Fix axolotl model

This commit is contained in:
parent d5ca4fca9b
commit 963547a0ca
2 changed files with 4 additions and 9 deletions

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@ -39,7 +39,6 @@ local axolotl = {
xp_min = 1,
xp_max = 7,
armor = 100,
rotate = 180,
spawn_in_group_min = 3,
spawn_in_group = 5,
tilt_swim = true,
@ -60,13 +59,10 @@ local axolotl = {
damage = "mobs_mc_axolotl_hurt",
distance = 16,
},
animation = {
stand_start = 40,
stand_end = 80,
walk_start = 140,
walk_end = 190,
run_start = 140,
run_end = 190,
animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81
stand_start = 61, stand_end = 81, stand_speed = 15,
walk_start = 61, walk_end = 81, walk_speed = 15,
run_start = 61, run_end = 81, run_speed = 20,
},
-- Somewhere in here is where hostility toward aquatic creatures should go.
@ -79,7 +75,6 @@ local axolotl = {
-- Yes, the axolotl is huge. Blame Mojang, not me.
-- Due to a quirk, axolotls can fly in air as well as water. But they still die to it.
visual_size = {x=3, y=3},
makes_footstep_sound = false,
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },