diff --git a/mods/ITEMS/mcl_maps/init.lua b/mods/ITEMS/mcl_maps/init.lua index 6fae7c13d..09dcd4f95 100644 --- a/mods/ITEMS/mcl_maps/init.lua +++ b/mods/ITEMS/mcl_maps/init.lua @@ -231,31 +231,22 @@ filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map" local mcl_skins_enabled = minetest.global_exists("mcl_skins") -local function player_base_to_node_id(base, colorspec, sex) - return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex -end - if mcl_skins_enabled then - local bases = mcl_skins.base - local base_colors = mcl_skins.base_color - -- Generate a node for every skin - for _, base in pairs(bases) do - for _, base_color in pairs(base_colors) do - local node_id = player_base_to_node_id(base, base_color, "male") - local texture = mcl_skins.make_hand_texture(base, base_color) - local male = table.copy(filled_wield_def) - male._mcl_hand_id = node_id - male.mesh = "mcl_meshhand.b3d" - male.tiles = {texture} - minetest.register_node("mcl_maps:filled_map_" .. node_id, male) - - node_id = player_base_to_node_id(base, base_color, "female") + local list = mcl_skins.get_skin_list() + for _, skin in pairs(list) do + if skin.slim_arms then local female = table.copy(filled_wield_def) - female._mcl_hand_id = node_id + female._mcl_hand_id = skin.id female.mesh = "mcl_meshhand_female.b3d" - female.tiles = {texture} - minetest.register_node("mcl_maps:filled_map_" .. node_id, female) + female.tiles = {skin.texture} + minetest.register_node("mcl_maps:filled_map_" .. skin.id, female) + else + local male = table.copy(filled_wield_def) + male._mcl_hand_id = skin.id + male.mesh = "mcl_meshhand.b3d" + male.tiles = {skin.texture} + minetest.register_node("mcl_maps:filled_map_" .. skin.id, male) end end else diff --git a/mods/PLAYER/mcl_meshhand/init.lua b/mods/PLAYER/mcl_meshhand/init.lua index 03335710f..96086e4f2 100644 --- a/mods/PLAYER/mcl_meshhand/init.lua +++ b/mods/PLAYER/mcl_meshhand/init.lua @@ -21,31 +21,22 @@ local node_def = { range = minetest.registered_items[""].range } -local function player_base_to_node_id(base, colorspec, sex) - return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex -end - if mcl_skins_enabled then - local bases = mcl_skins.base - local base_colors = mcl_skins.base_color - -- Generate a node for every skin - for _, base in pairs(bases) do - for _, base_color in pairs(base_colors) do - local node_id = player_base_to_node_id(base, base_color, "male") - local texture = mcl_skins.make_hand_texture(base, base_color) - local male = table.copy(node_def) - male._mcl_hand_id = node_id - male.mesh = "mcl_meshhand.b3d" - male.tiles = {texture} - minetest.register_node("mcl_meshhand:" .. node_id, male) - - node_id = player_base_to_node_id(base, base_color, "female") + local list = mcl_skins.get_skin_list() + for _, skin in pairs(list) do + if skin.slim_arms then local female = table.copy(node_def) - female._mcl_hand_id = node_id + female._mcl_hand_id = skin.id female.mesh = "mcl_meshhand_female.b3d" - female.tiles = {texture} - minetest.register_node("mcl_meshhand:" .. node_id, female) + female.tiles = {skin.texture} + minetest.register_node("mcl_meshhand:" .. skin.id, female) + else + local male = table.copy(node_def) + male._mcl_hand_id = skin.id + male.mesh = "mcl_meshhand.b3d" + male.tiles = {skin.texture} + minetest.register_node("mcl_meshhand:" .. skin.id, male) end end else @@ -58,8 +49,7 @@ end if mcl_skins_enabled then -- Change the player's hand to their skin mcl_skins.register_on_set_skin(function(player) - local data = mcl_skins.players[player:get_player_name()] - local node_id = player_base_to_node_id(data.base, data.base_color, data.slim_arms and "female" or "male") + local node_id = mcl_skins.get_node_id_by_player(player) player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id) end) else diff --git a/mods/PLAYER/mcl_skins/LICENSE.txt b/mods/PLAYER/mcl_skins/LICENSE.txt