diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index a898ed979..05c6ed9c6 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -2,8 +2,6 @@ local mob_class = mcl_mobs.mob_class local mob_class_meta = {__index = mcl_mobs.mob_class} local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs -- API for Mobs Redo: MineClone 2 Edition (MRM) -local MAX_MOB_NAME_LENGTH = 30 -local DEFAULT_FALL_SPEED = -9.81*1.5 local PATHFINDING = "gowp" @@ -17,21 +15,9 @@ local function mcl_log (message) end end - -- Invisibility mod check mcl_mobs.invis = {} --- localize math functions -local atann = math.atan - -local function atan(x) - if not x or x ~= x then - return 0 - else - return atann(x) - end -end - local remove_far = true local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false @@ -297,51 +283,65 @@ function mob_class:mob_activate(staticdata, def, dtime) end end +-- execute current state (stand, walk, run, attacks) +-- returns true if mob has died +function mob_class:do_states(dtime) + --if self.can_open_doors then check_doors(self) end + if self.state == "stand" then + self:do_states_stand() + elseif self.state == PATHFINDING then + self:check_gowp(dtime) + elseif self.state == "walk" then + self:do_states_walk() + elseif self.state == "runaway" then + -- runaway when punched + self:do_states_runaway() + elseif self.state == "attack" then + -- attack routines (explode, dogfight, shoot, dogshoot) + if self:do_states_attack(dtime) then + return true + end + end +end + +local function update_timers (self, dtime) + -- knockback timer. set in on_punch + if self.pause_timer > 0 then + self.pause_timer = self.pause_timer - dtime + return true + end + + -- attack timer + self.timer = self.timer + dtime + + if self.state ~= "attack" and self.state ~= PATHFINDING then + if self.timer < 1 then + return true + end + self.timer = 0 + end + + -- never go over 100 + if self.timer > 100 then + self.timer = 1 + end +end -- main mob function function mob_class:on_step(dtime) - self.lifetimer = self.lifetimer - dtime local pos = self.object:get_pos() if not pos then return end - if self:check_despawn(pos) then return true end - local d = 0.85 - if self:check_dying() then d = 0.92 end - - local v = self.object:get_velocity() - if v then - --diffuse object velocity - self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d}) - end + if self:check_despawn(pos, dtime) then return true end + self:slow_mob() if self:falling(pos) then return end - self:check_suspend() + self:check_water_flow() - local yaw = 0 - if self:is_at_water_danger() and self.state ~= "attack" then - if math.random(1, 10) <= 6 then - self:set_velocity(0) - self.state = "stand" - self:set_animation( "stand") - yaw = yaw + math.random(-0.5, 0.5) - yaw = self:set_yaw( yaw, 8) - end - else - if self.move_in_group ~= false then - self:check_herd(dtime) - end - end - - if self:is_at_cliff_or_danger() then - self:set_velocity(0) - self.state = "stand" - self:set_animation( "stand") - local yaw = self.object:get_yaw() or 0 - yaw = self:set_yaw( yaw + 0.78, 8) - end + self:env_danger_movement_checks (dtime) if not self.fire_resistant then mcl_burning.tick(self.object, dtime, self) @@ -353,21 +353,17 @@ function mob_class:on_step(dtime) if self.state == "die" then return end - if self.jump_sound_cooloff > 0 then - self.jump_sound_cooloff = self.jump_sound_cooloff - dtime - end - if self.opinion_sound_cooloff > 0 then - self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime - end + self:follow_flop() -- Mob following code. - --Mob following code. - self:follow_flop() - --set animation speed relitive to velocity - self:set_animation_speed() + self:set_animation_speed() -- set animation speed relitive to velocity self:check_smooth_rotation(dtime) self:check_head_swivel(dtime) + if self.jump_sound_cooloff > 0 then + self.jump_sound_cooloff = self.jump_sound_cooloff - dtime + end self:do_jump() + self:set_armor_texture() self:check_runaway_from() @@ -378,63 +374,26 @@ function mob_class:on_step(dtime) -- run custom function (defined in mob lua file) if self.do_custom then - - -- when false skip going any further if self.do_custom(self, dtime) == false then return end end - -- knockback timer - if self.pause_timer > 0 then + if update_timers(self, dtime) then return end - self.pause_timer = self.pause_timer - dtime - - return - end - - -- attack timer - self.timer = self.timer + dtime - - if self.state ~= "attack" and self.state ~= PATHFINDING then - if self.timer < 1 then - return - end - self.timer = 0 - end self:check_particlespawners(dtime) self:check_item_pickup() - -- never go over 100 - if self.timer > 100 then - self.timer = 1 + if self.opinion_sound_cooloff > 0 then + self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime end - - -- mob plays random sound at times + -- mob plays random sound at times. Should be 120. Zombie and mob farms are ridiculous if math.random(1, 70) == 1 then self:mob_sound("random", true) end - -- environmental damage timer (every 1 second) - self.env_damage_timer = self.env_damage_timer + dtime - - if (self.state == "attack" and self.env_damage_timer > 1) - or self.state ~= "attack" then - self:check_entity_cramming() - self.env_damage_timer = 0 - - -- check for environmental damage (water, fire, lava etc.) - if self:do_env_damage() then - return - end - - -- node replace check (cow eats grass etc.) - self:replace(pos) - end - - if self:do_states(dtime) then - return - end + if self:env_damage (dtime, pos) then return end + if self:do_states(dtime) then return end if not self.object:get_luaentity() then return false diff --git a/mods/ENTITIES/mcl_mobs/breeding.lua b/mods/ENTITIES/mcl_mobs/breeding.lua index 9284163cd..33e05f23b 100644 --- a/mods/ENTITIES/mcl_mobs/breeding.lua +++ b/mods/ENTITIES/mcl_mobs/breeding.lua @@ -1,7 +1,6 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local mob_class = mcl_mobs.mob_class -local MAX_MOB_NAME_LENGTH = 30 local HORNY_TIME = 30 local HORNY_AGAIN_TIME = 300 local CHILD_GROW_TIME = 60*20 diff --git a/mods/ENTITIES/mcl_mobs/combat.lua b/mods/ENTITIES/mcl_mobs/combat.lua index 5577a4361..1886c7ccc 100644 --- a/mods/ENTITIES/mcl_mobs/combat.lua +++ b/mods/ENTITIES/mcl_mobs/combat.lua @@ -8,6 +8,18 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching local stuck_path_timeout = 10 -- how long will mob follow path before giving up +local enable_pathfinding = true + +local atann = math.atan +local function atan(x) + if not x or x ~= x then + return 0 + else + return atann(x) + end +end + + -- check if daytime and also if mob is docile during daylight hours function mob_class:day_docile() if self.docile_by_day == false then @@ -794,3 +806,397 @@ function mob_class:check_aggro(dtime) end self._check_aggro_timer = self._check_aggro_timer + dtime end + +function mob_class:do_states_attack (dtime) + local yaw = self.object:get_yaw() or 0 + + local s = self.object:get_pos() + local p = self.attack:get_pos() or s + + -- stop attacking if player invisible or out of range + if not self.attack + or not self.attack:get_pos() + or not self:object_in_range(self.attack) + or self.attack:get_hp() <= 0 + or (self.attack:is_player() and mcl_mobs.invis[ self.attack:get_player_name() ]) then + + self.state = "stand" + self:set_velocity( 0) + self:set_animation( "stand") + self.attack = nil + self.v_start = false + self.timer = 0 + self.blinktimer = 0 + self.path.way = nil + + return + end + + -- calculate distance from mob and enemy + local dist = vector.distance(p, s) + + if self.attack_type == "explode" then + + local vec = { + x = p.x - s.x, + z = p.z - s.z + } + + yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate + + if p.x > s.x then yaw = yaw +math.pi end + + yaw = self:set_yaw( yaw, 0, dtime) + + local node_break_radius = self.explosion_radius or 1 + local entity_damage_radius = self.explosion_damage_radius + or (node_break_radius * 2) + + -- start timer when in reach and line of sight + if not self.v_start + and dist <= self.reach + and self:line_of_sight( s, p, 2) then + + self.v_start = true + self.timer = 0 + self.blinktimer = 0 + self:mob_sound("fuse", nil, false) + + -- stop timer if out of reach or direct line of sight + elseif self.allow_fuse_reset + and self.v_start + and (dist >= self.explosiontimer_reset_radius + or not self:line_of_sight( s, p, 2)) then + self.v_start = false + self.timer = 0 + self.blinktimer = 0 + self.blinkstatus = false + self:remove_texture_mod("^[brighten") + end + + -- walk right up to player unless the timer is active + if self.v_start and (self.stop_to_explode or dist < self.reach) then + self:set_velocity( 0) + else + self:set_velocity( self.run_velocity) + end + + if self.animation and self.animation.run_start then + self:set_animation( "run") + else + self:set_animation( "walk") + end + + if self.v_start then + + self.timer = self.timer + dtime + self.blinktimer = (self.blinktimer or 0) + dtime + + if self.blinktimer > 0.2 then + + self.blinktimer = 0 + + if self.blinkstatus then + self:remove_texture_mod("^[brighten") + else + self:add_texture_mod("^[brighten") + end + + self.blinkstatus = not self.blinkstatus + end + + if self.timer > self.explosion_timer then + + local pos = self.object:get_pos() + + if mobs_griefing and not minetest.is_protected(pos, "") then + mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object) + else + minetest.sound_play(self.sounds.explode, { + pos = pos, + gain = 1.0, + max_hear_distance = self.sounds.distance or 32 + }, true) + self:entity_physics(pos,entity_damage_radius) + mcl_mobs.effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0) + end + mcl_burning.extinguish(self.object) + self.object:remove() + + return true + end + end + + elseif self.attack_type == "dogfight" + or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy) + or (self.attack_type == "dogshoot" and dist <= self.reach and self:dogswitch() == 0) then + + if self.fly + and dist > self.reach then + + local p1 = s + local me_y = math.floor(p1.y) + local p2 = p + local p_y = math.floor(p2.y + 1) + local v = self.object:get_velocity() + + if self:flight_check( s) then + + if me_y < p_y then + + self.object:set_velocity({ + x = v.x, + y = 1 * self.walk_velocity, + z = v.z + }) + + elseif me_y > p_y then + + self.object:set_velocity({ + x = v.x, + y = -1 * self.walk_velocity, + z = v.z + }) + end + else + if me_y < p_y then + + self.object:set_velocity({ + x = v.x, + y = 0.01, + z = v.z + }) + + elseif me_y > p_y then + + self.object:set_velocity({ + x = v.x, + y = -0.01, + z = v.z + }) + end + end + + end + + -- rnd: new movement direction + if self.path.following + and self.path.way + and self.attack_type ~= "dogshoot" then + + -- no paths longer than 50 + if #self.path.way > 50 + or dist < self.reach then + self.path.following = false + return + end + + local p1 = self.path.way[1] + + if not p1 then + self.path.following = false + return + end + + if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.6 then + -- reached waypoint, remove it from queue + table.remove(self.path.way, 1) + end + + -- set new temporary target + p = {x = p1.x, y = p1.y, z = p1.z} + end + + local vec = { + x = p.x - s.x, + z = p.z - s.z + } + + yaw = (atan(vec.z / vec.x) + math.pi / 2) - self.rotate + + if p.x > s.x then yaw = yaw + math.pi end + + yaw = self:set_yaw( yaw, 0, dtime) + + -- move towards enemy if beyond mob reach + if dist > self.reach then + + -- path finding by rnd + if self.pathfinding -- only if mob has pathfinding enabled + and enable_pathfinding then + + self:smart_mobs(s, p, dist, dtime) + end + + if self:is_at_cliff_or_danger() then + + self:set_velocity( 0) + self:set_animation( "stand") + local yaw = self.object:get_yaw() or 0 + yaw = self:set_yaw( yaw + 0.78, 8) + else + + if self.path.stuck then + self:set_velocity( self.walk_velocity) + else + self:set_velocity( self.run_velocity) + end + + if self.animation and self.animation.run_start then + self:set_animation( "run") + else + self:set_animation( "walk") + end + end + + else -- rnd: if inside reach range + + self.path.stuck = false + self.path.stuck_timer = 0 + self.path.following = false -- not stuck anymore + + self:set_velocity( 0) + + if not self.custom_attack then + + if self.timer > 1 then + + self.timer = 0 + + if self.double_melee_attack + and math.random(1, 2) == 1 then + self:set_animation( "punch2") + else + self:set_animation( "punch") + end + + local p2 = p + local s2 = s + + p2.y = p2.y + .5 + s2.y = s2.y + .5 + + if self:line_of_sight( p2, s2) == true then + + -- play attack sound + self:mob_sound("attack") + + -- punch player (or what player is attached to) + local attached = self.attack:get_attach() + if attached then + self.attack = attached + end + self.attack:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self.damage} + }, nil) + end + end + else -- call custom attack every second + if self.custom_attack + and self.timer > 1 then + + self.timer = 0 + + self.custom_attack(self, p) + end + end + end + + elseif self.attack_type == "shoot" + or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 1) + or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0) then + + p.y = p.y - .5 + s.y = s.y + .5 + + local dist = vector.distance(p, s) + local vec = { + x = p.x - s.x, + y = p.y - s.y, + z = p.z - s.z + } + + yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate + + if p.x > s.x then yaw = yaw +math.pi end + + yaw = self:set_yaw( yaw, 0, dtime) + + local stay_away_from_player = vector.new(0,0,0) + + --strafe back and fourth + + --stay away from player so as to shoot them + if dist < self.avoid_distance and self.shooter_avoid_enemy then + self:set_animation( "shoot") + stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33) + end + + if self.strafes then + if not self.strafe_direction then + self.strafe_direction = 1.57 + end + if math.random(40) == 1 then + self.strafe_direction = self.strafe_direction*-1 + end + self.acc = vector.add(vector.multiply(vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction), 0.3*self.walk_velocity), stay_away_from_player) + else + self:set_velocity( 0) + end + + local p = self.object:get_pos() + p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 + + if self.shoot_interval + and self.timer > self.shoot_interval + and not minetest.raycast(vector.add(p, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next() + and math.random(1, 100) <= 60 then + + self.timer = 0 + self:set_animation( "shoot") + + -- play shoot attack sound + self:mob_sound("shoot_attack") + + -- Shoot arrow + if minetest.registered_entities[self.arrow] then + + local arrow, ent + local v = 1 + if not self.shoot_arrow then + self.firing = true + minetest.after(1, function() + self.firing = false + end) + arrow = minetest.add_entity(p, self.arrow) + ent = arrow:get_luaentity() + if ent.velocity then + v = ent.velocity + end + ent.switch = 1 + ent.owner_id = tostring(self.object) -- add unique owner id to arrow + + -- important for mcl_shields + ent._shooter = self.object + ent._saved_shooter_pos = self.object:get_pos() + end + + local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 + -- offset makes shoot aim accurate + vec.y = vec.y + self.shoot_offset + vec.x = vec.x * (v / amount) + vec.y = vec.y * (v / amount) + vec.z = vec.z * (v / amount) + if self.shoot_arrow then + vec = vector.normalize(vec) + self:shoot_arrow(p, vec) + else + arrow:set_velocity(vec) + end + end + end + else + + end +end diff --git a/mods/ENTITIES/mcl_mobs/effects.lua b/mods/ENTITIES/mcl_mobs/effects.lua index 476c13469..66ae35454 100644 --- a/mods/ENTITIES/mcl_mobs/effects.lua +++ b/mods/ENTITIES/mcl_mobs/effects.lua @@ -116,6 +116,7 @@ function mob_class:mob_sound(soundname, is_opinion, fixed_pitch) -- randomize the pitch a bit pitch = pitch + math.random(-10, 10) * 0.005 end + -- Should be 0.1 to 0.2 for mobs. Cow and zombie farms loud. At least have cool down. minetest.sound_play(sound, { object = self.object, gain = 1.0, @@ -279,30 +280,55 @@ local function dir_to_pitch(dir) return -math.atan2(-dir.y, xz) end -function mob_class:check_head_swivel(dtime) - if not self.head_swivel or type(self.head_swivel) ~= "string" then return end - local final_rotation = vector.new(0,0,0) - local oldp,oldr = self.object:get_bone_position(self.head_swivel) - +local function who_are_you_looking_at (self) local pos = self.object:get_pos() - for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do - if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then - if not self._locked_object then - if math.random(5000/self.curiosity) == 1 or vector.distance(pos,obj:get_pos())<4 and obj:is_player() then - self._locked_object = obj - end - else - if math.random(10000/self.curiosity) == 1 then - self._locked_object = nil - end - end - end - end + local stop_look_at_player_chance = math.random(833/self.curiosity) + -- was 10000 - div by 12 for avg entities as outside loop + + local stop_look_at_player = stop_look_at_player_chance == 1 if self.attack or self.following then self._locked_object = self.attack or self.following + elseif self._locked_object then + if stop_look_at_player then + --minetest.log("Stop look: ".. self.name) + self._locked_object = nil + end + elseif not self._locked_object then + if math.random(1, 30) then + --minetest.log("Change look check: ".. self.name) + local look_at_player_chance = math.random(20/self.curiosity) + -- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found, + -- then div by 20 as less freq lookup + + local look_at_player = look_at_player_chance == 1 + + for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do + if obj:is_player() and vector.distance(pos,obj:get_pos()) < 4 then + --minetest.log("Change look to player: ".. self.name) + self._locked_object = obj + break + elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then + if look_at_player then + --minetest.log("Change look to mob: ".. self.name) + self._locked_object = obj + break + end + end + end + end + end +end + +function mob_class:check_head_swivel(dtime) + if not self.head_swivel or type(self.head_swivel) ~= "string" then return end + + who_are_you_looking_at (self) + + local final_rotation = vector.new(0,0,0) + local oldp,oldr = self.object:get_bone_position(self.head_swivel) if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then local _locked_object_eye_height = 1.5 @@ -317,6 +343,7 @@ function mob_class:check_head_swivel(dtime) if self.object:get_attach() then self_rot = self.object:get_attach():get_rotation() end + if self.rot then local player_pos = self._locked_object:get_pos() local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0))) @@ -345,7 +372,7 @@ function mob_class:check_head_swivel(dtime) elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then final_rotation = vector.multiply(oldr, 0.9) else - final_rotation = vector.new(0,0,0) + --final_rotation = vector.new(0,0,0) end mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation) diff --git a/mods/ENTITIES/mcl_mobs/movement.lua b/mods/ENTITIES/mcl_mobs/movement.lua index 2e8b4198c..df00a42a7 100644 --- a/mods/ENTITIES/mcl_mobs/movement.lua +++ b/mods/ENTITIES/mcl_mobs/movement.lua @@ -4,7 +4,6 @@ local DEFAULT_FALL_SPEED = -9.81*1.5 local FLOP_HEIGHT = 6 local FLOP_HOR_SPEED = 1.5 local PATHFINDING = "gowp" -local enable_pathfinding = true local node_ice = "mcl_core:ice" local node_snowblock = "mcl_core:snowblock" @@ -269,6 +268,31 @@ function mob_class:is_at_water_danger() return false end +function mob_class:env_danger_movement_checks(dtime) + local yaw = 0 + if self:is_at_water_danger() and self.state ~= "attack" then + if math.random(1, 10) <= 6 then + self:set_velocity(0) + self.state = "stand" + self:set_animation( "stand") + yaw = yaw + math.random(-0.5, 0.5) + yaw = self:set_yaw( yaw, 8) + end + else + if self.move_in_group ~= false then + self:check_herd(dtime) + end + end + + if self:is_at_cliff_or_danger() then + self:set_velocity(0) + self.state = "stand" + self:set_animation( "stand") + local yaw = self.object:get_yaw() or 0 + yaw = self:set_yaw( yaw + 0.78, 8) + end +end + -- jump if facing a solid node (not fences or gates) function mob_class:do_jump() if not self.jump @@ -769,591 +793,190 @@ function mob_class:teleport(target) end end --- execute current state (stand, walk, run, attacks) --- returns true if mob has died -function mob_class:do_states(dtime) - --if self.can_open_doors then check_doors(self) end - +function mob_class:do_states_walk() local yaw = self.object:get_yaw() or 0 - if self.state == "stand" then - if math.random(1, 4) == 1 then + local s = self.object:get_pos() + local lp = nil + + -- is there something I need to avoid? + if (self.water_damage > 0 + and self.lava_damage > 0) + or self.breath_max ~= -1 then + lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"}) + elseif self.water_damage > 0 then + lp = minetest.find_node_near(s, 1, {"group:water"}) + elseif self.lava_damage > 0 then + lp = minetest.find_node_near(s, 1, {"group:lava"}) + elseif self.fire_damage > 0 then + lp = minetest.find_node_near(s, 1, {"group:fire"}) + end + + local is_in_danger = false + if lp then + -- If mob in or on dangerous block, look for land + if (self:is_node_dangerous(self.standing_in) or + self:is_node_dangerous(self.standing_on)) or (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)) and (not self.fly) then + is_in_danger = true + + -- If mob in or on dangerous block, look for land + if is_in_danger then + -- Better way to find shore - copied from upstream + lp = minetest.find_nodes_in_area_under_air( + {x = s.x - 5, y = s.y - 0.5, z = s.z - 5}, + {x = s.x + 5, y = s.y + 1, z = s.z + 5}, + {"group:solid"}) + + lp = #lp > 0 and lp[math.random(#lp)] + + -- did we find land? + if lp then + + local vec = { + x = lp.x - s.x, + z = lp.z - s.z + } + + yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate + + + if lp.x > s.x then yaw = yaw +math.pi end + + -- look towards land and move in that direction + yaw = self:set_yaw( yaw, 6) + self:set_velocity(self.walk_velocity) - local s = self.object:get_pos() - local objs = minetest.get_objects_inside_radius(s, 3) - local lp - for n = 1, #objs do - if objs[n]:is_player() then - lp = objs[n]:get_pos() - break end end - -- look at any players nearby, otherwise turn randomly - if lp and self.look_at_players then - - local vec = { - x = lp.x - s.x, - z = lp.z - s.z - } - - yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate - - if lp.x > s.x then yaw = yaw +math.pi end - else - yaw = yaw + math.random(-0.5, 0.5) - end - - yaw = self:set_yaw( yaw, 8) - end - if self.order == "sit" then - self:set_animation( "sit") - self:set_velocity(0) - else - self:set_animation( "stand") - self:set_velocity(0) - end - - -- npc's ordered to stand stay standing - if self.order == "stand" or self.order == "sleep" or self.order == "work" then - - else - if self.walk_chance ~= 0 - and self.facing_fence ~= true - and math.random(1, 100) <= self.walk_chance - and self:is_at_cliff_or_danger() == false then - - self:set_velocity(self.walk_velocity) - self.state = "walk" - self:set_animation( "walk") - end - end - - elseif self.state == PATHFINDING then - self:check_gowp(dtime) - - elseif self.state == "walk" then - local s = self.object:get_pos() - local lp = nil - - -- is there something I need to avoid? - if (self.water_damage > 0 - and self.lava_damage > 0) - or self.breath_max ~= -1 then - - lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"}) - - elseif self.water_damage > 0 then - - lp = minetest.find_node_near(s, 1, {"group:water"}) - - elseif self.lava_damage > 0 then - - lp = minetest.find_node_near(s, 1, {"group:lava"}) - - elseif self.fire_damage > 0 then - - lp = minetest.find_node_near(s, 1, {"group:fire"}) - - end - - local is_in_danger = false - if lp then - -- If mob in or on dangerous block, look for land - if (self:is_node_dangerous(self.standing_in) or - self:is_node_dangerous(self.standing_on)) or (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)) and (not self.fly) then - is_in_danger = true - - -- If mob in or on dangerous block, look for land - if is_in_danger then - -- Better way to find shore - copied from upstream - lp = minetest.find_nodes_in_area_under_air( - {x = s.x - 5, y = s.y - 0.5, z = s.z - 5}, - {x = s.x + 5, y = s.y + 1, z = s.z + 5}, - {"group:solid"}) - - lp = #lp > 0 and lp[math.random(#lp)] - - -- did we find land? - if lp then - - local vec = { - x = lp.x - s.x, - z = lp.z - s.z - } - - yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate - - - if lp.x > s.x then yaw = yaw +math.pi end - - -- look towards land and move in that direction - yaw = self:set_yaw( yaw, 6) - self:set_velocity(self.walk_velocity) - - end - end - -- A danger is near but mob is not inside - else + else - -- Randomly turn - if math.random(1, 100) <= 30 then - yaw = yaw + math.random(-0.5, 0.5) - yaw = self:set_yaw( yaw, 8) - end + -- Randomly turn + if math.random(1, 100) <= 30 then + yaw = yaw + math.random(-0.5, 0.5) + yaw = self:set_yaw( yaw, 8) end + end - yaw = self:set_yaw( yaw, 8) + yaw = self:set_yaw( yaw, 8) -- otherwise randomly turn - elseif math.random(1, 100) <= 30 then - yaw = yaw + math.random(-0.5, 0.5) - yaw = self:set_yaw( yaw, 8) - end + elseif math.random(1, 100) <= 30 then + yaw = yaw + math.random(-0.5, 0.5) + yaw = self:set_yaw( yaw, 8) + end - -- stand for great fall or danger or fence in front - local cliff_or_danger = false - if is_in_danger then - cliff_or_danger = self:is_at_cliff_or_danger() - end - if self.facing_fence == true - or cliff_or_danger - or math.random(1, 100) <= 30 then + -- stand for great fall or danger or fence in front + local cliff_or_danger = false + if is_in_danger then + cliff_or_danger = self:is_at_cliff_or_danger() + end + if self.facing_fence == true + or cliff_or_danger + or math.random(1, 100) <= 30 then - self:set_velocity(0) - self.state = "stand" - self:set_animation( "stand") - local yaw = self.object:get_yaw() or 0 - yaw = self:set_yaw( yaw + 0.78, 8) + self:set_velocity(0) + self.state = "stand" + self:set_animation( "stand") + local yaw = self.object:get_yaw() or 0 + yaw = self:set_yaw( yaw + 0.78, 8) + else + + self:set_velocity(self.walk_velocity) + + if self:flight_check() + and self.animation + and self.animation.fly_start + and self.animation.fly_end then + self:set_animation( "fly") else - - self:set_velocity(self.walk_velocity) - - if self:flight_check() - and self.animation - and self.animation.fly_start - and self.animation.fly_end then - self:set_animation( "fly") - else - self:set_animation( "walk") - end - end - - -- runaway when punched - elseif self.state == "runaway" then - - self.runaway_timer = self.runaway_timer + 1 - - -- stop after 5 seconds or when at cliff - if self.runaway_timer > 5 - or self:is_at_cliff_or_danger() then - self.runaway_timer = 0 - self:set_velocity(0) - self.state = "stand" - self:set_animation( "stand") - local yaw = self.object:get_yaw() or 0 - yaw = self:set_yaw( yaw + 0.78, 8) - else - self:set_velocity( self.run_velocity) - self:set_animation( "run") - end - - -- attack routines (explode, dogfight, shoot, dogshoot) - elseif self.state == "attack" then - - local s = self.object:get_pos() - local p = self.attack:get_pos() or s - - -- stop attacking if player invisible or out of range - if not self.attack - or not self.attack:get_pos() - or not self:object_in_range(self.attack) - or self.attack:get_hp() <= 0 - or (self.attack:is_player() and mcl_mobs.invis[ self.attack:get_player_name() ]) then - - self.state = "stand" - self:set_velocity( 0) - self:set_animation( "stand") - self.attack = nil - self.v_start = false - self.timer = 0 - self.blinktimer = 0 - self.path.way = nil - - return - end - - -- calculate distance from mob and enemy - local dist = vector.distance(p, s) - - if self.attack_type == "explode" then - - local vec = { - x = p.x - s.x, - z = p.z - s.z - } - - yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate - - if p.x > s.x then yaw = yaw +math.pi end - - yaw = self:set_yaw( yaw, 0, dtime) - - local node_break_radius = self.explosion_radius or 1 - local entity_damage_radius = self.explosion_damage_radius - or (node_break_radius * 2) - - -- start timer when in reach and line of sight - if not self.v_start - and dist <= self.reach - and self:line_of_sight( s, p, 2) then - - self.v_start = true - self.timer = 0 - self.blinktimer = 0 - self:mob_sound("fuse", nil, false) - - -- stop timer if out of reach or direct line of sight - elseif self.allow_fuse_reset - and self.v_start - and (dist >= self.explosiontimer_reset_radius - or not self:line_of_sight( s, p, 2)) then - self.v_start = false - self.timer = 0 - self.blinktimer = 0 - self.blinkstatus = false - self:remove_texture_mod("^[brighten") - end - - -- walk right up to player unless the timer is active - if self.v_start and (self.stop_to_explode or dist < self.reach) then - self:set_velocity( 0) - else - self:set_velocity( self.run_velocity) - end - - if self.animation and self.animation.run_start then - self:set_animation( "run") - else - self:set_animation( "walk") - end - - if self.v_start then - - self.timer = self.timer + dtime - self.blinktimer = (self.blinktimer or 0) + dtime - - if self.blinktimer > 0.2 then - - self.blinktimer = 0 - - if self.blinkstatus then - self:remove_texture_mod("^[brighten") - else - self:add_texture_mod("^[brighten") - end - - self.blinkstatus = not self.blinkstatus - end - - if self.timer > self.explosion_timer then - - local pos = self.object:get_pos() - - if mobs_griefing and not minetest.is_protected(pos, "") then - mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object) - else - minetest.sound_play(self.sounds.explode, { - pos = pos, - gain = 1.0, - max_hear_distance = self.sounds.distance or 32 - }, true) - self:entity_physics(pos,entity_damage_radius) - mcl_mobs.effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0) - end - mcl_burning.extinguish(self.object) - self.object:remove() - - return true - end - end - - elseif self.attack_type == "dogfight" - or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy) - or (self.attack_type == "dogshoot" and dist <= self.reach and self:dogswitch() == 0) then - - if self.fly - and dist > self.reach then - - local p1 = s - local me_y = math.floor(p1.y) - local p2 = p - local p_y = math.floor(p2.y + 1) - local v = self.object:get_velocity() - - if self:flight_check( s) then - - if me_y < p_y then - - self.object:set_velocity({ - x = v.x, - y = 1 * self.walk_velocity, - z = v.z - }) - - elseif me_y > p_y then - - self.object:set_velocity({ - x = v.x, - y = -1 * self.walk_velocity, - z = v.z - }) - end - else - if me_y < p_y then - - self.object:set_velocity({ - x = v.x, - y = 0.01, - z = v.z - }) - - elseif me_y > p_y then - - self.object:set_velocity({ - x = v.x, - y = -0.01, - z = v.z - }) - end - end - - end - - -- rnd: new movement direction - if self.path.following - and self.path.way - and self.attack_type ~= "dogshoot" then - - -- no paths longer than 50 - if #self.path.way > 50 - or dist < self.reach then - self.path.following = false - return - end - - local p1 = self.path.way[1] - - if not p1 then - self.path.following = false - return - end - - if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.6 then - -- reached waypoint, remove it from queue - table.remove(self.path.way, 1) - end - - -- set new temporary target - p = {x = p1.x, y = p1.y, z = p1.z} - end - - local vec = { - x = p.x - s.x, - z = p.z - s.z - } - - yaw = (atan(vec.z / vec.x) + math.pi / 2) - self.rotate - - if p.x > s.x then yaw = yaw + math.pi end - - yaw = self:set_yaw( yaw, 0, dtime) - - -- move towards enemy if beyond mob reach - if dist > self.reach then - - -- path finding by rnd - if self.pathfinding -- only if mob has pathfinding enabled - and enable_pathfinding then - - self:smart_mobs(s, p, dist, dtime) - end - - if self:is_at_cliff_or_danger() then - - self:set_velocity( 0) - self:set_animation( "stand") - local yaw = self.object:get_yaw() or 0 - yaw = self:set_yaw( yaw + 0.78, 8) - else - - if self.path.stuck then - self:set_velocity( self.walk_velocity) - else - self:set_velocity( self.run_velocity) - end - - if self.animation and self.animation.run_start then - self:set_animation( "run") - else - self:set_animation( "walk") - end - end - - else -- rnd: if inside reach range - - self.path.stuck = false - self.path.stuck_timer = 0 - self.path.following = false -- not stuck anymore - - self:set_velocity( 0) - - if not self.custom_attack then - - if self.timer > 1 then - - self.timer = 0 - - if self.double_melee_attack - and math.random(1, 2) == 1 then - self:set_animation( "punch2") - else - self:set_animation( "punch") - end - - local p2 = p - local s2 = s - - p2.y = p2.y + .5 - s2.y = s2.y + .5 - - if self:line_of_sight( p2, s2) == true then - - -- play attack sound - self:mob_sound("attack") - - -- punch player (or what player is attached to) - local attached = self.attack:get_attach() - if attached then - self.attack = attached - end - self.attack:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = self.damage} - }, nil) - end - end - else -- call custom attack every second - if self.custom_attack - and self.timer > 1 then - - self.timer = 0 - - self.custom_attack(self, p) - end - end - end - - elseif self.attack_type == "shoot" - or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 1) - or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0) then - - p.y = p.y - .5 - s.y = s.y + .5 - - local dist = vector.distance(p, s) - local vec = { - x = p.x - s.x, - y = p.y - s.y, - z = p.z - s.z - } - - yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate - - if p.x > s.x then yaw = yaw +math.pi end - - yaw = self:set_yaw( yaw, 0, dtime) - - local stay_away_from_player = vector.new(0,0,0) - - --strafe back and fourth - - --stay away from player so as to shoot them - if dist < self.avoid_distance and self.shooter_avoid_enemy then - self:set_animation( "shoot") - stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33) - end - - if self.strafes then - if not self.strafe_direction then - self.strafe_direction = 1.57 - end - if math.random(40) == 1 then - self.strafe_direction = self.strafe_direction*-1 - end - self.acc = vector.add(vector.multiply(vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction), 0.3*self.walk_velocity), stay_away_from_player) - else - self:set_velocity( 0) - end - - local p = self.object:get_pos() - p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 - - if self.shoot_interval - and self.timer > self.shoot_interval - and not minetest.raycast(vector.add(p, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next() - and math.random(1, 100) <= 60 then - - self.timer = 0 - self:set_animation( "shoot") - - -- play shoot attack sound - self:mob_sound("shoot_attack") - - -- Shoot arrow - if minetest.registered_entities[self.arrow] then - - local arrow, ent - local v = 1 - if not self.shoot_arrow then - self.firing = true - minetest.after(1, function() - self.firing = false - end) - arrow = minetest.add_entity(p, self.arrow) - ent = arrow:get_luaentity() - if ent.velocity then - v = ent.velocity - end - ent.switch = 1 - ent.owner_id = tostring(self.object) -- add unique owner id to arrow - - -- important for mcl_shields - ent._shooter = self.object - ent._saved_shooter_pos = self.object:get_pos() - end - - local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 - -- offset makes shoot aim accurate - vec.y = vec.y + self.shoot_offset - vec.x = vec.x * (v / amount) - vec.y = vec.y * (v / amount) - vec.z = vec.z * (v / amount) - if self.shoot_arrow then - vec = vector.normalize(vec) - self:shoot_arrow(p, vec) - else - arrow:set_velocity(vec) - end - end - end - else - + self:set_animation( "walk") end end end +function mob_class:do_states_stand() + local yaw = self.object:get_yaw() or 0 + + if math.random(1, 4) == 1 then + + local s = self.object:get_pos() + local objs = minetest.get_objects_inside_radius(s, 3) + local lp + for n = 1, #objs do + if objs[n]:is_player() then + lp = objs[n]:get_pos() + break + end + end + + -- look at any players nearby, otherwise turn randomly + if lp and self.look_at_players then + + local vec = { + x = lp.x - s.x, + z = lp.z - s.z + } + + yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate + + if lp.x > s.x then yaw = yaw +math.pi end + else + yaw = yaw + math.random(-0.5, 0.5) + end + + yaw = self:set_yaw( yaw, 8) + end + if self.order == "sit" then + self:set_animation( "sit") + self:set_velocity(0) + else + self:set_animation( "stand") + self:set_velocity(0) + end + + -- npc's ordered to stand stay standing + if self.order == "stand" or self.order == "sleep" or self.order == "work" then + + else + if self.walk_chance ~= 0 + and self.facing_fence ~= true + and math.random(1, 100) <= self.walk_chance + and self:is_at_cliff_or_danger() == false then + + self:set_velocity(self.walk_velocity) + self.state = "walk" + self:set_animation( "walk") + end + end +end + +function mob_class:do_states_runaway() + local yaw = self.object:get_yaw() or 0 + + self.runaway_timer = self.runaway_timer + 1 + + -- stop after 5 seconds or when at cliff + if self.runaway_timer > 5 + or self:is_at_cliff_or_danger() then + self.runaway_timer = 0 + self:set_velocity(0) + self.state = "stand" + self:set_animation( "stand") + local yaw = self.object:get_yaw() or 0 + yaw = self:set_yaw( yaw + 0.78, 8) + else + self:set_velocity( self.run_velocity) + self:set_animation( "run") + end +end + + + + + + function mob_class:check_smooth_rotation(dtime) -- smooth rotation by ThomasMonroe314 if self._turn_to then diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index 6cb37434f..ee39d28ad 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -1,11 +1,24 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local mob_class = mcl_mobs.mob_class -local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false) -local PATHFINDING = "gowp" -local enable_pathfinding = true +local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door +local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again -local LOG_MODULE = "[Mobs]" +local PATHFINDING = "gowp" + +local one_down = vector.new(0,-1,0) +local one_up = vector.new(0,1,0) + +local plane_adjacents = { + vector.new(1,0,0), + vector.new(-1,0,0), + vector.new(0,0,1), + vector.new(0,0,-1), +} + +local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false) + +local LOG_MODULE = "[Mobs Pathfinding]" local function mcl_log (message) if LOGGING_ON and message then minetest.log(LOG_MODULE .. " " .. message) @@ -21,7 +34,7 @@ function output_table (wp) end function append_paths (wp1, wp2) - mcl_log("Start append") + --mcl_log("Start append") if not wp1 or not wp2 then mcl_log("Cannot append wp's") return @@ -31,7 +44,7 @@ function append_paths (wp1, wp2) for _,a in pairs (wp2) do table.insert(wp1, a) end - mcl_log("End append") + --mcl_log("End append") end local function output_enriched (wp_out) @@ -43,11 +56,12 @@ local function output_enriched (wp_out) local action = outy["action"] if action then + --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) mcl_log("type: " .. action["type"]) mcl_log("action: " .. action["action"]) mcl_log("target: " .. minetest.pos_to_string(action["target"])) end - mcl_log("failed attempts: " .. outy["failed_attempts"]) + --mcl_log("failed attempts: " .. outy["failed_attempts"]) end end @@ -56,34 +70,26 @@ end -- an action, such as to open or close a door where we know that pos requires that action local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos) local wp_out = {} + + -- TODO Just pass in door position and the index before is open, the index after is close + local current_door_index = -1 + for i, cur_pos in pairs(wp_in) do local action = nil - local one_down = vector.new(0,-1,0) local cur_pos_to_add = vector.add(cur_pos, one_down) if door_open_pos and vector.equals (cur_pos, door_open_pos) then mcl_log ("Door open match") - --action = {type = "door", action = "open"} - action = {} - action["type"] = "door" - action["action"] = "open" - action["target"] = cur_door_pos + action = {type = "door", action = "open", target = cur_door_pos} cur_pos_to_add = vector.add(cur_pos, one_down) elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then mcl_log ("Door close match") - --action = {type = "door", action = "closed"} - action = {} - action["type"] = "door" - action["action"] = "close" - action["target"] = cur_door_pos + action = {type = "door", action = "close", target = cur_door_pos} cur_pos_to_add = vector.add(cur_pos, one_down) elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then mcl_log("Current door pos") + action = {type = "door", action = "open", target = cur_door_pos} cur_pos_to_add = vector.add(cur_pos, one_down) - action = {} - action["type"] = "door" - action["action"] = "open" - action["target"] = cur_door_pos else cur_pos_to_add = cur_pos --mcl_log ("Pos doesn't match") @@ -101,106 +107,156 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_ return wp_out end -local plane_adjacents = { - vector.new(1,0,0), - vector.new(-1,0,0), - vector.new(0,0,1), - vector.new(0,0,-1), -} +function mob_class:ready_to_path() + mcl_log("Check ready to path") + if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then + mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) + return false + else + mcl_log("We are ready to pathfind, no previous fail or we are past threshold") + return true + end +end -- This function is used to see if we can path. We could use to check a route, rather than making people move. -local function calculate_path_through_door (p, t, target) - -- target is the same as t, just 1 square difference. Maybe we don't need target - mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) +local function calculate_path_through_door (p, cur_door_pos, t) + if t then + mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) + else + mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p)) + end local enriched_path = nil + local wp, prospective_wp - local cur_door_pos = nil local pos_closest_to_door = nil local other_side_of_door = nil - --Path to door first - local wp = minetest.find_path(p,t,150,1,4) - if not wp then - mcl_log("No direct path. Path through door") + if cur_door_pos then + mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) - -- This could improve. There could be multiple doors. Check you can path from door to target first. - local cur_door_pos = minetest.find_node_near(target,16,{"group:door"}) - if cur_door_pos then - mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) - for _,v in pairs(plane_adjacents) do - pos_closest_to_door = vector.add(cur_door_pos,v) + for _,v in pairs(plane_adjacents) do + pos_closest_to_door = vector.add(cur_door_pos,v) + other_side_of_door = vector.add(cur_door_pos,-v) - local n = minetest.get_node(pos_closest_to_door) - if n.name == "air" then - wp = minetest.find_path(p,pos_closest_to_door,150,1,4) - if wp then - mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) - other_side_of_door = vector.add(cur_door_pos,-v) - mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) + local n = minetest.get_node(pos_closest_to_door) + if n.name == "air" then + mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door)) + + prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4) + + if prospective_wp then + mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) + mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) + + table.insert(prospective_wp, cur_door_pos) + + if t then + mcl_log("We have t, lets go from door to target") local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) + if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then - table.insert(wp, cur_door_pos) - append_paths (wp, wp_otherside_door_to_target) - enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos) + append_paths (prospective_wp, wp_otherside_door_to_target) + + wp = prospective_wp mcl_log("We have a path from outside door to target") else mcl_log("We cannot path from outside door to target") end - break else - mcl_log("This block next to door doesn't work.") + mcl_log("No t, just add other side of door") + table.insert(prospective_wp, other_side_of_door) + wp = prospective_wp + end + + if wp then + enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos) + break end else - mcl_log("Block is not air, it is: ".. n.name) + mcl_log("Cannot path to this air block next to door.") end - end - else - mcl_log("No door found") end else - mcl_log("We have a direct route") + mcl_log("No door found") end if wp and not enriched_path then + mcl_log("Wp but not enriched") enriched_path = generate_enriched_path(wp) end return enriched_path end -local gopath_last = os.time() function mob_class:gopath(target,callback_arrived) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end - - if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then - mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) - return - else - mcl_log("We are ready to pathfind, no previous fail or we are past threshold") - end - - --if os.time() - gopath_last < 5 then - -- mcl_log("Not ready to path yet") - -- return - --end - --gopath_last = os.time() + if not self:ready_to_path() then return end self.order = nil local p = self.object:get_pos() local t = vector.offset(target,0,1,0) - local wp = calculate_path_through_door(p, t, target) + --Check direct route + local wp = minetest.find_path(p,t,150,1,4) + + if not wp then + mcl_log("### No direct path. Path through door closest to target.") + local door_near_target = minetest.find_node_near(target, 16, {"group:door"}) + wp = calculate_path_through_door(p, door_near_target, t) + + if not wp then + mcl_log("### No path though door closest to target. Try door closest to origin.") + local door_closest = minetest.find_node_near(p, 16, {"group:door"}) + wp = calculate_path_through_door(p, door_closest, t) + + -- Path through 2 doors + if not wp then + mcl_log("### Still not wp. Need to path through 2 doors.") + local path_through_closest_door = calculate_path_through_door(p, door_closest) + + if path_through_closest_door and #path_through_closest_door > 0 then + mcl_log("We have path through first door") + mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door)) + + local pos_after_door_entry = path_through_closest_door[#path_through_closest_door] + if pos_after_door_entry then + local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up) + mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door)) + local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t) + if path_after_door and #path_after_door > 1 then + mcl_log("We have path after first door") + table.remove(path_after_door, 1) -- Remove duplicate + wp = path_through_closest_door + append_paths (wp, path_after_door) + else + mcl_log("Path after door is not good") + end + else + mcl_log("No pos after door") + end + else + mcl_log("Path through closest door empty or null") + end + else + mcl_log("ok, we have a path through 1 door") + end + end + else + wp = generate_enriched_path(wp) + mcl_log("We have a direct route") + end + if not wp then mcl_log("Could not calculate path") self._pf_last_failed = os.time() - -- Cover