[lightning] Fix critical attempt to index local mob (a nil value)

This commit is contained in:
kay27 2021-06-21 02:51:03 +04:00
parent 4de3bfda8e
commit 9498ccc279
1 changed files with 8 additions and 7 deletions

View File

@ -19,7 +19,6 @@ local set_node = minetest.set_node
local sound_play = minetest.sound_play local sound_play = minetest.sound_play
local add_particlespawner = minetest.add_particlespawner local add_particlespawner = minetest.add_particlespawner
local after = minetest.after local after = minetest.after
local add_entity = minetest.add_entity
local get_objects_inside_radius = minetest.get_objects_inside_radius local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
@ -144,7 +143,7 @@ function lightning.strike(pos)
if lua and lua.name == "mobs_mc:pig" then if lua and lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw() local rot = obj:get_yaw()
obj:remove() obj:remove()
obj = add_entity(pos2, "mobs_mc:pigman") obj = minetest.add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot) obj:set_yaw(rot)
-- mooshroom: toggle color red/brown (no damage) -- mooshroom: toggle color red/brown (no damage)
elseif lua and lua.name == "mobs_mc:mooshroom" then elseif lua and lua.name == "mobs_mc:mooshroom" then
@ -168,7 +167,7 @@ function lightning.strike(pos)
elseif lua and lua.name == "mobs_mc:creeper" then elseif lua and lua.name == "mobs_mc:creeper" then
local rot = obj:get_yaw() local rot = obj:get_yaw()
obj:remove() obj:remove()
obj = add_entity(pos2, "mobs_mc:creeper_charged") obj = minetest.add_entity(pos2, "mobs_mc:creeper_charged")
obj:set_yaw(rot) obj:set_yaw(rot)
-- Other objects: Just damage -- Other objects: Just damage
else else
@ -205,17 +204,19 @@ function lightning.strike(pos)
if get_node(pos2).name == "air" then if get_node(pos2).name == "air" then
-- Low chance for a lightning to spawn skeleton horse + skeletons -- Low chance for a lightning to spawn skeleton horse + skeletons
if skeleton_lightning then if skeleton_lightning then
add_entity(pos2, "mobs_mc:skeleton_horse") minetest.add_entity(pos2, "mobs_mc:skeleton_horse")
local angle, posadd local angle, posadd
angle = math.random(0, math.pi*2) angle = math.random(0, math.pi*2)
for i=1,3 do for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd) posadd = vector.normalize(posadd)
local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
if mob then
mob:set_yaw(angle-math.pi/2) mob:set_yaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3 angle = angle + (math.pi*2) / 3
end end
end
-- Cause a fire -- Cause a fire
else else