diff --git a/mods/ENTITIES/mcl_mobs/api/api.lua b/mods/ENTITIES/mcl_mobs/api/api.lua index 98bb443c5..307a18090 100644 --- a/mods/ENTITIES/mcl_mobs/api/api.lua +++ b/mods/ENTITIES/mcl_mobs/api/api.lua @@ -529,9 +529,12 @@ function mobs:register_arrow(name, def) if self.hit_player and player:is_player() then - mobs.arrow_hit(self, player) + if self.hit_player then + self.hit_player(self, player) + else + mobs.arrow_hit(self, player) + end - print("wow everything is fucked") self.object:remove(); return end diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 8a800b788..5bcab0522 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -13,13 +13,15 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:ghast", { type = "monster", spawn_class = "hostile", - pathfinding = 1, group_attack = true, + hostile = true, hp_min = 10, hp_max = 10, xp_min = 5, xp_max = 5, - collisionbox = {-2, 5, -2, 2, 9, 2}, + reach = 60, + eye_height = 3, + collisionbox = {-2, 0, -2, 2, 4, 2}, visual = "mesh", mesh = "mobs_mc_ghast.b3d", textures = { @@ -35,8 +37,10 @@ mobs:register_mob("mobs_mc:ghast", { -- TODO: damage -- TODO: better death }, + walk_velocity = 1.6, run_velocity = 3.2, + drops = { {name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"}, {name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true}, @@ -47,22 +51,21 @@ mobs:register_mob("mobs_mc:ghast", { walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, + fall_damage = 0, view_range = 100, attack_type = "projectile", arrow = "mobs_mc:fireball", - shoot_interval = 3.5, - shoot_offset = -5, - dogshoot_switch = 1, - dogshoot_count_max =1, - passive = false, - jump = true, - jump_height = 4, floats=1, fly = true, makes_footstep_sound = false, - instant_death = true, fire_resistant = true, + shoot_arrow = function(self, pos, dir) + -- 2-4 damage per arrow + local dmg = math.random(2,4) + mcl_bows.shoot_arrow("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg) + end, + --[[ do_custom = function(self) if self.firing == true then self.base_texture = {"mobs_mc_ghast_firing.png"} @@ -72,6 +75,7 @@ mobs:register_mob("mobs_mc:ghast", { self.object:set_properties({textures=self.base_texture}) end end, + ]]-- }) @@ -102,11 +106,14 @@ mobs:register_arrow("mobs_mc:fireball", { if rawget(_G, "armor") and armor.last_damage_types then armor.last_damage_types[player:get_player_name()] = "fireball" end + --[[ player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, }, nil) - mobs:boom(self, self.object:get_pos(), 1, true) + ]]-- + --mobs:boom(self, self.object:get_pos(), 1, true) + mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) end, hit_mob = function(self, mob) @@ -114,11 +121,13 @@ mobs:register_arrow("mobs_mc:fireball", { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, }, nil) - mobs:boom(self, self.object:get_pos(), 1, true) + --mobs:boom(self, self.object:get_pos(), 1, true) + mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) end, hit_node = function(self, pos, node) - mobs:boom(self, pos, 1, true) + --mobs:boom(self, pos, 1, true) + mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) end })