index 14ffbdee0..da582622b 100644 --- a/mods/PLAYER/mcl_skins/LICENSE.txt +++ b/mods/PLAYER/mcl_skins/LICENSE.txt @@ -1,6 +1,7 @@ The MIT License (MIT) Copyright (c) 2022 MrRar +Copyright (c) 2016 TenPlus1 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/mods/PLAYER/mcl_skins/README.md b/mods/PLAYER/mcl_skins/README.md index bc9924af9..a6ad02f30 100644 --- a/mods/PLAYER/mcl_skins/README.md +++ b/mods/PLAYER/mcl_skins/README.md @@ -1,11 +1,11 @@ -# mcl_skins +# Mineclone Skins This mod allows advanced skin customization. Use the /skin command to open the skin configuration screen. ## License Code under MIT license -Author: MrRar +Author: TenPlus1, Zeg9, MrRar See image_credits.txt for image licensing. @@ -48,9 +48,18 @@ This parameter is optional. Must be a number. If it is not a valid page number t Register a function to be called whenever a player skin changes. The function will be given a player ObjectRef as a parameter. -### `mcl_skins.make_hand_texture(base, colorspec)` -Generate a texture string from a base texture and color. -This function is used by mods that want to have a first person hand textured like the player skin. +### `mcl_skins.get_skin_list()` +This function is used by mods that want a list of skins to register nodes that use the player skin as a texture. +Returns an array of tables containing information about each skin. +Each table contains the following properties: + +`id`: A string representing the node ID. A node can be registered using this node ID. +`texture`: A texture string that can be used in the node defintion. +`slim_arms`: A boolean value. If true, this texture is used with the "female" player mesh. Otherwise the regular mesh is to be used. + +### `mcl_skins.get_node_id_by_player(player)` +`player` is a player ObjectRef. +Returns a string node ID based on players current skin for use by mods that want to register nodes that use the player skin. ### `mcl_skins.save(player)` Save player skin. `player` is a player ObjectRef. @@ -67,7 +76,7 @@ These colors are separate from `mcl_skins.color` because some mods register two A table of ColorSpec integers that the player can select to color colorable skin items. ### `mcl_skins.players` -A table mapped by player name containing tables holding the player's selected skin items and colors. +A table mapped by player ObjectRef containing tables holding the player's selected skin items and colors. Only stores skin information for logged in users. ### mcl_skins.compile_skin(skin) diff --git a/mods/PLAYER/mcl_skins/edit_skin.lua b/mods/PLAYER/mcl_skins/edit_skin.lua index b650a645f..eea6e5e87 100644 --- a/mods/PLAYER/mcl_skins/edit_skin.lua +++ b/mods/PLAYER/mcl_skins/edit_skin.lua @@ -2,6 +2,7 @@ local S = minetest.get_translator("mcl_skins") local color_to_string = minetest.colorspec_to_colorstring mcl_skins = { + simple_skins = {}, item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"}, tab_names = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"}, tab_descriptions = { @@ -14,7 +15,8 @@ mcl_skins = { bottom = S("Bottoms"), top = S("Tops"), hair = S("Hairs"), - headwear = S("Headwears") + headwear = S("Headwears"), + skin = S("Skins"), }, steve = {}, -- Stores skin values for Steve skin alex = {}, -- Stores skin values for Alex skin @@ -70,10 +72,13 @@ function mcl_skins.register_item(item) end function mcl_skins.save(player) - local name = player:get_player_name() - local skin = mcl_skins.players[name] + local skin = mcl_skins.players[player] if not skin then return end - player:get_meta():set_string("mcl_skins:skin", minetest.serialize(skin)) + + local meta = player:get_meta() + meta:set_string("mcl_skins:skin", minetest.serialize(skin)) + + meta:set_string("mcl_skins:skin_id", tostring(skin.simple_skins_id or "")) end minetest.register_chatcommand("skin", { @@ -82,26 +87,19 @@ minetest.register_chatcommand("skin", { func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end }) -function mcl_skins.make_hand_texture(base, colorspec) - local output = "" - if mcl_skins.masks[base] then - output = mcl_skins.masks[base] .. - "^[colorize:" .. color_to_string(colorspec) .. ":alpha" - end - if #output > 0 then output = output .. "^" end - output = output .. base - return output -end - function mcl_skins.compile_skin(skin) + if skin.simple_skins_id then + return mcl_skins.simple_skins[skin.simple_skins_id].texture + end + local output = "" - for i, tab in pairs(mcl_skins.item_names) do - local texture = skin[tab] + for i, item in pairs(mcl_skins.item_names) do + local texture = skin[item] if texture and texture ~= "blank.png" then - if skin[tab .. "_color"] and mcl_skins.masks[texture] then + if skin[item .. "_color"] and mcl_skins.masks[texture] then if #output > 0 then output = output .. "^" end - local color = color_to_string(skin[tab .. "_color"]) + local color = color_to_string(skin[item .. "_color"]) output = output .. "(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)" end @@ -117,11 +115,17 @@ function mcl_skins.update_player_skin(player) return end - local skin = mcl_skins.players[player:get_player_name()] + local skin = mcl_skins.players[player] mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin)) - local model = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" + local slim_arms + if skin.simple_skins_id then + slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms + else + slim_arms = skin.slim_arms + end + local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" mcl_player.player_set_model(player, model) mcl_inventory.update_inventory_formspec(player) @@ -136,30 +140,34 @@ minetest.register_on_joinplayer(function(player) local function table_get_random(t) return t[math.random(#t)] end - local name = player:get_player_name() local skin = player:get_meta():get_string("mcl_skins:skin") if skin then skin = minetest.deserialize(skin) end if skin then - mcl_skins.players[name] = skin + mcl_skins.players[player] = skin else if math.random() > 0.5 then skin = table.copy(mcl_skins.steve) else skin = table.copy(mcl_skins.alex) end - mcl_skins.players[name] = skin + mcl_skins.players[player] = skin + end + + mcl_skins.players[player].simple_skins_id = nil + if #mcl_skins.simple_skins > 0 then + local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id")) + if skin_id and mcl_skins.simple_skins[skin_id] then + mcl_skins.players[player].simple_skins_id = skin_id + end end mcl_skins.save(player) mcl_skins.update_player_skin(player) end) minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - if name then - mcl_skins.players[name] = nil - end + mcl_skins.players[player] = nil end) mcl_skins.registered_on_set_skins = {} @@ -169,7 +177,9 @@ function mcl_skins.register_on_set_skin(func) end function mcl_skins.show_formspec(player, active_tab, page_num) - active_tab = active_tab or "template" + local skin = mcl_skins.players[player] + local default = #mcl_skins.simple_skins > 0 and "skin" or "template" + active_tab = active_tab or default page_num = page_num or 1 local page_count @@ -179,13 +189,16 @@ function mcl_skins.show_formspec(player, active_tab, page_num) if page_num > page_count then page_num = page_count end + elseif active_tab == "skin" then + page_count = math.ceil((#mcl_skins.simple_skins + 2) / 8) + if page_num > page_count then + page_num = page_count + end else page_num = 1 page_count = 1 end - local player_name = player:get_player_name() - local skin = mcl_skins.players[player_name] local formspec = "formspec_version[3]size[13.2,11]" for i, tab in pairs(mcl_skins.tab_names) do @@ -197,17 +210,66 @@ function mcl_skins.show_formspec(player, active_tab, page_num) local y = 0.3 + (i - 1) * 0.8 formspec = formspec .. "button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" + + if