Merge pull request 'Add donkey and mule inv' (#2691) from donkey_chest into master

Reviewed-on: MineClone2/MineClone2#2691
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
This commit is contained in:
cora 2022-10-06 19:44:35 +00:00
commit 5b3b686452
4 changed files with 86 additions and 19 deletions

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@ -5,7 +5,9 @@ Inventories for your entities. It's simple. Depend on mcl_entity_invs and regist
* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
*If disable_on_righclick is true other mods can handle when to show the inventory themselves
* The inventory size can be set dynamically by initializing it with an explicit nil
* mcl_entity_invs.show_inv_form(entity,clicker,"Title shown in formspec")
* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
* formspec_text is an additional text that is put after the title
It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.

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@ -46,11 +46,12 @@ local function save_inv(ent)
end
end
function mcl_entity_invs.show_inv_form(ent,player,show_name)
function mcl_entity_invs.show_inv_form(ent,player,text)
if not ent._inv_id then return end
if not open_invs[ent] then
open_invs[ent] = 0
end
text = text or ""
ent._inv = load_inv(ent,ent._inv_size)
open_invs[ent] = open_invs[ent] + 1
local playername = player:get_player_name()
@ -59,7 +60,7 @@ function mcl_entity_invs.show_inv_form(ent,player,show_name)
local spacing = (9 - cols) / 2
local formspec = "size[9,8.75]"
.. "label[0,0;" .. minetest.formspec_escape(
minetest.colorize("#313131", show_name)) .. "]"
minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
.. "label[0,4.0;" .. minetest.formspec_escape(
@ -80,6 +81,7 @@ local function drop_inv(ent)
local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
minetest.add_item(p,it)
end
ent._items = nil
end
local function on_remove(self,killer,oldf)
@ -103,6 +105,7 @@ end)
function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick)
assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
minetest.registered_entities[entity_name]._inv_size = size
minetest.registered_entities[entity_name]._inv_title = show_name
local old_oa = minetest.registered_entities[entity_name].on_activate
minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)

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@ -34,6 +34,30 @@ local horse_extra_texture = function(horse)
return textures
end
local function get_drops(self)
self.drops = {}
table.insert(self.drops,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",
})
if self._saddle then
table.insert(self.drops,{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,})
end
if self._chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end
-- Helper functions to determine equipment rules
local can_equip_horse_armor = function(entity_id)
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
@ -237,6 +261,27 @@ local horse = {
local iname = item:get_name()
local heal = 0
if self._inv_id then
if not self._chest and item:get_name() == "mcl_chests:chest" then
item:take_item()
clicker:set_wielded_item(item)
self._chest = true
-- Update texture
if not self._naked_texture then
-- Base horse texture without chest or saddle
self._naked_texture = self.base_texture[2]
end
local tex = horse_extra_texture(self)
self.base_texture = tex
self.object:set_properties({textures = self.base_texture})
get_drops(self)
return
elseif self._chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker)
return
end
end
-- Taming
self.temper = self.temper or (math.random(1,100))
@ -340,6 +385,7 @@ local horse = {
self.base_texture = tex
self.object:set_properties({textures = self.base_texture})
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
get_drops(self)
-- Put on horse armor if tamed
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
@ -518,8 +564,9 @@ donkey.collisionbox = {
donkey.jump = true
donkey.jump_height = 3.75 -- can clear 1 block height
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
mcl_entity_invs.register_inv("mobs_mc:donkey","Donkey",15,true)
-- Mule
local m = 0.94
local mule = table.copy(donkey)
@ -537,6 +584,7 @@ mule.collisionbox = {
horse.collisionbox[6] * m,
}
mcl_mobs:register_mob("mobs_mc:mule", mule)
mcl_entity_invs.register_inv("mobs_mc:mule","Mule",15,true)
--===========================
--Spawn Function

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@ -24,6 +24,29 @@ local carpets = {
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
}
local function get_drops(self)
self.drops = {}
table.insert(self.drops,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",
})
if self.carpet then
table.insert(self.drops,{name = self.carpet,
chance = 1,
min = 1,
max = 1,})
end
if self._has_chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end
mcl_mobs:register_mob("mobs_mc:llama", {
description = S("Llama"),
type = "animal",
@ -135,17 +158,17 @@ mcl_mobs:register_mob("mobs_mc:llama", {
self.object:set_properties({
textures = self.base_texture,
})
table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1})
get_drops(self)
return
elseif self._has_chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
return
else
-- Feed with anything else
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
end
if mcl_mobs:protect(self, clicker) then return end
if self._has_chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker,"Llama - Strength "..math.floor(self._inv_size / 3))
return
end
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
@ -164,16 +187,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
get_drops(self)
return
end
end