Add crimson and warped doors and trapdoors

This commit is contained in:
cora 2022-11-03 14:28:52 +01:00
parent faf75a3ce5
commit 43425279a3
9 changed files with 52 additions and 0 deletions

View File

@ -549,3 +549,55 @@ mcl_dye.register_on_bone_meal_apply(function(pt,user)
spread_nether_plants(pt.under,node)
end
end)
mcl_doors:register_door("mcl_crimson:crimson_door", {
description = S("Crimson Door"),
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_crimson_door.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_crimson_crimson_door_bottom.png", "crimson_hyphae_wood.png"},
tiles_top = {"mcl_crimson_crimson_door_top.png", "crimson_hyphae_wood.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
description = S("Crimson Trapdoor"),
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = "mcl_crimson_crimson_trapdoor.png",
tile_side = "crimson_hyphae_wood.png",
wield_image = "mcl_crimson_crimson_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_door("mcl_crimson:warped_door", {
description = S("Warped Door"),
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_warped_door.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_crimson_warped_door_bottom.png", "warped_hyphae_wood.png"},
tiles_top = {"mcl_crimson_warped_door_top.png", "warped_hyphae_wood.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
description = S("Warped Trapdoor"),
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = "mcl_crimson_warped_trapdoor.png",
tile_side = "warped_hyphae_wood.png",
wield_image = "mcl_crimson_warped_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})

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