skin.simple_skins_id then break end end - local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" + local slim_arms + if skin.simple_skins_id then + slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms + else + slim_arms = skin.slim_arms + end + local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" formspec = formspec .. "model[10,0.3;3,7;player_mesh;" .. mesh .. ";" .. mcl_skins.compile_skin(skin) .. ",blank.png,blank.png;0,180;false;true;0,0;0]" - - if active_tab == "template" then + if active_tab == "skin" then + local page_start = (page_num - 1) * 8 - 1 + local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins) + formspec = formspec .. + "style_type[button;bgcolor=#00000000]" + + local skin = table.copy(skin) + skin_id = skin.simple_skins_id or -1 + skin.simple_skins_id = nil + + local skins = table.copy(mcl_skins.simple_skins) + skins[-1] = { + slim_arms = skin.slim_arms, + texture = mcl_skins.compile_skin(skin), + } + + for i = page_start, page_end do + local skin = skins[i] + local j = i - page_start - 1 + local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" + + local x = 3.5 + (j + 1) % 4 * 1.6 + local y = 0.3 + math.floor((j + 1) / 4) * 3.1 + + formspec = formspec .. + "model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" .. + skin.texture .. + ",blank.png,blank.png;0,180;false;true;0,0;0]" + + if skin_id == i then + formspec = formspec .. + "style[" .. i .. + ";bgcolor=;bgimg=mcl_skins_select_overlay.png;" .. + "bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]" + end + formspec = formspec .. + "button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]" + end + + if page_start == -1 then + formspec = formspec .. "image[3.85,1;0.8,0.8;mcl_skins_button.png]" + end + elseif active_tab == "template" then formspec = formspec .. "model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" .. mcl_skins.compile_skin(mcl_skins.steve) .. @@ -223,7 +285,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num) elseif mcl_skins[active_tab] then formspec = formspec .. - "style_type[button;border=false;bgcolor=#00000000]" + "style_type[button;bgcolor=#00000000]" local textures = mcl_skins[active_tab] local page_start = (page_num - 1) * 16 + 1 local page_end = math.min(page_start + 16 - 1, #textures) @@ -264,19 +326,19 @@ function mcl_skins.show_formspec(player, active_tab, page_num) if skin[active_tab] == texture then formspec = formspec .. - "style[" .. texture .. ";border=false;bgcolor=#00000000]" .. - "image_button[" .. x .. "," .. y .. - ";1.5,1.5;mcl_skins_select_overlay.png;" .. texture .. ";]" - else - formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]" + "style[" .. texture .. + ";bgcolor=;bgimg=mcl_skins_select_overlay.png;" .. + "bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]" end + formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]" end elseif active_tab == "arm" then - local thick_overlay = not skin.slim_arms and "^mcl_skins_select_overlay.png" or "" - local slim_overlay = skin.slim_arms and "^mcl_skins_select_overlay.png" or "" + local x = skin.slim_arms and 4.7 or 3.6 formspec = formspec .. - "image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png" .. thick_overlay ..";thick_arms;]" .. - "image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png" .. slim_overlay ..";slim_arms;]" + "image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" .. + "image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" .. + "style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" .. + "button[" .. x .. ",0.3;1,1;arm;]" end @@ -287,11 +349,6 @@ function mcl_skins.show_formspec(player, active_tab, page_num) local tab_color = active_tab .. "_color" local selected_color = skin[tab_color] for i, colorspec in pairs(colors) do - local overlay = "" - if selected_color == colorspec then - overlay = "^mcl_skins_select_overlay.png" - end - local