for a flaw in pathfind where it chooses the wrong door and gets stuck. Take a break, allow others. + -- If cannot path, don't immediately try again end - --output_table(wp) if wp and #wp > 0 then + --output_table(wp) self._target = t self.callback_arrived = callback_arrived local current_location = table.remove(wp,1) @@ -269,17 +325,7 @@ function mob_class:do_pathfind_action(action) end end -local gowp_etime = 0 - function mob_class:check_gowp(dtime) - gowp_etime = gowp_etime + dtime - - -- 0.1 is optimal. - --less frequently = villager will get sent back after passing a point. - --more frequently = villager will fail points they shouldn't they just didn't get there yet - - --if gowp_etime < 0.05 then return end - --gowp_etime = 0 local p = self.object:get_pos() -- no destination @@ -292,7 +338,7 @@ function mob_class:check_gowp(dtime) -- arrived at location, finish gowp local distance_to_targ = vector.distance(p,self._target) --mcl_log("Distance to targ: ".. tostring(distance_to_targ)) - if distance_to_targ < 2 then + if distance_to_targ < 1.8 then mcl_log("Arrived at _target") self.waypoints = nil self._target = nil @@ -303,6 +349,8 @@ function mob_class:check_gowp(dtime) self.object:set_acceleration({x = 0, y = 0, z = 0}) if self.callback_arrived then return self.callback_arrived(self) end return true + elseif not self.current_target then + mcl_log("Not close enough to targ: ".. tostring(distance_to_targ)) end -- More pathing to be done @@ -315,7 +363,7 @@ function mob_class:check_gowp(dtime) -- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning -- 0.9 and 1.0 is also good. Stick with unless door open or closing issues if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.9 ) then - -- We have waypoints, and no current target, or we're at it. We need a new current_target. + -- We have waypoints, and are at current_target or have no current target. We need a new current_target. self:do_pathfind_action (self.current_target["action"]) local failed_attempts = self.current_target["failed_attempts"] @@ -325,10 +373,11 @@ function mob_class:check_gowp(dtime) self:go_to_pos(self.current_target["pos"]) return elseif self.current_target and self.current_target["pos"] then - -- No waypoints left, but have current target. Potentially last waypoint to go to. + -- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to. + self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1 local failed_attempts = self.current_target["failed_attempts"] - if failed_attempts >= 50 then + if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts) self.state = "stand" self.current_target = nil @@ -348,9 +397,22 @@ function mob_class:check_gowp(dtime) -- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition. mcl_log("We don't have waypoints or a current target. Let's try to path to target") + + if self.waypoints then + mcl_log("WP: " .. tostring(self.waypoints)) + mcl_log("WP num: " .. tostring(#self.waypoints)) + else + mcl_log("No wp set") + end + if self.current_target then + mcl_log("Current target: " .. tostring(self.current_target)) + else + mcl_log("No current target") + end + local final_wp = minetest.find_path(p,self._target,150,1,4) if final_wp then - mcl_log("We might be able to get to target here.") + mcl_log("We can get to target here.") -- self.waypoints = final_wp self:go_to_pos(self._target) else @@ -374,9 +436,9 @@ function mob_class:check_gowp(dtime) self:go_to_pos(self._current_target) else mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target["pos"])) + mcl_log("target is: ".. minetest.pos_to_string(self._target)) self.current_target = nil end - return end end diff --git a/mods/ENTITIES/mcl_mobs/physics.lua b/mods/ENTITIES/mcl_mobs/physics.lua index af206c41c..0617fd1e8 100644 --- a/mods/ENTITIES/mcl_mobs/physics.lua +++ b/mods/ENTITIES/mcl_mobs/physics.lua @@ -5,8 +5,7 @@ local ENTITY_CRAMMING_MAX = 24 local CRAMMING_DAMAGE = 3 local DEATH_DELAY = 0.5 local DEFAULT_FALL_SPEED = -9.81*1.5 -local FLOP_HEIGHT = 6 -local FLOP_HOR_SPEED = 1.5 + local PATHFINDING = "gowp" local mobs_debug = minetest.settings:get_bool("mobs_debug", false) local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false @@ -183,6 +182,17 @@ function mob_class:collision() return({x,z}) end +function mob_class:slow_mob() + local d = 0.85 + if self:check_dying() then d = 0.92 end + + local v = self.object:get_velocity() + if v then + --diffuse object velocity + self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d}) + end +end + -- move mob in facing direction function mob_class:set_velocity(v) local c_x, c_y = 0, 0 @@ -778,6 +788,25 @@ function mob_class:do_env_damage() return self:check_for_death("", {type = "unknown"}) end +function mob_class:env_damage (dtime, pos) + -- environmental damage timer (every 1 second) + self.env_damage_timer = self.env_damage_timer + dtime + + if (self.state == "attack" and self.env_damage_timer > 1) + or self.state ~= "attack" then + self:check_entity_cramming() + self.env_damage_timer = 0 + + -- check for environmental damage (water, fire, lava etc.) + if self:do_env_damage() then + return true + end + + -- node replace check (cow eats grass etc.) + self:replace(pos) + end +end + function mob_class:damage_mob(reason,damage) if not self.health then return end damage = math.floor(damage) diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index 01ef2a823..075659bee 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -244,6 +244,24 @@ local function count_mobs_total(mob_type) return num end +local function count_mobs_all() + local mobs_found = {} + local num = 0 + for _,entity in pairs(minetest.luaentities) do + if entity.is_mob then + local mob_type = entity.type -- animal / monster / npc + local mob_name = entity.name + if mobs_found[mob_name] then + mobs_found[mob_name] = mobs_found[mob_name] + 1 + else + mobs_found[mob_name] = 1 + end + num = num + 1 + end + end + return mobs_found, num +end + local function count_mobs_total_cap(mob_type) local num = 0 for _,l in pairs(minetest.luaentities) do @@ -628,6 +646,9 @@ if mobs_spawn then local perlin_noise + -- Get pos to spawn, x and z are randomised, y is range + + local function spawn_a_mob(pos, dimension, y_min, y_max) --create a disconnected clone of the spawn dictionary --prevents memory leak @@ -722,7 +743,9 @@ if mobs_spawn then end) end -function mob_class:check_despawn(pos) +function mob_class:check_despawn(pos, dtime) + self.lifetimer = self.lifetimer - dtime + -- Despawning: when lifetimer expires, remove mob if remove_far and self.can_despawn == true @@ -755,5 +778,18 @@ minetest.register_chatcommand("mobstats",{ minetest.chat_send_player(n,"total mobs:"..count_mobs_total()) minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts) minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ) + + + local mob_counts, total_mobs = count_mobs_all() + if (total_mobs) then + minetest.log("action", "Total mobs found: " .. total_mobs) + end + if mob_counts then + for k, v1 in pairs(mob_counts) do + minetest.log("action", "k: " .. tostring(k)) + minetest.log("action", "v1: " .. tostring(v1)) + end + end + end }) diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua index 399294390..ca942d355 100644 --- a/mods/ENTITIES/mobs_mc/chicken.lua +++ b/mods/ENTITIES/mobs_mc/chicken.lua @@ -12,13 +12,13 @@ mcl_mobs.register_mob("mobs_mc:chicken", { description = S("Chicken"), type = "animal", spawn_class = "passive", - + passive = true, + runaway = true, hp_min = 4, hp_max = 4, xp_min = 1, xp_max = 3, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2}, - runaway = true, floats = 1, head_swivel = "head.control", bone_eye_height = 4, diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua index 9de5d1cce..1ec06b44b 100644 --- a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua +++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua @@ -7,6 +7,7 @@ local cow_def = { type = "animal", spawn_class = "passive", passive = true, + runaway = true, hp_min = 10, hp_max = 10, xp_min = 1, @@ -40,7 +41,6 @@ local cow_def = { max = 2, looting = "common",}, }, - runaway = true, sounds = { random = "mobs_mc_cow", damage = "mobs_mc_cow_hurt", diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 2688977fe..873255862 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -259,6 +259,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", { description = S("Enderman"), type = "monster", spawn_class = "passive", + can_despawn = true, passive = true, pathfinding = 1, hp_min = 40, @@ -442,6 +443,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", { end end end + -- TAKE AND PLACE STUFF BEHAVIOUR BELOW. if not mobs_griefing then return @@ -469,6 +471,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", { local dug = minetest.get_node_or_nil(take_pos) if dug and dug.name == "air" then self._taken_node = node.name + self.can_despawn = false local def = minetest.registered_nodes[self._taken_node] -- Update animation and texture accordingly (adds visibly carried block) local block_type @@ -519,6 +522,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", { if success then local def = minetest.registered_nodes[self._taken_node] -- Update animation accordingly (removes visible block) + self.can_despawn = true self.animation = select_enderman_animation("normal") self:set_animation(self.animation.current) if def.sounds and def.sounds.place then diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua index 99e05391f..7f2ebc88d 100644 --- a/mods/ENTITIES/mobs_mc/pig.lua +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -6,6 +6,7 @@ mcl_mobs.register_mob("mobs_mc:pig", { description = S("Pig"), type = "animal", spawn_class = "passive", + passive = true, runaway = true, hp_min = 10, hp_max = 10, diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index caa22205b..c71fa9b54 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -56,6 +56,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", { description = S("Sheep"), type = "animal", spawn_class = "passive", + passive = true, hp_min = 8, hp_max = 8, xp_min = 1, diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 9215416b8..61784ab56 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -235,7 +235,7 @@ local professions = { librarian = { name = N("Librarian"), texture = "mobs_mc_villager_librarian.png", - jobsite = "mcl_books:bookshelf", --FIXME: lectern + jobsite = "mcl_lectern:lectern", trades = { { { { "mcl_core:paper", 24, 36 }, E1 }, @@ -641,7 +641,7 @@ function get_activity(tod) else activity = "chill" end - mcl_log("Time is " .. tod ..". Activity is: ".. activity) + --mcl_log("Time is " .. tod ..". Activity is: ".. activity) return activity end @@ -770,7 +770,7 @@ local function check_bed (entity) local n = minetest.get_node(b) local is_bed_bottom = string.find(n.name,"_bottom") - mcl_log("" .. tostring(is_bed_bottom)) + --mcl_log("is bed bottom: " .. tostring(is_bed_bottom)) if n and not is_bed_bottom then mcl_log("Where did my bed go?!") entity._bed = nil --the stormtroopers have killed uncle owen @@ -836,6 +836,7 @@ end local function take_bed (entity) if not entity then return end + if not entity:ready_to_path() then return end local p = entity.object:get_pos() @@ -1059,9 +1060,9 @@ local function look_for_job(self, requested_jobsites) end - local function get_a_job(self) if self.order == WORK then self.order = nil end + if not self:ready_to_path() then return end mcl_log("I'm unemployed or lost my job block and have traded. Can I get a job?") @@ -1135,68 +1136,85 @@ local function validate_jobsite(self) end local function do_work (self) - --debug_trades(self) - if self.child then - mcl_log("A child so don't send to work") + + if not self or self.child then + mcl_log("No self, or a child so don't work") return end + --mcl_log("Time for work") + local jobsite_node = retrieve_my_jobsite (self) - -- Don't try if looking_for_work, or gowp possibly - if validate_jobsite(self) then - --mcl_log("My jobsite is valid. Do i need to travel?") - - local jobsite2 = retrieve_my_jobsite (self) + if jobsite_node then local jobsite = self._jobsite - if self and jobsite2 and self._jobsite then - local distance_to_jobsite = vector.distance(self.object:get_pos(),self._jobsite) - --mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite) + local distance_to_jobsite = vector.distance(self.object:get_pos(), jobsite) + --mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite) - if distance_to_jobsite < 2 then - if self.state ~= PATHFINDING and self.order ~= WORK then - mcl_log("Setting order to work.") - self.order = WORK - unlock_trades(self) - else - --mcl_log("Still pathfinding.") - end + if distance_to_jobsite < 2 then + if self.state ~= PATHFINDING and self.order ~= WORK then + mcl_log("Setting order to work.") + self.order = WORK + unlock_trades(self) else - mcl_log("Not at job block. Need to commute.") - if self.order == WORK then - self.order = nil - return - end - self:gopath(jobsite, function(self,jobsite) - if not self then - --mcl_log("missing self. not good") - return false - end - if not self._jobsite then - --mcl_log("Jobsite not valid") - return false - end - if vector.distance(self.object:get_pos(),self._jobsite) < 2 then - --mcl_log("Made it to work ok callback!") - return true - else - --mcl_log("Need to walk to work. Not sure we can get here.") - end - end) + --mcl_log("Still pathfinding.") end + else + mcl_log("Not at job block. Need to commute.") + if self.order == WORK then + self.order = nil + return + end + self:gopath(jobsite, function(self, jobsite) + if not self then + --mcl_log("missing self. not good") + return false + end + if not self._jobsite then + --mcl_log("Jobsite not valid") + return false + end + if vector.distance(self.object:get_pos(),self._jobsite) < 2 then + --mcl_log("Made it to work ok callback!") + return true + else + --mcl_log("Need to walk to work. Not sure we can get here.") + end + end) end - elseif self._profession == "unemployed" or has_traded(self) then - get_a_job(self) end + +end + +local below_vec = vector.new(0, -1, 0) + +local function get_ground_below_floating_object (float_pos) + local pos = float_pos + repeat + mcl_log("Current pos: " .. minetest.pos_to_string(pos)) + pos = vector.add(pos, below_vec) + local node = minetest.get_node(pos) + mcl_log("First non air materials: ".. tostring(node.name)) + until node.name ~= "air" + + -- If pos is 1 below float_pos, then just return float_pos as there is no air below it + if pos.y == float_pos.y - 1 then + --mcl_log("pos is only 1 lower than float pos so no air below") + return float_pos + else + --mcl_log("pos is more than 1 lower than float pos so air is below") + return pos + end + + return pos end local function go_to_town_bell(self) - if self.order == GATHERING then - mcl_log("Already gathering") - return - else - mcl_log("Current order" .. self.order) - end + if self.order == GATHERING then return + else mcl_log("Current order" .. self.order) end + + if not self:ready_to_path() then return end + mcl_log("Go to town bell") local looking_for_type={} @@ -1208,8 +1226,9 @@ local function go_to_town_bell(self) --Ideally should check for closest available. It'll make pathing easier. for _,n in pairs(nn) do mcl_log("Found bell") + local target_point = get_ground_below_floating_object(n) - local gp = self:gopath(n,function(self) + local gp = self:gopath(target_point,function(self) if self then self.order = GATHERING mcl_log("Callback has a self") @@ -1277,22 +1296,45 @@ local function validate_bed(self) end local function do_activity (self) - -- Maybe just check we're pathfinding first? + if self.following then mcl_log("Following, so do not do activity.") return end + if self.state == PATHFINDING then + mcl_log("Pathfinding, so do not do activity.") + return + end - if not validate_bed(self) and self.state ~= PATHFINDING then + local jobsite_valid = false + + if not mcl_beds.is_night() then if self.order == SLEEP then self.order = nil end - mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos())) - take_bed (self) + + if not validate_jobsite(self) then + --debug_trades(self) + if self._profession == "unemployed" or has_traded(self) then + get_a_job(self) + return + end + else + jobsite_valid = true + --mcl_log("My jobsite is valid. Do i need to travel?") + end + else + if self.order == WORK then self.order = nil end + + if not validate_bed(self) then + if self.order == SLEEP then self.order = nil end + mcl_log("Villager at this location has no bed: " .. minetest.pos_to_string(self.object:get_pos())) + take_bed (self) + end end -- Only check in day or during thunderstorm but wandered_too_far code won't work local wandered_too_far = false if check_bed (self) then - wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 ) + wandered_too_far = vector.distance(self.object:get_pos(),self._bed) > 50 end if wandered_too_far then @@ -1300,7 +1342,7 @@ local function do_activity (self) go_home(self, false) elseif get_activity() == SLEEP then go_home(self, true) - elseif get_activity() == WORK then + elseif get_activity() == WORK and jobsite_valid then do_work(self) elseif get_activity() == GATHERING then go_to_town_bell(self) @@ -1309,13 +1351,6 @@ local function do_activity (self) self.order = nil end - -- Daytime is work and play time - if not mcl_beds.is_night() then - if self.order == SLEEP then self.order = nil end - else - if self.order == WORK then self.order = nil end - end - end local function update_max_tradenum(self) @@ -1895,8 +1930,6 @@ end) --[=======[ MOB REGISTRATION AND SPAWNING ]=======] -local pick_up = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" } - mcl_mobs.register_mob("mobs_mc:villager", { description = S("Villager"), type = "npc", @@ -1941,7 +1974,7 @@ mcl_mobs.register_mob("mobs_mc:villager", { head_shake_start = 131, head_shake_end = 141, head_shake_loop = false, head_nod_start = 121, head_nod_end = 131, head_nod_loop = false, }, - follow = pick_up, + follow = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" }, nofollow = true, view_range = 16, fear_height = 4, @@ -1951,7 +1984,7 @@ mcl_mobs.register_mob("mobs_mc:villager", { _id = nil, _profession = "unemployed", look_at_player = true, - pick_up = pick_up, + pick_up = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" }, can_open_doors = true, on_pick_up = function(self,itementity) local clicker @@ -1968,6 +2001,7 @@ mcl_mobs.register_mob("mobs_mc:villager", { return it end, on_rightclick = function(self, clicker) + --minetest.log("In villager right click") if self.child or self._profession == "unemployed" or self._profession == "nitwit" then self.order = nil return diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index 9a1e30e70..8571d52a3 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -109,6 +109,7 @@ mcl_mobs.register_mob("mobs_mc:villager_zombie", { clicker:set_wielded_item(wielditem) self._curing = math.random(3 * 60, 5 * 60) self.shaking = true + self.can_despawn = false end end end, diff --git a/mods/HUD/awards/api.lua b/mods/HUD/awards/api.lua index 2bbea3c9b..6333272bd 100644 --- a/mods/HUD/awards/api.lua +++ b/mods/HUD/awards/api.lua @@ -305,7 +305,7 @@ function awards.unlock(name, award) local one = player:hud_add({ hud_elem_type = "image", name = "award_bg", - scale = {x = 1, y = 1}, + scale = {x = 1.25, y = 1}, text = background, position = {x = 0.5, y = 0}, offset = {x = 0, y = 138}, @@ -329,7 +329,7 @@ function awards.unlock(name, award) scale = {x = 100, y = 20}, text = hud_announce, position = {x = 0.5, y = 0}, - offset = {x = 0, y = 40}, + offset = {x = 30, y = 40}, alignment = {x = 0, y = -1}, z_index = 102, }) @@ -340,7 +340,7 @@ function awards.unlock(name, award) scale = {x = 100, y = 20}, text = title, position = {x = 0.5, y = 0}, - offset = {x = 30, y = 100}, + offset = {x = 35, y = 100}, alignment = {x = 0, y = -1}, z_index = 102, }) @@ -355,7 +355,7 @@ function awards.unlock(name, award) number = 2, text = icon, position = {x = 0.5, y = 0}, - offset = {x = -110, y = 62}, + offset = {x = -138, y = 62}, alignment = {x = 0, y = 0}, direction = 0, z_index = 102, diff --git a/mods/HUD/mcl_achievements/init.lua b/mods/HUD/mcl_achievements/init.lua index ced758948..20c411bb9 100644 --- a/mods/HUD/mcl_achievements/init.lua +++ b/mods/HUD/mcl_achievements/init.lua @@ -337,7 +337,7 @@ awards.register_achievement("mcl:fishyBusiness", { -- Triggered in mcl_compass awards.register_achievement("mcl:countryLode", { - title = S("Country Lode,\nTake Me Home"), + title = S("Country Lode, Take Me Home"), description = S("Use a compass on a Lodestone."), icon = "lodestone_side4.png", type = "Advancement", diff --git a/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr b/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr index 731d43490..d9f7e477d 100644 --- a/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr +++ b/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr @@ -67,7 +67,7 @@ Withering Heights=Les Witherables Summon the wither from the dead.=Invoquez le Wither d'entre les morts. Fishy Business=Merci pour le poisson Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=Attrapez un poisson. \nAstuce : attrapez un poisson, saumon, poisson-clown, ou poisson-globe. -Country Lode,@nTake Me Home=Petit Poucet +Country Lode, Take Me Home=Petit Poucet Use a compass on a Lodestone.=utiliser une boussole sur une magnétite. Serious Dedication=Sérieux dévouement Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=Utilisez un lingot de netherite pour améliorez une houe, puis réévaluez complètement vos choix de vie. diff --git a/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr b/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr index 592833cee..2e67d019e 100644 --- a/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr +++ b/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr @@ -69,7 +69,7 @@ The Cutest Predator=いちばんカワイイ捕食者 Catch an Axolotl with a bucket!=バケツでウーパールーパーを捕まえよう! Fishy Business=フィッシー・ビジネス Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=魚を獲ろう。@nヒント:タラ、サケ、クマノミ、フグ等を釣ります。 -Country Lode,@nTake Me Home=この道ずっとゆけば@n鉱脈につづいてる +Country Lode, Take Me Home=この道ずっとゆけば 鉱脈につづいてる Use a compass on a Lodestone.=ロードストーンにコンパスを使おう。 Serious Dedication=真摯な取り組み Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=ネザライトインゴットでクワをアップグレードしたら、人生設計の完全な見直しを図ろう。 diff --git a/mods/HUD/mcl_achievements/locale/template.txt b/mods/HUD/mcl_achievements/locale/template.txt index f229b2152..218288ed5 100644 --- a/mods/HUD/mcl_achievements/locale/template.txt +++ b/mods/HUD/mcl_achievements/locale/template.txt @@ -69,7 +69,7 @@ The Cutest Predator= Catch an Axolotl with a bucket! Fishy Business= Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.= -Country Lode,@nTake Me Home= +Country Lode, Take Me Home= Use a compass on a Lodestone.= Serious Dedication= Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.= diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index 91e13995b..13ed23668 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -149,6 +149,11 @@ mcl_death_messages = { plain = "@1 went off with a bang", item = "@1 went off with a bang due to a firework fired from @3 by @2", -- order is intentional }, + sweet_berry = { + _translator = S, + plain = "@1 died a sweet death", + assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2", + }, -- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not. }, } diff --git a/mods/ITEMS/mcl_crimson/init.lua b/mods/ITEMS/mcl_crimson/init.lua index ba680cff5..c9d0a5496 100644 --- a/mods/ITEMS/mcl_crimson/init.lua +++ b/mods/ITEMS/mcl_crimson/init.lua @@ -76,10 +76,10 @@ minetest.register_node("mcl_crimson:warped_fungus", { walkable = false, groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1}, light_source = 1, - selection_box = { +--[[ selection_box = { type = "fixed", fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 }, - }, + },]] node_placement_prediction = "", on_rightclick = function(pos, node, pointed_thing, player, itemstack) if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then diff --git a/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png b/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png index a1d5302c7..8a6b66f9d 100644 Binary files a/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png and b/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png differ diff --git a/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png b/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png index 4ac08fad6..8a75dee07 100644 Binary files a/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png and b/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png differ diff --git a/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png b/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png index 225198756..c0dc21ed6 100644 Binary files a/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png and b/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png differ diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index 80219d298..16672b554 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -275,7 +275,7 @@ local function apply_bone_meal(pointed_thing,user) if n.name == "mcl_farming:sweet_berry_bush_3" then return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry") else - return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true) + return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 0, true) end elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then mcl_dye.add_bone_meal_particle(pos) diff --git a/mods/ITEMS/mcl_farming/beetroot.lua b/mods/ITEMS/mcl_farming/beetroot.lua index 21096042b..c562a2558 100644 --- a/mods/ITEMS/mcl_farming/beetroot.lua +++ b/mods/ITEMS/mcl_farming/beetroot.lua @@ -102,22 +102,34 @@ minetest.register_node("mcl_farming:beetroot", { 0 seeds: 42.18% 1 seed: 14.06% 2 seeds: 18.75% - 3 seeds: 25% ]] + 3 seeds: 25% + + correction: should always drop at least 1 seed. (1-4 seeds, per the minecraft wiki) + --]] max_items = 2, items = { - { items = {"mcl_farming:beetroot_item"}, rarity = 1 }, - { items = {"mcl_farming:beetroot_seeds 3"}, rarity = 4 }, - { items = {"mcl_farming:beetroot_seeds 2"}, rarity = 4 }, - { items = {"mcl_farming:beetroot_seeds 1"}, rarity = 4 }, + {items = {"mcl_farming:beetroot_item"}}, + {items = {"mcl_farming:beetroot_seeds 4"}, rarity = 6}, + {items = {"mcl_farming:beetroot_seeds 3"}, rarity = 4}, + {items = {"mcl_farming:beetroot_seeds 2"}, rarity = 3}, + {items = {"mcl_farming:beetroot_seeds"}, rarity = 1}, }, }, + + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mcl_farming:beetroot_item", "mcl_farming:beetroot_seeds"}, + min_count = 1, + max_count = 3, + cap = 5, + }, tiles = {"mcl_farming_beetroot_3.png"}, inventory_image = "mcl_farming_beetroot_3.png", wield_image = "mcl_farming_beetroot_3.png", selection_box = { type = "fixed", fixed = { - {-0.5, -0.5, -0.5, 0.5, 3/16, 0.5} + {-0.5, -0.5, -0.5, 0.5, 3 / 16, 0.5} }, }, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,beetroot=4}, @@ -161,7 +173,10 @@ minetest.register_craft({ mcl_farming:add_plant("plant_beetroot", "mcl_farming:beetroot", {"mcl_farming:beetroot_0", "mcl_farming:beetroot_1", "mcl_farming:beetroot_2"}, 68, 3) if minetest.get_modpath("doc") then - for i=1,2 do - doc.add_entry_alias("nodes", "mcl_farming:beetroot_0", "nodes", "mcl_farming:beetroot_"..i) + for i = 1, 2 do + doc.add_entry_alias("nodes", "mcl_farming:beetroot_0", "nodes", "mcl_farming:beetroot_" .. i) end end + +minetest.register_alias("beetroot_seeds", "mcl_farming:beetroot_seeds") +minetest.register_alias("beetroot", "mcl_farming:beetroot_item") diff --git a/mods/ITEMS/mcl_farming/carrots.lua b/mods/ITEMS/mcl_farming/carrots.lua index 1c3ebcdfa..b76606be2 100644 --- a/mods/ITEMS/mcl_farming/carrots.lua +++ b/mods/ITEMS/mcl_farming/carrots.lua @@ -89,14 +89,7 @@ minetest.register_craftitem("mcl_farming:carrot_item", { groups = {food = 2, eatable = 3, compostability = 65}, _mcl_saturation = 3.6, on_secondary_use = minetest.item_eat(3), - on_place = function(itemstack, placer, pointed_thing) - local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:carrot_1") - if new then - return new - else - return minetest.do_item_eat(3, nil, itemstack, placer, pointed_thing) - end - end, + on_place = mcl_farming:get_seed_or_eat_callback("mcl_farming:carrot_1", 3), }) minetest.register_craftitem("mcl_farming:carrot_item_gold", { diff --git a/mods/ITEMS/mcl_farming/potatoes.lua b/mods/ITEMS/mcl_farming/potatoes.lua index 78532c0c0..50bb66a3b 100644 --- a/mods/ITEMS/mcl_farming/potatoes.lua +++ b/mods/ITEMS/mcl_farming/potatoes.lua @@ -95,14 +95,7 @@ minetest.register_craftitem("mcl_farming:potato_item", { _mcl_saturation = 0.6, stack_max = 64, on_secondary_use = minetest.item_eat(1), - on_place = function(itemstack, placer, pointed_thing) - local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:potato_1") - if new then - return new - else - return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing) - end - end, + on_place = mcl_farming:get_seed_or_eat_callback("mcl_farming:potato_1", 1), }) minetest.register_craftitem("mcl_farming:potato_item_baked", { diff --git a/mods/ITEMS/mcl_farming/shared_functions.lua b/mods/ITEMS/mcl_farming/shared_functions.lua index e2e42dd25..bbb5cdc20 100644 --- a/mods/ITEMS/mcl_farming/shared_functions.lua +++ b/mods/ITEMS/mcl_farming/shared_functions.lua @@ -469,6 +469,21 @@ function mcl_farming:stem_color(startcolor, endcolor, step, step_count) return colorstring end +--[[Get a callback that either eats the item or plants it. + +Used for on_place callbacks for craft items which are seeds that can also be consumed. +]] +function mcl_farming:get_seed_or_eat_callback(plantname, hp_change) + return function(itemstack, placer, pointed_thing) + local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname) + if new then + return new + else + return minetest.do_item_eat(hp_change, nil, itemstack, placer, pointed_thing) + end + end +end + minetest.register_lbm({ label = "Add growth for unloaded farming plants", name = "mcl_farming:growth", diff --git a/mods/ITEMS/mcl_farming/sweet_berry.lua b/mods/ITEMS/mcl_farming/sweet_berry.lua index aca5fadc2..8a91c0e79 100644 --- a/mods/ITEMS/mcl_farming/sweet_berry.lua +++ b/mods/ITEMS/mcl_farming/sweet_berry.lua @@ -9,6 +9,9 @@ for i=0, 3 do if i > 0 then groups.sweet_berry_thorny = 1 end + local drop_berries = (i >= 2) + local berries_to_drop = drop_berries and {i - 1, i} or nil + minetest.register_node(node_name, { drawtype = "plantlike", tiles = {texture}, @@ -24,7 +27,14 @@ for i=0, 3 do liquid_renewable = false, liquid_range = 0, walkable = false, - drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "", + -- Dont even create a table if no berries are dropped. + drop = not drop_berries and "" or { + max_items = 1, + items = { + { items = {"mcl_farming:sweet_berry " .. berries_to_drop[1] }, rarity = 2 }, + { items = {"mcl_farming:sweet_berry " .. berries_to_drop[2] } } + } + }, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16}, @@ -41,22 +51,20 @@ for i=0, 3 do minetest.record_protection_violation(pos, pn) return itemstack end - if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then + if 3 ~= i and mcl_dye and + clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then mcl_dye.apply_bone_meal({under=pos},clicker) - itemstack:take_item() + if not minetest.is_creative_enabled(pn) then + itemstack:take_item() + end return end - local stage - if node.name:find("_2") then - stage = 2 - elseif node.name:find("_3") then - stage = 3 - end - if stage then - for i=1,math.random(stage) do - minetest.add_item(pos,"mcl_farming:sweet_berry") + + if drop_berries then + for j=1, berries_to_drop[math.random(2)] do + minetest.add_item(pos, "mcl_farming:sweet_berry") end - minetest.swap_node(pos,{name = "mcl_farming:sweet_berry_bush_" .. stage - 1 }) + minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"}) end return itemstack end, @@ -76,8 +84,11 @@ minetest.register_craftitem("mcl_farming:sweet_berry", { minetest.record_protection_violation(pointed_thing.above, pn) return itemstack end - if pointed_thing.type == "node" and table.indexof(planton,minetest.get_node(pointed_thing.under).name) ~= -1 and minetest.get_node(pointed_thing.above).name == "air" then - minetest.set_node(pointed_thing.above,{name="mcl_farming:sweet_berry_bush_0"}) + if pointed_thing.type == "node" and + table.indexof(planton, minetest.get_node(pointed_thing.under).name) ~= -1 and + pointed_thing.above.y > pointed_thing.under.y and + minetest.get_node(pointed_thing.above).name == "air" then + minetest.set_node(pointed_thing.above, {name="mcl_farming:sweet_berry_bush_0"}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end diff --git a/mods/ITEMS/mcl_hamburger/init.lua b/mods/ITEMS/mcl_hamburger/init.lua index 7d4707bdd..7fbf41d31 100644 --- a/mods/ITEMS/mcl_hamburger/init.lua +++ b/mods/ITEMS/mcl_hamburger/init.lua @@ -22,6 +22,8 @@ local DEBUG = false local enable_burger = minetest.settings:get_bool("mcl_enable_hamburger",true) local use_alt = minetest.settings:get_bool("mcl_hamburger_alt_texture",false) +local HAMBURGER_NAME = "mcl_hamburger:hamburger" + mcl_hamburger = {} if DEBUG then @@ -32,12 +34,12 @@ end function mcl_hamburger.register_burger_craft(cooked_meat) minetest.register_craft({ type = "fuel", - recipe = "mcl_hamburger:hamburger", + recipe = HAMBURGER_NAME, burntime = 2, }) minetest.register_craft({ - output = "mcl_hamburger:hamburger", + output = HAMBURGER_NAME, recipe = { { "mcl_farming:bread"}, { cooked_meat }, -- "mcl_mobitems:cooked_beef" for a reg hamburger. Grind up clowns for a Big Mac. @@ -45,7 +47,7 @@ function mcl_hamburger.register_burger_craft(cooked_meat) }, }) minetest.register_craft({ - output = "mcl_hamburger:hamburger", + output = HAMBURGER_NAME, recipe = { -- "mcl_mobitems:cooked_beef" for a reg hamburger. Grind up clowns for a Big Mac. { "mcl_farming:bread", cooked_meat, "mcl_farming:bread"}, @@ -72,23 +74,23 @@ if not enable_burger then end if use_alt == false then - minetest.register_craftitem("mcl_hamburger:hamburger", hamburger_def) + minetest.register_craftitem(HAMBURGER_NAME, hamburger_def) else local hamburger_alt = table.copy(hamburger_def) hamburger_alt.inventory_image = "mcl_hamburger_alt.png" hamburger_alt.wield_image = "mcl_hamburger_alt.png" - minetest.register_craftitem("mcl_hamburger:hamburger", hamburger_alt) + minetest.register_craftitem(HAMBURGER_NAME, hamburger_alt) end local function register_achievements() - awards.register_achievement("mcl_hamburger:hamburger", { + awards.register_achievement(HAMBURGER_NAME, { title = S("Burger Time!"), description = S("Craft a Hamburger."), icon = "mcl_hamburger_alt.png", trigger = { type = "craft", - item = "mcl_hamburger:hamburger", + item = HAMBURGER_NAME, target = 1 }, type = "Advancement", @@ -101,19 +103,47 @@ local function register_doc_entry() -- register Doc entry if minetest.get_modpath("doc") then - doc.add_entry_alias("craftitems", "mcl_hamburger:hamburger", "craftitems", "mcl_hamburger:hamburger") + doc.add_entry_alias("craftitems", HAMBURGER_NAME, "craftitems", HAMBURGER_NAME) end end if enable_burger then -- make the villagers follow the item - minetest.registered_entities["mobs_mc:villager"].nofollow = false - -- add it to the follow items. - table.insert(minetest.registered_entities["mobs_mc:villager"].follow,"mcl_hamburger:hamburger") - -- register the item and crafting recipe. + local villager = minetest.registered_entities["mobs_mc:villager"] + + table.insert(villager.follow, HAMBURGER_NAME) + + local original_rightclick = villager.on_rightclick + + local new_on_rightclick = function(self, clicker) + --minetest.log("In wrapper function") + + local item = clicker:get_wielded_item() + if item:get_name() == HAMBURGER_NAME then + if self.nofollow == true then + --minetest.log("Turn off nofollow") + self.nofollow = false + elseif self.nofollow == false then + --minetest.log("Turn on nofollow") + self.nofollow = true + end + else + --minetest.log("Not holding burger") + if self.nofollow == false then + --minetest.log("Turn on nofollow") + self.nofollow = true + end + original_rightclick(self, clicker) + end + --minetest.log("Finishing wrapper") + end + + villager.on_rightclick = new_on_rightclick + mcl_hamburger.register_burger_craft("mcl_mobitems:cooked_beef") - -- add in the super cool achievement(s)! + minetest.register_alias("hamburger", HAMBURGER_NAME) + register_achievements() register_doc_entry() end diff --git a/mods/ITEMS/mcl_lectern/License.txt b/mods/ITEMS/mcl_lectern/License.txt new file mode 100644 index 000000000..36caec951 --- /dev/null +++ b/mods/ITEMS/mcl_lectern/License.txt @@ -0,0 +1,226 @@ + +GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright © 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. +Preamble + +The GNU General Public License is a free, copyleft license for software and other kinds of works. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. 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If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . diff --git a/mods/ITEMS/mcl_lectern/README.txt b/mods/ITEMS/mcl_lectern/README.txt new file mode 100644 index 000000000..8afe7108e --- /dev/null +++ b/mods/ITEMS/mcl_lectern/README.txt @@ -0,0 +1,15 @@ + +--- +# Mineclone2-Lectern +--- +A ground up creation of a lectern to be used in MineClone 2. Requires Minetest and Mineclone2. +--- + +Created by Michieal (FaerRaven) @ DateTime: 01/07/2023 (07JAN2023) + +* Made for MineClone 2 by Michieal. +* Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the + lectern model was created by Michieal. +* Creation date: 01/07/2023 (07JAN2023) +* License for Code: GPL3 +* License for Media: CC-BY-SA 4 diff --git a/mods/ITEMS/mcl_lectern/init.lua b/mods/ITEMS/mcl_lectern/init.lua new file mode 100644 index 000000000..94f86c830 --- /dev/null +++ b/mods/ITEMS/mcl_lectern/init.lua @@ -0,0 +1,131 @@ +-- Made for MineClone 2 by Michieal. +-- Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the +-- lectern model was created by Michieal. +-- Creation date: 01/07/2023 (07JAN2023) +-- License for Code: GPL3 +-- License for Media: CC-BY-SA 4 +-- Copyright (C) 2023, Michieal. See: License.txt. + +-- LOCALS +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local node_sound = mcl_sounds.node_sound_wood_defaults() +local pi = 3.1415926 + +local lectern_def = { + description = S("Lectern"), + _tt_help = S("Lecterns not only look good, but are job site blocks for Librarians."), + _doc_items_longdesc = S("Lecterns not only look good, but are job site blocks for Librarians."), + _doc_items_usagehelp = S("Place the Lectern on a solid node for best results. May attract villagers, so it's best to place outside of where you call 'home'."), + sounds = node_sound, + paramtype = "light", + use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, + paramtype2 = "facedir", + drawtype = "mesh", + -- visual_scale = 1.0, -- Default is 1.0. + mesh = "mcl_lectern_lectern.obj", + tiles = {"mcl_lectern_lectern.png", }, + groups = {handy = 1, axey = 1, flammable = 2, fire_encouragement = 5, fire_flammability = 5, solid = 1}, + drops = "mcl_lectern:lectern", + sunlight_propagates = true, + walkable = true, + is_ground_content = false, + node_placement_prediction = "", + _mcl_blast_resistance = 3, + _mcl_hardness = 2, + selection_box = { + type = "fixed", + fixed = { + -- L, T, Ba, R, Bo, F. + {-0.32, 0.46, -0.32, 0.32, 0.175, 0.32}, + {-0.18, 0.175, -0.055, 0.18, -0.37, 0.21}, + {-0.32, -0.37, -0.32, 0.32, -0.5, 0.32}, + } + }, + collision_box = { + type = "fixed", + fixed = { + -- L, T, Ba, R, Bo, F. + {-0.32, 0.46, -0.32, 0.32, 0.175, 0.32}, + {-0.18, 0.175, -0.055, 0.18, -0.37, 0.21}, + {-0.32, -0.37, -0.32, 0.32, -0.5, 0.32}, + } + }, + + on_place = function(itemstack, placer, pointed_thing) + local above = pointed_thing.above + local under = pointed_thing.under + + local pos = under + local pname = placer:get_player_name() + if minetest.is_protected(pos, pname) then + minetest.record_protection_violation(pos, pname) + return + end + + -- Use pointed node's on_rightclick function first, if present + local node = minetest.get_node(pointed_thing.under) + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + local dir = vector.subtract(under, above) + local wdir = minetest.dir_to_wallmounted(dir) + local fdir = minetest.dir_to_facedir(dir) + if wdir == 0 then + return itemstack + -- IE., no Hanging Lecterns for you! + end + if wdir == 1 then + -- (only make standing nodes...) + -- Determine the rotation based on player's yaw + local yaw = pi * 2 - placer:get_look_horizontal() + + -- Convert to 16 dir. + local rotation_level = math.round((yaw / (pi * 2)) * 16) + + -- put the rotation level within bounds. + if rotation_level > 15 then + rotation_level = 0 + elseif rotation_level < 0 then + rotation_level = 15 + end + + fdir = math.floor(rotation_level / 4) -- collapse that to 4 dir. + local lectern_node = ItemStack(itemstack) + -- Place the node! + local _, success = minetest.item_place_node(lectern_node, placer, pointed_thing, fdir) + if not success then + return itemstack + end + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item() + end + end + return itemstack + end, +} + +minetest.register_node("mcl_lectern:lectern", lectern_def) +mcl_wip.register_wip_item("mcl_lectern:lectern") + +-- April Fools setup +local date = os.date("*t") +if (date.month == 4 and date.day == 1) then + minetest.override_item("mcl_lectern:lectern", {waving = 2}) +else + minetest.override_item("mcl_lectern:lectern", {waving = 0}) +end + +minetest.register_craft({ + output = "mcl_lectern:lectern", + recipe = { + {"group:slab", "group:slab", "group:slab"}, + {"", "mcl_books:bookshelf", ""}, + {"", "group:slab", ""}, + } +}) + +-- Base Aliases. +minetest.register_alias("lectern", "mcl_lectern:lectern") diff --git a/mods/ITEMS/mcl_lectern/mod.conf b/mods/ITEMS/mcl_lectern/mod.conf new file mode 100644 index 000000000..93cc24041 --- /dev/null +++ b/mods/ITEMS/mcl_lectern/mod.conf @@ -0,0 +1,3 @@ +name = mcl_lectern +depends = mcl_core, mcl_sounds, mcl_tools +author = Michieal \ No newline at end of file diff --git a/mods/ITEMS/mcl_lectern/models/mcl_lectern_lectern.obj b/mods/ITEMS/mcl_lectern/models/mcl_lectern_lectern.obj new file mode 100644 index 000000000..94e1db8e1 --- /dev/null +++ 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48/116/16 44/104/16 diff --git a/mods/ITEMS/mcl_lectern/textures/mcl_lectern_lectern.png b/mods/ITEMS/mcl_lectern/textures/mcl_lectern_lectern.png new file mode 100644 index 000000000..236c414f8 Binary files /dev/null and b/mods/ITEMS/mcl_lectern/textures/mcl_lectern_lectern.png differ diff --git a/mods/PLAYER/mcl_music/init.lua b/mods/PLAYER/mcl_music/init.lua new file mode 100644 index 000000000..05215059c --- /dev/null +++ b/mods/PLAYER/mcl_music/init.lua @@ -0,0 +1,113 @@ +local modname = minetest.get_current_modname() +local modpath = minetest.get_modpath(modname) + +local pianowtune = "diminixed-pianowtune01" +local end_tune = "diminixed-ambientwip" +local nether_tune = "horizonchris96-traitor" + +local dimension_to_base_track = { + ["overworld"] = pianowtune, + ["nether"] = nether_tune, + ["end"] = end_tune, +} + +local listeners = {} + +local weather_state + +local function stop_music_for_listener_name(listener_name) + if not listener_name then return end + local listener = listeners[listener_name] + if not listener then return end + local handle = listener.handle + if not handle then return end + minetest.sound_stop(handle) + listeners[listener_name].handle = nil +end + +local function stop() + for _, player in pairs(minetest.get_connected_players()) do + local player_name = player:get_player_name() + stop_music_for_listener_name(player_name) + end +end + +local function play() + local new_weather_state = mcl_weather.get_weather() + local was_good_weather = weather_state == "none" or weather_state == "clear" + weather_state = new_weather_state + local is_good_weather = weather_state == "none" or weather_state == "clear" + local is_weather_changed = weather_state ~= new_weather_state + local time = minetest.get_timeofday() + if time < 0.25 or time >= 0.75 then + stop() + minetest.after(10, play) + return + end + local day_count = minetest.get_day_count() + for _, player in pairs(minetest.get_connected_players()) do + local player_name = player:get_player_name() + local hp = player:get_hp() + local pos = player:get_pos() + local dimension = mcl_worlds.pos_to_dimension(pos) + + local listener = listeners[player_name] + local old_hp = listener and listener.hp + local old_dimension = listener and listener.dimension + + local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false + local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false + local handle = listener and listener.handle + + local track = dimension_to_base_track[dimension] + + if is_hp_changed + or is_dimension_changed + or (dimension == "overworld" and (is_weather_changed or not is_good_weather)) + or not track + then + stop_music_for_listener_name(player_name) + if not listeners[player_name] then + listeners[player_name] = {} + end + listeners[player_name].hp = hp + listeners[player_name].dimension = dimension + elseif not handle and (not listener or (listener.day_count ~= day_count)) then + local spec = { + name = track, + gain = 0.3, + pitch = 1.0, + } + local parameters = { + to_player = player_name, + gain = 1.0, + fade = 0.0, + pitch = 1.0, + } + handle = minetest.sound_play(spec, parameters, false) + listeners[player_name] = { + spec = spec, + parameters = parameters, + handle = handle, + hp = hp, + dimension = dimension, + day_count = day_count, + } + end + end + + minetest.after(7, play) +end + +minetest.after(15, play) + +minetest.register_on_joinplayer(function(player, last_login) + local player_name = player:get_player_name() + stop_music_for_listener_name(player_name) +end) + +minetest.register_on_respawnplayer(function(player) + local player_name = player:get_player_name() + stop_music_for_listener_name(player_name) +end) + diff --git a/mods/PLAYER/mcl_music/mod.conf b/mods/PLAYER/mcl_music/mod.conf new file mode 100644 index 000000000..74493b42d --- /dev/null +++ b/mods/PLAYER/mcl_music/mod.conf @@ -0,0 +1,4 @@ +name = mcl_music +author = diminixed, horizonchris96, kay27 +description = Mod check some conditions and plays music +depends = mcl_player, mcl_weather, mcl_worlds diff --git a/mods/PLAYER/mcl_music/sounds/diminixed-ambientwip.ogg b/mods/PLAYER/mcl_music/sounds/diminixed-ambientwip.ogg new file mode 100644 index 000000000..c02e8540a Binary files /dev/null and b/mods/PLAYER/mcl_music/sounds/diminixed-ambientwip.ogg differ diff --git a/mods/PLAYER/mcl_music/sounds/diminixed-pianowtune01.ogg b/mods/PLAYER/mcl_music/sounds/diminixed-pianowtune01.ogg new file mode 100644 index 000000000..38df66cb6 Binary files /dev/null and b/mods/PLAYER/mcl_music/sounds/diminixed-pianowtune01.ogg differ diff --git a/mods/PLAYER/mcl_music/sounds/horizonchris96-traitor.ogg b/mods/PLAYER/mcl_music/sounds/horizonchris96-traitor.ogg new file mode 100644 index 000000000..d21386712 Binary files /dev/null and b/mods/PLAYER/mcl_music/sounds/horizonchris96-traitor.ogg differ