damage+0.5)
if reason.type == "punch" and thorns_damage > 0 then
local obj = reason.object
if obj then
local luaentity = obj:get_luaentity()
if luaentity then
local shooter = obj._shooter
if shooter then
obj = shooter
end
end
obj:punch(player, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy = thorns_damage},
})
end
end
hp_change = -math.abs(damage)
return hp
end

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@ -1,18 +1,17 @@
MCLDamageSource = class() MCLDamageSource = class()
function MCLDamageSource:constructor(tbl, hitter) function MCLDamageSource:constructor(tbl)
for k, v in pairs(tbl or {}) do for k, v in pairs(tbl or {}) do
self[k] = v self[k] = v
end end
self.hitter = hitter
end end
MCLDamageSource:__getter("direct_object", function(self) MCLDamageSource:__getter("direct_object", function(self)
local hitter = self.hitter local obj = self.raw_source_object
if not hitter then if not obj then
return return
end end
return mcl_object_mgr.get(hitter) return mcl_object_mgr.get(obj)
end) end)
MCLDamageSource:__getter("source_object", function(self) MCLDamageSource:__getter("source_object", function(self)

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@ -42,21 +42,3 @@ function MCLEntity:get_staticdata()
return minetest.serialize(data) return minetest.serialize(data)
end end
function MCLEntity:calculate_knockback(...)
return minetest.calculate_knockback(self.object, ...)
end
function MCLEntity:on_punch(...)
hp = MCLObject.on_punch(self, ...)
self.damage_info.info.knockback = self:calculate_knockback(...)
end
function MCLEntity:on_damage(hp_change, source, info)
MCLObject.on_damage(self, hp_change, source, info)
if info.knockback then
self:add_velocity(info.knockback)
end
end

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@ -69,7 +69,7 @@ function MCLEquipment:__armor(idx, name)
end) end)
end end
local armor_slots = {"head", "chest", "legs", "feet"} local armor_slots = {"helmet", "chestplace", "leggings", "boots"}
for i, name in ipairs(armor_slots) do for i, name in ipairs(armor_slots) do
MCLEquipment:__armor(idx, name) MCLEquipment:__armor(idx, name)

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@ -15,17 +15,29 @@ end
MCLItemStack:__comparator("meta", mcl_types.match_meta) MCLItemStack:__comparator("meta", mcl_types.match_meta)
function MCLItemStack:get_enchantment(name) function MCLItemStack:get_enchantment(name)
return self:enchantments()[name] return self:enchantments()[name] or 0
end end
function MCLItemStack:has_enchantment(name) function MCLItemStack:has_enchantment(name)
return self:get_enchantment(name) > 0 return self:get_enchantment(name) > 0
end end
function MCLItemStack:total_durability()
end
function MCLItemStack:durability() function MCLItemStack:durability()
local def = self.stack:get_definition() local def = self.stack:get_definition()
if def then if def then
local base_uses = def._mcl_uses local base_uses = def._durability
end end
end end
function MCLItemStack:use_durability()
end
function MCLItemStack:restore_durability()
end
function MCLItemStack:get_group()
end

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@ -8,11 +8,11 @@ function MCLMob:set_hp()
self:meta():set_float("hp", hp) self:meta():set_float("hp", hp)
end end
function MCLMob:on_damage(hp_change, source, info) function MCLMob:on_damage(damage, source)
MCLEntity.on_damage(self, hp_change, source, info) MCLEntity.on_damage(self, damage, source)
local new_hp = self:get_hp() local new_hp = self:get_hp()
if new_hp <= 0 and new_hp + hp_change > 0 then if new_hp <= 0 and new_hp + damage > 0 then
self:on_death(source) self:on_death(source)
end end
end end

