From 90639ef99d681ddd85eb3d2c4ce3a69bb93fbe22 Mon Sep 17 00:00:00 2001 From: cora Date: Wed, 9 Nov 2022 02:01:03 +0100 Subject: [PATCH] remove unused functions --- mods/ENTITIES/mcl_mobs/api.lua | 26 -------------------------- 1 file changed, 26 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 14f500f67..613381695 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -192,31 +192,6 @@ minetest.register_on_leaveplayer(function(player) active_particlespawners[pn] = nil end) ------For Water Flowing: -local enable_physics = function(object, luaentity, ignore_check) - if luaentity.physical_state == false or ignore_check == true then - luaentity.physical_state = true - object:set_properties({ - physical = true - }) - object:set_velocity({x=0,y=0,z=0}) - object:set_acceleration({x=0,y=DEFAULT_FALL_SPEED,z=0}) - end -end - -local disable_physics = function(object, luaentity, ignore_check, reset_movement) - if luaentity.physical_state == true or ignore_check == true then - luaentity.physical_state = false - object:set_properties({ - physical = false - }) - if reset_movement ~= false then - object:set_velocity({x=0,y=0,z=0}) - object:set_acceleration({x=0,y=0,z=0}) - end - end -end - function mob_class:player_in_active_range() for _,p in pairs(minetest.get_connected_players()) do if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end @@ -4659,7 +4634,6 @@ local mob_step = function(self, dtime) elseif self._flowing == true then -- Disable flowing physics if not on/in flowing liquid self._flowing = false - enable_physics(self.object, self, true) return end