Add debug daytime sky and fog colours, remove biome specific dawn/dusk and night colours

This commit is contained in:
FossFanatic 2022-12-21 12:21:23 +00:00
parent 1257ff25d3
commit 49e420e1e8
1 changed files with 41 additions and 33 deletions

View File

@ -1,34 +1,35 @@
local mods_loaded = false
local NIGHT_VISION_RATIO = 0.45
local mg_name = minetest.get_mapgen_setting("mg_name")
local water_color = "#0b4880"
function mcl_weather.set_sky_box_clear(player,sky,fog)
local sc = {
day_sky = "#92B9FF",
day_horizon = "#C0D8FF",
dawn_sky = "#B4BAFA",
dawn_horizon = "#BAC1F0",
night_sky = "#006AFF",
night_horizon = "#4090FF",
}
if sky then
sc.day_sky = sky
sc.dawn_sky = sky
sc.night_sky = sky
end
if fog then
sc.day_horizon = fog
sc.dawn_horizon = fog
sc.night_horizon = fog
end
function mcl_weather.set_sky_box_clear(player)
local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
player:set_sky({
type = "regular",
sky_color = sc,
sky_color = {
day_sky = "#92B9FF",
day_horizon = "#B4D0FF",
dawn_sky = "#B4BAFA",
dawn_horizon = "#BAC1F0",
night_sky = "#000000",
night_horizon = "#4A6790",
},
clouds = true,
})
end
function mcl_weather.set_sky_color(player, def)
local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
player:set_sky({
type = def.type,
sky_color = def.sky_color,
clouds = def.clouds,
})
end
mcl_weather.skycolor = {
-- Should be activated before do any effect.
active = true,
@ -109,18 +110,23 @@ mcl_weather.skycolor = {
local pos = player:get_pos()
local dim = mcl_worlds.pos_to_dimension(pos)
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then
player:set_sky({ type = "regular",
sky_color = {
day_sky = water_color,
day_horizon = water_color,
dawn_sky = water_color,
dawn_horizon = water_color,
night_sky = water_color,
night_horizon = water_color,
},
clouds = true,
})
end
if dim == "overworld" then
local biomesky
local biomefog
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
biomesky = minetest.registered_biomes[biome]._mcl_skycolor
biomefog = minetest.registered_biomes[biome]._mcl_fogcolor
end
if (mcl_weather.state == "none") then
-- Clear weather
mcl_weather.set_sky_box_clear(player,biomesky,biomefog)
mcl_weather.set_sky_box_clear(player)
player:set_sun({visible = true, sunrise_visible = true})
player:set_moon({visible = true})
player:set_stars({visible = true})
@ -129,7 +135,8 @@ mcl_weather.skycolor = {
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
player:set_sky({ type = "regular",
mcl_weather.set_sky_color(player, {
type = "regular",
sky_color = {
day_sky = day_color,
day_horizon = day_color,
@ -148,7 +155,8 @@ mcl_weather.skycolor = {
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
player:set_sky({ type = "regular",
mcl_weather.set_sky_color(player, {
type = "regular",
sky_color = {
day_sky = day_color,
day_horizon = day_color,
@ -199,7 +207,7 @@ mcl_weather.skycolor = {
}
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
player:set_sky({
mcl_weather.set_sky_color(player, {
type = "regular",
sky_color = {
day_sky = "#300808",