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@ -5,33 +5,32 @@ function MCLObject:constructor(obj)
self.IS_MCL_OBJECT = true self.IS_MCL_OBJECT = true
end end
function MCLObject:on_punch(hitter, time_from_last_punch, tool_capabilities, dir, hp) function MCLObject:on_punch(hitter, time_from_last_punch, tool_capabilities, dir, damage)
local source = MCLDamageSource():punch(nil, hitter) local source = MCLDamageSource({is_punch = true, raw_source_object = hitter})
hp = self:damage_modifier(hp, source) or hp damage = self:damage_modifier(damage, source) or damage
self.damage_info = { self.damage_info = {
hp = hp, damage = damage,
source = source, source = source,
info = { knockback = self:get_knockback(source, time_from_last_punch, tool_capabilities, dir, nil, damage),
tool_capabilities = tool_capabilities,
},
} }
return hp return damage
end end
-- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled) -- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled)
function MCLObject:damage(hp, source) function MCLObject:damage(damage, source, knockback)
hp = self:damage_modifier(hp, source) or hp damage = self:damage_modifier(damage, source) or damage
self:set_hp(self:get_hp() - hp) self:set_hp(self:get_hp() - damage)
self.damage_info = { self.damage_info = {
hp = hp, damage = damage,
source = source, source = source,
knockback = knockback,
} }
return hp return damage
end end
function MCLObject:wield_index() function MCLObject:wield_index()
@ -49,10 +48,6 @@ function MCLObject:set_hp(hp)
self.object:set_hp(hp) self.object:set_hp(hp)
end end
function MCLObject:add_velocity(vel)
self.object:add_velocity(vel)
end
function MCLObject:death_drop(inventory, listname, index, stack) function MCLObject:death_drop(inventory, listname, index, stack)
minetest.add_item(self.object:get_pos(), stack) minetest.add_item(self.object:get_pos(), stack)
inventory:set_stack(listname, index, nil) inventory:set_stack(listname, index, nil)
@ -71,19 +66,39 @@ function MCLObject:on_death(source)
end end
end end
function MCLObject:damage_modifier(hp, source) function MCLObject:damage_modifier(damage, source)
if self.invulnerable and not source.bypasses_invulnerability then if self.invulnerable and not source.bypasses_invulnerability then
return 0 return 0
end end
end end
function MCLObject:on_damage(hp_change, source, info) function MCLObject:on_damage(damage, source, knockback)
end end
function MCLObject:get_knockback(source, time_from_last_punch, tool_capabilities, dir, distance, damage)
local direct_object = source:direct_object()
return self:calculate_knockback(
self.object,
direct_object,
time_from_last_punch or 1.0,
tool_capabilities or {fleshy = damage},
dir or vector.direction(direct_object:get_pos(), self.object:get_pos()),
distance or vector.distance(direct_object:get_pos(), self.object:get_pos()),
damage = damage,
)
end
MCLObject.calculate_knockback = minetest.calculate_knockback
function MCLObject:on_step() function MCLObject:on_step()
local damage_info = self.damage_info local damage_info = self.damage_info
if damage_info then if damage_info then
self.damage_info = nil self.damage_info = nil
self:on_damage(damage_info.hp, damage_info.source, damage_info.info) self:on_damage(damage_info.damage, damage_info.source)
if damage_info.knockback then
self.object:add_velocity(damage_info.knockback)
end
end end
end end

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@ -13,3 +13,13 @@ MCLPlayer:__override_pipe("death_drop", function(self, inventory, listname, inde
return self, inventory, listname, index, stack return self, inventory, listname, index, stack
end end
end) end)
function MCLPlayer:get_knockback(source, ...)
if not source.is_punch then
return MCLObject.get_knockback(self, source, ...)
end
end
function MCLPlayer:on_damage(damage, source, knockback)
MCLObject.on_damage(self, damage, source, knockback)
end

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@ -9,7 +9,6 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
armor = { armor = {
timer = 0, timer = 0,
elements = {"head", "torso", "legs", "feet"}, elements = {"head", "torso", "legs", "feet"},
physics = {"jump","speed","gravity"},
formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]" formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
.."list[current_player;main;0,4.5;8,4;]" .."list[current_player;main;0,4.5;8,4;]"
.."list[current_player;craft;4,1;3,3;]" .."list[current_player;craft;4,1;3,3;]"
@ -18,7 +17,6 @@ armor = {
.."listring[current_player;craft]", .."listring[current_player;craft]",
textures = {}, textures = {},
default_skin = "character", default_skin = "character",
last_damage_types = {},
} }
if minetest.get_modpath("mcl_skins") then if minetest.get_modpath("mcl_skins") then
@ -33,7 +31,7 @@ elseif minetest.get_modpath("wardrobe") then
skin_mod = "wardrobe" skin_mod = "wardrobe"
end end
function armor.on_armor_use(itemstack, user, pointed_thing) function mcl_armor.rightclick_equip(itemstack, user, pointed_thing)
if not user or user:is_player() == false then if not user or user:is_player() == false then
return itemstack return itemstack
end end