color = color_to_string(colorspec) i = i - 1 local x = 3.6 + i % 6 * 0.9 @@ -299,7 +356,15 @@ function mcl_skins.show_formspec(player, active_tab, page_num) formspec = formspec .. "image_button[" .. x .. "," .. y .. ";0.8,0.8;blank.png^[noalpha^[colorize:" .. - color .. ":alpha" .. overlay .. ";" .. colorspec .. ";]" + color .. ":alpha;" .. colorspec .. ";]" + + if selected_color == colorspec then + formspec = formspec .. + "style[" .. color .. + ";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" .. + "button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]" + end + end if not (active_tab == "base") then @@ -345,6 +410,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num) "label[6.3,7.2;" .. page_num .. " / " .. page_count .. "]" end + local player_name = player:get_player_name() minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec) end @@ -367,11 +433,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if not page_num or not active_tab then return true end page_num = math.floor(tonumber(page_num) or 1) - local player_name = player:get_player_name() - -- Cancel formspec resend after scrollbar move - if mcl_skins.players[player_name].form_send_job then - mcl_skins.players[player_name].form_send_job:cancel() + if mcl_skins.players[player].form_send_job then + mcl_skins.players[player].form_send_job:cancel() end if fields.quit then @@ -380,12 +444,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end if fields.alex then - mcl_skins.players[player_name] = table.copy(mcl_skins.alex) + mcl_skins.players[player] = table.copy(mcl_skins.alex) mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true elseif fields.steve then - mcl_skins.players[player_name] = table.copy(mcl_skins.steve) + mcl_skins.players[player] = table.copy(mcl_skins.steve) mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true @@ -398,7 +462,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end - local skin = mcl_skins.players[player_name] + local skin = mcl_skins.players[player] if not skin then return true end if fields.next_page then @@ -439,12 +503,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue if color >= 0 and color <= 0xffffffff then -- We delay resedning the form because otherwise it will break dragging scrollbars - mcl_skins.players[player_name].form_send_job = minetest.after(0.2, function() + mcl_skins.players[player].form_send_job = minetest.after(0.2, function() if player and player:is_player() then skin[active_tab .. "_color"] = color mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) - mcl_skins.players[player_name].form_send_job = nil + mcl_skins.players[player].form_send_job = nil end end) return true @@ -459,6 +523,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end + if field and active_tab == "skin" then + local skin_id = tonumber(field) + skin_id = skin_id and math.floor(skin_id) or 0 + if + #mcl_skins.simple_skins > 0 and + skin_id >= -1 and skin_id <= #mcl_skins.simple_skins + then + if skin_id == -1 then skin_id = nil end + skin.simple_skins_id = skin_id + mcl_skins.update_player_skin(player) + mcl_skins.show_formspec(player, active_tab, page_num) + end + return true + end + -- See if field is a texture if field and mcl_skins[active_tab] then for i, texture in pairs(mcl_skins[active_tab]) do diff --git a/mods/PLAYER/mcl_skins/init.lua b/mods/PLAYER/mcl_skins/init.lua index 869e008d4..f1192ba16 100644 --- a/mods/PLAYER/mcl_skins/init.lua +++ b/mods/PLAYER/mcl_skins/init.lua @@ -1,4 +1,8 @@ local mod_path = minetest.get_modpath(minetest.get_current_modname()) local mcl_skins_enabled = minetest.settings:get_bool("mcl_enable_skin_customization", true) -if mcl_skins_enabled then dofile(mod_path .. "/edit_skin.lua") end +if mcl_skins_enabled then + dofile(mod_path .. "/edit_skin.lua") + dofile(mod_path .. "/simple_skins.lua") + dofile(mod_path .. "/mesh_hand.lua") +end diff --git a/mods/PLAYER/mcl_skins/list.json b/mods/PLAYER/mcl_skins/list.json index e31c38066..163111a4c 100644 --- a/mods/PLAYER/mcl_skins/list.json +++ b/mods/PLAYER/mcl_skins/list.json @@ -173,7 +173,8 @@ }, { "type": "headwear", - "steve": true + "steve": true, + "alex": true }, { "type": "bottom", diff --git a/mods/PLAYER/mcl_skins/locale/template.txt b/mods/PLAYER/mcl_skins/locale/template.txt index 1facf03d5..12ba740d5 100644 --- a/mods/PLAYER/mcl_skins/locale/template.txt +++ b/mods/PLAYER/mcl_skins/locale/template.txt @@ -1,4 +1,5 @@ # textdomain: mcl_skins +Skins= Templates= Arm size= Bases= diff --git a/mods/PLAYER/mcl_skins/mesh_hand.lua b/mods/PLAYER/mcl_skins/mesh_hand.lua new file mode 100644 index 000000000..8bbcff878 --- /dev/null +++ b/mods/PLAYER/mcl_skins/mesh_hand.lua @@ -0,0 +1,53 @@ +local function make_texture(base, colorspec) + local output = "" + if mcl_skins.masks[base] then + output = mcl_skins.masks[base] .. + "^[colorize:" .. minetest.colorspec_to_colorstring(colorspec) .. ":alpha" + end + if #output > 0 then output = output .. "^" end + output = output .. base + return output +end + +function mcl_skins.get_skin_list() + local list = {} + for _, base in pairs(mcl_skins.base) do + for _, base_color in pairs(mcl_skins.base_color) do + local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "") + local female = { + texture = make_texture(base, base_color), + slim_arms = true, + id = id .. "_female" + } + table.insert(list, female) + + local male = { + texture = make_texture(base, base_color), + slim_arms = false, + id = id .. "_male" + } + table.insert(list, male) + end + end + for _, skin in pairs(mcl_skins.simple_skins) do + table.insert(list, { + texture = skin.texture, + slim_arms = skin.slim_arms, + id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"), + }) + end + return list +end + +function mcl_skins.get_node_id_by_player(player) + local skin = mcl_skins.players[player] + if skin.simple_skins_id then + local skin = mcl_skins.simple_skins[skin.simple_skins_id] + return skin.texture:gsub(".png$", "") .. + "_" .. (skin.slim_arms and "female" or "male") + else + return skin.base:gsub(".png$", "") .. + minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") .. + "_" .. (skin.slim_arms and "female" or "male") + end +end diff --git a/mods/PLAYER/mcl_skins/simple_skins.lua b/mods/PLAYER/mcl_skins/simple_skins.lua new file mode 100644 index 000000000..523832f30 --- /dev/null +++ b/mods/PLAYER/mcl_skins/simple_skins.lua @@ -0,0 +1,52 @@ +local function init_simple_skins() + local id, f, data, skin = 0 + local mod_path = minetest.get_modpath("mcl_skins") + while true do + + if id == 0 then + skin = "character.png" + else + skin = "mcl_skins_character_" .. id .. ".png" + + -- Does skin file exist? + f = io.open(mod_path .. "/textures/" .. skin) + + -- escape loop if not found + if not f then + break + end + f:close() + end + + local metafile + + -- does metadata exist for that skin file ? + if id == 0 then + metafile = "mcl_skins_character.txt" + else + metafile = "mcl_skins_character_"..id..".txt" + end + f = io.open(mod_path .. "/meta/" .. metafile) + + data = nil + if f then + data = minetest.deserialize("return {" .. f:read("*all") .. "}") + f:close() + end + + -- add metadata to list + mcl_skins.simple_skins[id] = { + texture = skin, + slim_arms = data and data.gender == "female", + } + id = id + 1 + end + + if #mcl_skins.simple_skins > 0 then + table.insert(mcl_skins.tab_names, 1, "skin") + else + mcl_skins.simple_skins = {} + end +end + +init_simple_skins() diff --git a/mods/PLAYER/mcl_skins/textures/mcl_skins_select_overlay.png b/mods/PLAYER/mcl_skins/textures/mcl_skins_select_overlay.png index dabc824bf..93e656703 100644 Binary files a/mods/PLAYER/mcl_skins/textures/mcl_skins_select_overlay.png and b/mods/PLAYER/mcl_skins/textures/mcl_skins_select_overlay.png differ