diff --git a/mods/ITEMS/mcl_torches/api.lua b/mods/ITEMS/mcl_torches/api.lua index b3dbbef36..a2e49aa0d 100644 --- a/mods/ITEMS/mcl_torches/api.lua +++ b/mods/ITEMS/mcl_torches/api.lua @@ -12,7 +12,7 @@ local smoke_pdef = { } local function spawn_flames_floor(pos, flame_type) - + -- Flames mcl_particles.add_node_particlespawner(pos, { amount = 8, @@ -36,7 +36,7 @@ local function spawn_flames_wall(pos, flame_type) --local minrelpos, maxrelpos local node = minetest.get_node(pos) local dir = minetest.wallmounted_to_dir(node.param2) - + local smoke_pdef = table.copy(smoke_pdef) if dir.x < 0 then @@ -81,7 +81,7 @@ local function set_flames(pos, flame_type, attached_to) spawn_flames_wall(pos, flame_type) end end - + return function(pos) spawn_flames_floor(pos, flame_type) end @@ -150,7 +150,7 @@ function mcl_torches.register_torch(def) groups.destroy_by_lava_flow = 1 groups.dig_by_piston = 1 groups.flame_type = def.flame_type or 1 - + local floordef = { description = def.description, _doc_items_longdesc = def.doc_items_longdesc, @@ -171,6 +171,7 @@ function mcl_torches.register_torch(def) light_source = def.light, groups = groups, drop = def.drop or itemstring, + use_texture_alpha = "clip", selection_box = { type = "wallmounted", wall_bottom = {-2/16, -0.5, -2/16, 2/16, 1/16, 2/16}, @@ -226,7 +227,11 @@ function mcl_torches.register_torch(def) return itemstack end, on_rotate = false, - on_construct = def.particles and set_flames(pos, def.flame_type, "floor"), + on_construct = function(pos) + if def.particles then + set_flames(pos, def.flame_type, "floor") + end + end, on_destruct = def.particles and remove_flames, } minetest.register_node(itemstring, floordef) @@ -246,13 +251,18 @@ function mcl_torches.register_torch(def) light_source = def.light, groups = groups_wall, drop = def.drop or itemstring, + use_texture_alpha = "clip", selection_box = { type = "wallmounted", wall_side = {-0.5, -0.3, -0.1, -0.2, 0.325, 0.1}, }, sounds = def.sounds, on_rotate = false, - on_construct = def.particles and set_flames(pos, def.flame_type, "wall"), + on_construct = function(pos) + if def.particles then + set_flames(pos, def.flame_type, "wall") + end + end, on_destruct = def.particles and remove_flames, } minetest.register_node(itemstring_wall, walldef)