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@ -0,0 +1,105 @@
local old_damage_modifier = MCLObject.damage_modifier
function MCLObject:damage_modifier(damage, source)
local damage_old = old_damage_modifier(damage, source)
if damage_old then
return damage_old
end
if damage < 0 then
return
end
if source.bypasses_armor and source.bypasses_magic then
return
end
local uses = math.max(1, math.floor(math.abs(damage) / 4))
local source_object = source:source_object()
local equipment = self:equipment()
local points = self:base_armor_points()
local toughness = 0
local protection_factor = 0
local thorns_damage_regular = 0
local thorns_damage_irregular = 0
local thorns_pieces = {}
for location, rawstack in pairs(equipment:get_armor()) do
local stack = MCLItemStack(rawstack)
if not source.bypasses_armor then
points = points + stack:group("armor_points")
toughness = toughness + stack:group("armor_toughness")
stack:use_durability(uses)
equipment[location](equipment, rawstack)
end
if not source.bypasses_magic then
protection_factor = protection_factor + 1 * stack:get_enchantment("protection")
if source.is_explosion then
protection_factor = protection_factor + 2 * stack:get_enchantment("blast_protection")
end
if source.is_fire then
protection_factor = protection_factor + 2 * stack:get_enchantment("fire_protection")
end
if source.is_projectile then
protection_factor = protection_factor + 2 * stack:get_enchantment("projectile_protection")
end
if source.is_fall then
protection_factor = protection_factor + 3 * stack:get_enchantment("feather_falling")
end
end
if source_object then
local thorns_level = stack:get_enchantment("thorns")
if thorns_level > 0 then
local do_irregular_damage = thorns_level > 10
if do_irregular_damage or thorns_damage_regular < 4 and math.random() < thorns_level * 0.15 then
if do_irregular_damage then
thorns_damage_irregular = thorns_damage_irregular + thorns_level - 10
else
thorns_damage_regular = math.min(4, thorns_damage_regular + math.random(4))
end
end
table.insert(thorns_pieces, {location = location, stack = stack})
end
end
end
-- https://minecraft.gamepedia.com/Armor#Damage_protection
damage = damage * (1 - math.min(20, math.max((points / 5), points - damage / (2 + (toughness / 4)))) / 25)
-- https://minecraft.gamepedia.com/Armor#Enchantments
damage = damage * (1 - math.min(20, protection_factor) / 25)
local thorns_damage = thorns_damage_regular + thorns_damage_irregular
if thorns_damage > 0 and source_object ~= self then
local thorns_damage_source = MCLDamageSource({direct_object = self, source_object = source_object, is_thorns = true})
local thorns_knockback = source_object:get_knockback(thorns_damage_source, nil, nil, nil, nil, thorns_damage)
source_object:damage(thorns_damage, thorns_damage_source, thorns_knockback)
local piece = thorns_pieces[math.random(#thorns_pieces)]
local mclstack = piece.stack
mclstack:use_durability(2)
equipment[piece.location](equipment, mclstack.stack)
end
return math.floor(damage + 0.5)
end
function MCLObject:base_armor_points()
return 0
end

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@ -0,0 +1,160 @@
local S = minetest.get_translator("mcl_armor")
mcl_enchanting.enchantments.protection = {
name = S("Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = S("Reduces most types of damage by 4% for each level."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.blast_protection = {
name = S("Blast Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = S("Reduces explosion damage and knockback."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.fire_protection = {
name = S("Fire Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = S("Reduces fire damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.projectile_protection = {
name = S("Projectile Protection"),
max_level = 4,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = S("Reduces projectile damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.feather_falling = {
name = S("Feather Falling"),
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = S("Reduces fall damage."),curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.thorns = {
name = S("Thorns"),
max_level = 3,
primary = {armor_points = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 1,
description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.curse_of_binding = {
name = S("Curse of Binding"),
max_level = 1,
primary = {},
secondary = {armor = true},
disallow = {},
incompatible = {},
weight = 1,
description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."),
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.frost_walker = {
name = S("Frost Walker"),
max_level = 2,
primary = {},
secondary = {boots = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}},
inv_combat_tab = true,
inv_tool_tab = false,
}
walkover.register_global(function(pos, _, player)
local boots = MCLItemStack(mcl_object_mgr.get(player):equipment():boots())
if not boots:has_enchantment("frost_walker") then
return
end
local radius = boots:get_enchantment("frost_walker") + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)

