diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 6efca4856..4075b9372 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -228,10 +228,10 @@ end local elytra_vars = { slowdown_mult = 0.05, -- amount of vel to take per sec - fall_speed = 1, -- amount of vel to fall down per sec - speedup_mult = 3, -- amount of speed to add based on look dir + fall_speed = 0.3, -- amount of vel to fall down per sec + speedup_mult = 2, -- amount of speed to add based on look dir max_speed = 30, -- max amount to multiply against look direction when flying - pitch_penalty = 0.8, -- if pitching up, slow down at this rate as a multiplier + pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier rocket_speed = 5, } @@ -289,12 +289,14 @@ minetest.register_globalstep(function(dtime) local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active mcl_playerplus.is_pressing_jump[name] = control.jump if is_just_jumped and not elytra.active then - elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2) - end - -- don't let player get too fast by spamming jump - local block_below = minetest.get_node(vector.offset(player:get_pos(), 0, -0.7, 0)).name - if minetest.registered_nodes[block_below].walkable then - elytra.speed = clamp(elytra.speed, -1, 5) + elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 5) + -- don't let player get too fast by spamming jump + local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name + local block_below2 = minetest.get_node(vector.offset(fly_pos, 0, -1.9, 0)).name + if minetest.registered_nodes[block_below].walkable + or minetest.registered_nodes[block_below2].walkable then + elytra.speed = 1.5 + end end elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" @@ -310,7 +312,7 @@ minetest.register_globalstep(function(dtime) local direction = player:get_look_dir() local player_vel = player:get_velocity() local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel)) - local direction_mult = clamp(-(direction.y), -1, 1) + local direction_mult = clamp(-(direction.y+0.1), -1, 1) if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime