From 9062a6e22efe6d8199c07cda82caf656fb322ce9 Mon Sep 17 00:00:00 2001 From: Sumyjkl Date: Sun, 17 Jul 2022 23:14:24 +1000 Subject: [PATCH] add node_head_top to check to make sure you won't clip through blocks before going out of swim / fly mode --- mods/PLAYER/mcl_playerinfo/init.lua | 9 +++++++-- mods/PLAYER/mcl_playerplus/init.lua | 14 ++++++++++---- 2 files changed, 17 insertions(+), 6 deletions(-) diff --git a/mods/PLAYER/mcl_playerinfo/init.lua b/mods/PLAYER/mcl_playerinfo/init.lua index 9c5d1433f..1f1b84749 100644 --- a/mods/PLAYER/mcl_playerinfo/init.lua +++ b/mods/PLAYER/mcl_playerinfo/init.lua @@ -33,11 +33,14 @@ local function get_player_nodes(player_pos) work_pos.y = work_pos.y + 1.5 -- head level local node_head = node_ok(work_pos) + work_pos.y = work_pos.y + 0.5 -- top of head level, at collision box height + local node_head_top = node_ok(work_pos) + work_pos.y = work_pos.y - 0.5 work_pos.y = work_pos.y - 1.2 -- feet level local node_feet = node_ok(work_pos) - return node_stand, node_stand_below, node_head, node_feet + return node_stand, node_stand_below, node_head, node_feet, node_head_top end minetest.register_globalstep(function(dtime) @@ -62,11 +65,12 @@ minetest.register_globalstep(function(dtime) local pos = player:get_pos() -- what is around me? - local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos) + local node_stand, node_stand_below, node_head, node_feet, node_head_top = get_player_nodes(pos) mcl_playerinfo[name].node_stand = node_stand mcl_playerinfo[name].node_stand_below = node_stand_below mcl_playerinfo[name].node_head = node_head mcl_playerinfo[name].node_feet = node_feet + mcl_playerinfo[name].node_head_top = node_head_top end @@ -81,6 +85,7 @@ minetest.register_on_joinplayer(function(player) node_feet = "", node_stand = "", node_stand_below = "", + node_head_top = "", } end) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 48b09adae..cdee0b798 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -118,7 +118,7 @@ function limit_vel_yaw(player_vel_yaw, yaw) return player_vel_yaw end -local node_stand, node_stand_below, node_head, node_feet +local node_stand, node_stand_below, node_head, node_feet, node_head_top local is_swimming -- This following part is 2 wrapper functions for player:set_bones @@ -377,7 +377,10 @@ minetest.register_globalstep(function(dtime) set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) -- control body bone when swimming set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) - elseif mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then + elseif (mcl_playerinfo[name].node_head_top == "air" -- make sure the collision box is not going to clip through the ceiling + or get_item_group(mcl_playerinfo[name].node_head_top, "water") ~= 0) + and (mcl_playerinfo[name].node_head == "air" + or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0) then -- sets eye height, and nametag color accordingly is_swimming = false set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) @@ -401,13 +404,15 @@ minetest.register_globalstep(function(dtime) node_stand_below = mcl_playerinfo[name].node_stand_below node_head = mcl_playerinfo[name].node_head node_feet = mcl_playerinfo[name].node_feet + node_head_top = mcl_playerinfo[name].node_head_top if not node_stand or not node_stand_below or not node_head or not node_feet then return end if (not minetest.registered_nodes[node_stand] or not minetest.registered_nodes[node_stand_below] or not minetest.registered_nodes[node_head] - or not minetest.registered_nodes[node_feet]) then + or not minetest.registered_nodes[node_feet] + or not minetest.registered_nodes[node_head_top]) then return end @@ -466,7 +471,8 @@ minetest.register_globalstep(function(dtime) local node_stand_below = mcl_playerinfo[name].node_stand_below local node_head = mcl_playerinfo[name].node_head local node_feet = mcl_playerinfo[name].node_feet - if not node_stand or not node_stand_below or not node_head or not node_feet then + local node_head_top = mcl_playerinfo[name].node_head_top + if not node_stand or not node_stand_below or not node_head or not node_feet or not node_head_top then return end