diff --git a/mods/MAPGEN/mcl_villages/buildings.lua b/mods/MAPGEN/mcl_villages/buildings.lua index 2b78155c4..928d37b37 100644 --- a/mods/MAPGEN/mcl_villages/buildings.lua +++ b/mods/MAPGEN/mcl_villages/buildings.lua @@ -188,6 +188,32 @@ local function construct_node(p1, p2, name) end minetest.log("warning", "[mcl_villages] Attempt to 'construct' inexistant nodes: " .. name) end + +local function spawn_iron_golem(pos) + local p = minetest.find_node_near(pos,50,"mcl_core:grass_path") + if p then + local l=minetest.add_entity(p,"mobs_mc:iron_golem"):get_luaentity() + if l then + l._home = p + end + end +end + +local function spawn_villagers(minp,maxp) + local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"}) + for _,bed in pairs(beds) do + local m = minetest.get_meta(bed) + if m:get_string("villager") == "" then + local v=minetest.add_entity(bed,"mobs_mc:villager") + if v then + local l=v:get_luaentity() + l._bed = bed + m:set_string("villager",l._id) + end + end + end +end + local function init_nodes(p1, p2, size, rotation, pr) construct_node(p1, p2, "mcl_itemframes:item_frame") construct_node(p1, p2, "mcl_furnaces:furnace") @@ -205,9 +231,12 @@ local function init_nodes(p1, p2, size, rotation, pr) end end end + function settlements.place_schematics(settlement_info, pr) local building_all_info for i, built_house in ipairs(settlement_info) do + local is_last = i == #settlement_info + for j, schem in ipairs(settlements.schematic_table) do if settlement_info[i]["name"] == schem["name"] then building_all_info = schem @@ -275,7 +304,13 @@ function settlements.place_schematics(settlement_info, pr) nil, true, nil, - init_nodes, + function(p1, p2, size, rotation, pr) + init_nodes(p1, p2, size, rotation, pr) + spawn_villagers(p1,p2) + if is_last then + spawn_iron_golem(p1) + end + end, pr ) end diff --git a/mods/MAPGEN/mcl_villages/init.lua b/mods/MAPGEN/mcl_villages/init.lua index 4bea6ab3c..6dd7d26eb 100644 --- a/mods/MAPGEN/mcl_villages/init.lua +++ b/mods/MAPGEN/mcl_villages/init.lua @@ -21,7 +21,6 @@ minetest.register_node("mcl_villages:stonebrickcarved", { description = ("Chiseled Stone Village Bricks"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_carved.png"}, - stack_max = 64, drop = "mcl_core:stonebrickcarved", groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), @@ -50,26 +49,6 @@ if minetest.get_modpath("mobs_mc") then end --]] -local function spawn_villagers(minp,maxp) - local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"}) - for _,bed in pairs(beds) do - local m = minetest.get_meta(bed) - if m:get_string("villager") == "" then - local v=minetest.add_entity(bed,"mobs_mc:villager") - if v then - local l=v:get_luaentity() - l._bed = bed - m:set_string("villager",l._id) - end - end - - end - local p = minetest.find_node_near(minp,50,"mcl_core:grass_path") - if p then - minetest.add_entity(p,"mobs_mc:iron_golem") - end -end - -- -- on map generation, try to build a settlement --