From 969b6a6138ffe909c6ab14ed8f8a00444fe98921 Mon Sep 17 00:00:00 2001 From: cora Date: Sun, 11 Sep 2022 00:01:31 +0200 Subject: [PATCH] Fix end lighting --- mods/MAPGEN/mcl_mapgen_core/init.lua | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index f0b3c17be..87738bc0e 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -428,7 +428,7 @@ end -- * Remove stone, sand, dirt in v6 so our End map generator works in v6. -- * Generate spawn platform (End portal destination) local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) - if minp.y < -26912 or maxp.y >= mcl_vars.mg_end_max then return end + if maxp.y < mcl_vars.mg_end_min or minp.y > mcl_vars.mg_end_max then return end local biomemap --ymin, ymax local lvm_used = false local pr = PseudoRandom(blockseed) @@ -448,9 +448,8 @@ local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blocksee lvm_used = true local shadow = true - if emin.y >= mcl_vars.mg_end_min and emax.y <= -26911 then + if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then shadow = false - lvm_used = true end return lvm_used, shadow end