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@ -1,13 +1,68 @@
local S = minetest.get_translator("mcl_armor") local S = minetest.get_translator("mcl_armor")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua") mcl_armor = {
dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua") elements = {
{
name = "helmet",
description = S("Helmet"),
durability = 0.6875,
recipe = function(m)
return {
{ m, m, m},
{ m, "", m},
{"", "", ""},
}
end,
},
{
name = "chestplate",
description = S("Chestplate"),
durability = 1.0,
recipe = function(m)
return {
{ m, "", m},
{ m, m, m},
{ m, m, m},
}
end,
},
{
name = "leggings",
description = S("Leggings"),
durability = 0.9375,
recipe = function(m)
return {
{ m, m, m},
{ m, "", m},
{ m, "", m},
}
end,
},
{
name = "boots",
description = S("Boots"),
durability = 0.8125,
recipe = function(m)
return {
{ m, "", m},
{ m, "", m},
}
end,
},
},
longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive."),
usagehelp = S("To equip it, put it on the corresponding armor slot in your inventory menu."),
}
local modpath = minetest.get_modpath("mcl_armor")
dofile(modpath .. "/damage.lua")
dofile(modpath .. "/alias.lua")
dofile(modpath .. "/items.lua")
dofile(modpath .. "/enchantments.lua")
-- Regisiter Head Armor -- Regisiter Head Armor
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
minetest.register_tool("mcl_armor:helmet_leather", { minetest.register_tool("mcl_armor:helmet_leather", {
description = S("Leather Cap"), description = S("Leather Cap"),
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
@ -322,71 +377,4 @@ local craft_ingreds = {
gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" }, gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" },
diamond = { "mcl_core:diamond" }, diamond = { "mcl_core:diamond" },
chain = { nil, "mcl_core:iron_nugget"} , chain = { nil, "mcl_core:iron_nugget"} ,
} }
for k, v in pairs(craft_ingreds) do
-- material
local m = v[1]
-- cooking result
local c = v[2]
if m ~= nil then
minetest.register_craft({
output = "mcl_armor:helmet_"..k,
recipe = {
{m, m, m},
{m, "", m},
{"", "", ""},
},
})
minetest.register_craft({
output = "mcl_armor:chestplate_"..k,
recipe = {
{m, "", m},
{m, m, m},
{m, m, m},
},
})
minetest.register_craft({
output = "mcl_armor:leggings_"..k,
recipe = {
{m, m, m},
{m, "", m},
{m, "", m},
},
})
minetest.register_craft({
output = "mcl_armor:boots_"..k,
recipe = {
{m, "", m},
{m, "", m},
},
})
end
if c ~= nil then
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:helmet_"..k,
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:chestplate_"..k,
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:leggings_"..k,
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = c,
recipe = "mcl_armor:boots_"..k,
cooktime = 10,
})
end
end

View File

@ -0,0 +1,52 @@
local S = minetest.get_translator("mcl_armor")
function mcl_armor.register_set(def)
local modname = minetest.get_current_modname()
local sounds = {
_mcl_armor_equip = "mcl_armor_equip_" .. def.material,
_mcl_armor_unequip = "mcl_armor_unequip_" .. def.material,
}
for _, elem in pairs(mcl_armor.elements) do
local item_name = elem.name .. "_" .. def.name
local full_name = modname .. ":" .. item_name
minetest.register_tool(full_name, {
description = def.custom_descriptions[elem.name] or def.description .. " " .. elem.description,
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usagehelp,
inventory_image = modname .. "_inv_" .. item_name .. ".png",
groups = {[elem.name] = 1, armor_points = 1, armor = 1, enchantability = def.enchantability}, -- ToDo: armor_points
sounds = sounds,
on_place = mcl_armor.rightclick_equip,
on_secondary_use = mcl_armor.rightclick_equip,
_durability = def.durability * elem.durability,
_repair_material = def.craft_item,
})
if def.craft_material then
minetest.register_craft({
output = full_name,
recipe = elem.recipe(def.craft_material),
})
end
if def.cook_material then
minetest.register_craft({
type = "cooking",
output = def.cook_material,
recipe = full_name,
cooktime = 10,
})
end
end
end
mcl_armor.register_set {
name = "iron",
description = S("Iron"),
durability = 240,
enchantability =
craft_material = "mcl_core:iron_ingot",
cook_material = "mcl_core:iron_nugget",
}

