Fix projectile tails clipping through sprite

This commit is contained in:
jordan4ibanez 2021-04-23 14:43:00 -04:00
parent 16cc7e37d2
commit 58bee2a2dd
1 changed files with 4 additions and 3 deletions

View File

@ -45,6 +45,7 @@ local math_floor = math.floor
-- localize vector functions
local vector_new = vector.new
local vector_add = vector.add
local vector_length = vector.length
local vector_direction = vector.direction
local vector_normalize = vector.normalize
@ -479,9 +480,7 @@ function mobs:register_arrow(name, def)
if self.timer > 150
or not mobs.within_limits(pos, 0) then
mcl_burning.extinguish(self.object)
print("removing 1")
self.object:remove();
return
end
@ -490,8 +489,10 @@ function mobs:register_arrow(name, def)
and def.tail == 1
and def.tail_texture then
--do this to prevent clipping through main entity sprite
local new_pos = vector_add(pos, vector_multiply(vector_normalize(vel), -1))
minetest.add_particle({
pos = pos,
pos = new_pos,
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = def.expire or 0.25,