diff --git a/mods/ITEMS/mcl_core/nodes_misc.lua b/mods/ITEMS/mcl_core/nodes_misc.lua index 81a2fab32..719f6efad 100644 --- a/mods/ITEMS/mcl_core/nodes_misc.lua +++ b/mods/ITEMS/mcl_core/nodes_misc.lua @@ -49,7 +49,6 @@ minetest.register_node("mcl_core:slimeblock", { }, tiles = {"mcl_core_slime.png"}, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true, - stack_max = 64, -- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks -- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment. -- bouncy=80 was chosen because it is higher than 66 (bounciness of bed) @@ -106,7 +105,6 @@ minetest.register_node("mcl_core:cobweb", { drawtype = "plantlike", paramtype2 = "degrotate", visual_scale = 1.1, - stack_max = 64, tiles = {"mcl_core_web.png"}, inventory_image = "mcl_core_web.png", paramtype = "light", @@ -140,7 +138,6 @@ minetest.register_node("mcl_core:deadbush", { paramtype = "light", sunlight_propagates = true, walkable = false, - stack_max = 64, buildable_to = true, groups = {handy = 1, shearsy = 1, flammable = 3, attached_node = 1, plant = 1, non_mycelium_plant = 1, dig_by_water = 1, destroy_by_lava_flow = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100}, @@ -176,7 +173,6 @@ minetest.register_node("mcl_core:barrier", { inventory_image = "mcl_core_barrier.png", wield_image = "mcl_core_barrier.png", tiles = {"blank.png"}, - stack_max = 64, sunlight_propagates = true, is_ground_content = false, groups = {creative_breakable = 1, not_in_creative_inventory = 1, not_solid = 1}, @@ -233,7 +229,6 @@ minetest.register_node("mcl_core:realm_barrier", { inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX", wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX", tiles = {"blank.png"}, - stack_max = 64, -- To avoid players getting stuck forever between realms damage_per_second = 8, sunlight_propagates = true, @@ -272,7 +267,6 @@ minetest.register_node("mcl_core:void", { buildable_to = false, inventory_image = "mcl_core_void.png", wield_image = "mcl_core_void.png", - stack_max = 64, sunlight_propagates = true, is_ground_content = false, groups = {not_in_creative_inventory = 1},