From 2337e72a235157048976d0335d4634461594a2c0 Mon Sep 17 00:00:00 2001 From: cora Date: Thu, 26 May 2022 14:46:06 +0200 Subject: [PATCH] simplify spawn logic --- mods/MAPGEN/mcl_structures/init.lua | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index 2b791aa91..322874d4c 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -282,19 +282,16 @@ end local function spawn_witch(p1,p2) local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"}) - local nn = minetest.find_nodes_in_area(p1,p2,{"mcl_core:sprucewood"}) if c then - for _,v in pairs(nn) do - local ap = vector.offset(v,0,1,0) - local an = minetest.get_node(ap) - if ap.y == c.y and an.name == "air" then - minetest.add_entity(ap,"mobs_mc:witch"):get_luaentity()._home = c - local cat = minetest.add_entity(ap,"mobs_mc:cat") - cat:set_properties({textures = {"mobs_mc_cat_black.png"}}) - cat:get_luaentity().owner = "witch" --so it's not claimable by players (unless they're named witch hehe) - return - end - end + local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"}) + local witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity() + local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat"):get_luaentity() + witch._home = c + witch.can_despawn = false + cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}}) + cat.owner = "!witch!" --so it's not claimable by player + cat.can_despawn = false + return end end