diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index f860b48fc..5c7f00ead 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -233,6 +233,27 @@ minetest.register_globalstep(function(dtime) end + -- Check for Strong players + for player, vals in pairs(is_strong) do + + if is_strong[player] and player:get_properties() then + + player = player or player:get_luaentity() + + is_strong[player].timer = is_strong[player].timer + dtime + + if player:get_pos() then mcl_potions._add_spawner(player, "#7700BB") end + + if is_strong[player].timer >= is_strong[player].dur then + is_strong[player] = nil + end + + elseif not player:get_properties() then + is_strong[player] = nil + end + + end + end) minetest.register_on_player_hpchange(function(player, hp_change) @@ -240,6 +261,7 @@ minetest.register_on_player_hpchange(function(player, hp_change) if is_fire_proof[player] and hp_change < 0 then -- This is a bit forced, but it assumes damage is taken by fire and avoids it -- also assumes any change in hp happens between calls to this function + -- it's worth noting that you don't take damage from players in this case... local player_info = mcl_playerinfo[player:get_player_name()] if fire_nodes[player_info.node_head] or fire_nodes[player_info.node_feet] or fire_nodes[player_info.node_stand] then @@ -487,6 +509,26 @@ function mcl_potions.weakness_func(player, factor, duration) for i=1,math.floor(duration) do minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end) end + +end + + +function mcl_potions.strength_func(player, factor, duration) + + if not is_strong[player] then + + is_strong[player] = {dur = duration, timer = 0, factor = factor} + + else + + local victim = is_strong[player] + + victim.factor = factor + victim.dur = math.max(duration, victim.dur - victim.timer) + victim.timer = 0 + + end + end diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index 1ce2c9504..51e038af2 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -307,7 +307,7 @@ local awkward_table = { ["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision", ["mcl_core:sugar"] = "mcl_potions:swiftness", ["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", - ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft + ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", ["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", ["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", ["mcl_mobitems:spider_eye"] = "mcl_potions:poison", @@ -324,7 +324,7 @@ local output_table = { local enhancement_table = {} local extension_table = {} local potions = {"awkward", "mundane", "thick"} -for i, potion in ipairs({"healing","harming","swiftness","slowness","leaping","poison","regeneration","invisibility","weakness","water_breathing","night_vision"}) do +for i, potion in ipairs({"healing","harming","swiftness","slowness","leaping","poison","regeneration","invisibility","weakness","strength","water_breathing","night_vision"}) do table.insert(potions, potion) diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index 76f64682f..2a6c77c64 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -235,3 +235,15 @@ register_lingering("weakness", "Lingering Weakness", "#6600AA", { register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", { potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end }) + +register_lingering("strength", "lingering Strength", "#D444D4", { + potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, mcl_potions.DURATION) end +}) + +register_lingering("strength_2", "Lingering Strength II", "#D444F4", { + potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2) end +}) + +register_lingering("strength_plus", "Lingering Strength +", "#D444E4", { + potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS) end +}) diff --git a/mods/ITEMS/mcl_potions/potions.lua b/mods/ITEMS/mcl_potions/potions.lua index 1e43d3823..ab98669a2 100644 --- a/mods/ITEMS/mcl_potions/potions.lua +++ b/mods/ITEMS/mcl_potions/potions.lua @@ -473,7 +473,77 @@ minetest.register_craftitem("mcl_potions:weakness_plus", { end }) +minetest.register_craftitem("mcl_potions:strength", { + description = S("Strength Potion"), + _tt_help = S("+1.5 hearts per damage | 3:00"), + _doc_items_longdesc = brewhelp, + wield_image = potion_image("#D444D4"), + inventory_image = potion_image("#D444D4"), + groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, + stack_max = 1, + on_place = function(itemstack, user, pointed_thing) + mcl_potions.weakness_func(user, 3, mcl_potions.DURATION) + minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) + mcl_potions._use_potion(itemstack, user, "#D444D4") + return itemstack + end, + + on_secondary_use = function(itemstack, user, pointed_thing) + mcl_potions.weakness_func(user, 3, mcl_potions.DURATION) + minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) + mcl_potions._use_potion(itemstack, user, "#D444D4") + return itemstack + end +}) + +minetest.register_craftitem("mcl_potions:strength_2", { + description = S("Strength Potion II"), + _tt_help = S("+3 hearts per damage | 1:30"), + _doc_items_longdesc = brewhelp, + wield_image = potion_image("#D444E4"), + inventory_image = potion_image("#D444E4"), + groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, + stack_max = 1, + + on_place = function(itemstack, user, pointed_thing) + mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2) + minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) + mcl_potions._use_potion(itemstack, user, "#D444E4") + return itemstack + end, + + on_secondary_use = function(itemstack, user, pointed_thing) + mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2) + minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) + mcl_potions._use_potion(itemstack, user, "#D444E4") + return itemstack + end +}) + +minetest.register_craftitem("mcl_potions:strength_plus", { + description = S("Strength Potion +"), + _tt_help = S("1.5 hearts per damage | 8:00"), + _doc_items_longdesc = brewhelp, + wield_image = potion_image("#D444F4"), + inventory_image = potion_image("#D444F4"), + groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, + stack_max = 1, + + on_place = function(itemstack, user, pointed_thing) + mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS) + minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) + mcl_potions._use_potion(itemstack, user, "#D444F4") + return itemstack + end, + + on_secondary_use = function(itemstack, user, pointed_thing) + mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS) + minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) + mcl_potions._use_potion(itemstack, user, "#D444F4") + return itemstack + end +}) minetest.register_craftitem("mcl_potions:poison", { description = S("Poison Potion"), _tt_help = S("-1/2 Heart / 2.5sec | 0:45"), diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index b26c27909..62d883b39 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -194,6 +194,18 @@ register_splash("weakness_plus", "Splash Weakness +", "#7700BB", { potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end }) +register_splash("strength", "Splash Strength", "#D444D4", { + potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end +}) + +register_splash("strength_2", "Splash Strength II", "#D444F4", { + potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end +}) + +register_splash("strength_plus", "Splash Strength +", "#D444E4", { + potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end +}) + register_splash("water_breathing", "Splash Water Breathing", "#0000AA", { potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR*redx) end })