View File

@ -48,25 +48,6 @@ mcl_enchanting.enchantments.bane_of_arthropods = {
inv_tool_tab = false, inv_tool_tab = false,
} }
-- implemented in mcl_armor
mcl_enchanting.enchantments.blast_protection = {
name = S("Blast Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = S("Reduces explosion damage and knockback."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- requires missing MineClone2 feature -- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.channeling = { --[[mcl_enchanting.enchantments.channeling = {
name = S("Channeling"), name = S("Channeling"),
@ -86,25 +67,6 @@ mcl_enchanting.enchantments.blast_protection = {
inv_tool_tab = false, inv_tool_tab = false,
}]]-- }]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.curse_of_binding = {
name = S("Curse of Binding"),
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."),
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.curse_of_vanishing = { mcl_enchanting.enchantments.curse_of_vanishing = {
name = S("Curse of Vanishing"), name = S("Curse of Vanishing"),
max_level = 1, max_level = 1,
@ -179,24 +141,6 @@ mcl_enchanting.enchantments.efficiency = {
inv_tool_tab = true, inv_tool_tab = true,
} }
-- implemented in mcl_armor
mcl_enchanting.enchantments.feather_falling = {
name = S("Feather Falling"),
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = S("Reduces fall damage."),curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented in mcl_mobs and via register_on_punchplayer callback -- implemented in mcl_mobs and via register_on_punchplayer callback
mcl_enchanting.enchantments.fire_aspect = { mcl_enchanting.enchantments.fire_aspect = {
name = S("Fire Aspect"), name = S("Fire Aspect"),
@ -228,25 +172,6 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
end end
end) end)
-- implemented in mcl_armor
mcl_enchanting.enchantments.fire_protection = {
name = S("Fire Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = S("Reduces fire damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.flame = { mcl_enchanting.enchantments.flame = {
name = S("Flame"), name = S("Flame"),
max_level = 1, max_level = 1,
@ -284,42 +209,6 @@ mcl_enchanting.enchantments.fortune = {
inv_tool_tab = true, inv_tool_tab = true,
} }
-- implemented via walkover.register_global
mcl_enchanting.enchantments.frost_walker = {
name = S("Frost Walker"),
max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}},
inv_combat_tab = true,
inv_tool_tab = false,
}
walkover.register_global(function(pos, _, player)
local boots = player:get_inventory():get_stack("armor", 5)
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
if frost_walker <= 0 then
return
end
local radius = frost_walker + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)
-- requires missing MineClone2 feature -- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.impaling = { --[[mcl_enchanting.enchantments.impaling = {
name = S("Impaling"), name = S("Impaling"),
@ -545,44 +434,6 @@ mcl_enchanting.enchantments.power = {
inv_tool_tab = false, inv_tool_tab = false,
} }
-- implemented in mcl_armor
mcl_enchanting.enchantments.projectile_protection = {
name = S("Projectile Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = S("Reduces projectile damage."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.protection = {
name = S("Protection"),
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = S("Reduces most types of damage by 4% for each level."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows -- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
mcl_enchanting.enchantments.punch = { mcl_enchanting.enchantments.punch = {
name = S("Punch"), name = S("Punch"),
@ -754,25 +605,6 @@ mcl_enchanting.enchantments.soul_speed = {
inv_tool_tab = false, inv_tool_tab = false,
}]]-- }]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.thorns = {
name = S("Thorns"),
max_level = 3,
primary = {armor_head = true},
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 1,
description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing -- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
mcl_enchanting.enchantments.unbreaking = { mcl_enchanting.enchantments.unbreaking = {
name = S("Unbreaking"), name = S("Unbreaking"),