diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index e6d000b0c..e09c463f7 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -314,8 +314,8 @@ minetest.register_globalstep(function(dtime) speed_mult = speed_mult - slowdown_mult * dtime -- slow down speed_mult = math.max(speed_mult, -1) speed_mult = math.min(speed_mult, max_speed) - if turn_amount > 0.1 then - speed_mult = speed_mult - (speed_mult * turn_amount / (math.pi*3)) + if turn_amount > 0.3 then + speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*3))) end elytra.speed = speed_mult -- set the speed so you can keep track of it and add to it @@ -342,11 +342,12 @@ minetest.register_globalstep(function(dtime) end end - new_vel = vector.multiply(new_vel, speed_mult * dtime * 30) + new_vel = vector.multiply(new_vel, speed_mult) new_vel = { x = clamp(new_vel.x, -max_speed, max_speed), y = clamp(new_vel.y, -max_speed, max_speed), z = clamp(new_vel.z, -max_speed, max_speed)} + new_vel = vector.multiply(new_vel, dtime * 30) -- slow the player down so less spongy movement by applying half the inverse vel -- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken @@ -697,6 +698,9 @@ end) -- Don't change HP if the player falls in the water or through End Portal: mcl_damage.register_modifier(function(obj, damage, reason) if reason.type == "fall" then + if minetest.is_creative_enabled(obj:get_player_name()) then + return 0 + end local pos = obj:get_pos() local node = minetest.get_node(pos) local velocity = obj:get_velocity() or obj:get_player_velocity() or {x=0,y=-10,z=0}