From bc23cd800e70fce588742f42cb0da9b39fa906a3 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Wed, 14 Apr 2021 11:42:28 +0000 Subject: [PATCH 01/29] Add code for netherite armor --- mods/ITEMS/mcl_armor/init.lua | 60 +++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index bce597b7f..1e348b44f 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -83,6 +83,21 @@ minetest.register_tool("mcl_armor:helmet_diamond",{ on_secondary_use = armor.on_armor_use, }) +minetest.register_tool("mcl_armor:helmet_netherite",{ + description = S("Netherite Helmet"), + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usage, + inventory_image = "mcl_armor_inv_helmet_netherite.png", + groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 }, + _repair_material = "mcl_netherite:netherite_ingot", + sounds = { + _mcl_armor_equip = "mcl_armor_equip_diamond", + _mcl_armor_unequip = "mcl_armor_unequip_diamond", + }, + on_place = armor.on_armor_use, + on_secondary_use = armor.on_armor_use, +}) + minetest.register_tool("mcl_armor:helmet_chain", { description = S("Chain Helmet"), _doc_items_longdesc = longdesc, @@ -160,6 +175,21 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{ on_secondary_use = armor.on_armor_use, }) +minetest.register_tool("mcl_armor:chestplate_netherite",{ + description = S("Netherite Chestplate"), + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usage, + inventory_image = "mcl_armor_inv_chestplate_netherite.png", + groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=592, mcl_armor_toughness=2, enchantability=10 }, + _repair_material = "mcl_netherite:netherite_ingot", + sounds = { + _mcl_armor_equip = "mcl_armor_equip_diamond", + _mcl_armor_unequip = "mcl_armor_unequip_diamond", + }, + on_place = armor.on_armor_use, + on_secondary_use = armor.on_armor_use, +}) + minetest.register_tool("mcl_armor:chestplate_chain", { description = S("Chain Chestplate"), _doc_items_longdesc = longdesc, @@ -237,6 +267,21 @@ minetest.register_tool("mcl_armor:leggings_diamond",{ on_secondary_use = armor.on_armor_use, }) +minetest.register_tool("mcl_armor:leggings_netherite",{ + description = S("Netherite Leggings"), + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usage, + inventory_image = "mcl_armor_inv_leggings_netherite.png", + groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 }, + _repair_material = "mcl_netherite:netherite_ingot", + sounds = { + _mcl_armor_equip = "mcl_armor_equip_diamond", + _mcl_armor_unequip = "mcl_armor_unequip_diamond", + }, + on_place = armor.on_armor_use, + on_secondary_use = armor.on_armor_use, +}) + minetest.register_tool("mcl_armor:leggings_chain", { description = S("Chain Leggings"), _doc_items_longdesc = longdesc, @@ -328,6 +373,21 @@ minetest.register_tool("mcl_armor:boots_chain", { on_secondary_use = armor.on_armor_use, }) +minetest.register_tool("mcl_armor:boots_netherite", { + description = S("Netherite Boots"), + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usage, + inventory_image = "mcl_armor_inv_boots_netherite.png", + groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=481, enchantability=1 }, + _repair_material = "mcl_netherite:netherite_ingot", + sounds = { + _mcl_armor_equip = "mcl_armor_equip_chainmail", + _mcl_armor_unequip = "mcl_armor_unequip_chainmail", + }, + on_place = armor.on_armor_use, + on_secondary_use = armor.on_armor_use, +}) + -- Register Craft Recipies local craft_ingreds = { From 7a6929f4cb5a481ffe66d21e0c4655827aa97a71 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Wed, 14 Apr 2021 11:44:50 +0000 Subject: [PATCH 02/29] Add first part of netherite armor textures --- .../textures/mcl_armor_inv_boots_netherite.png | Bin 0 -> 173 bytes .../mcl_armor_inv_chestplate_netherite.png | Bin 0 -> 244 bytes .../textures/mcl_armor_inv_helmet_netherite.png | Bin 0 -> 162 bytes .../textures/mcl_armor_inv_leggings_netherite.png | Bin 0 -> 176 bytes 4 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_inv_boots_netherite.png create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_inv_chestplate_netherite.png create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_inv_helmet_netherite.png create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_inv_leggings_netherite.png diff --git a/mods/ITEMS/mcl_armor/textures/mcl_armor_inv_boots_netherite.png b/mods/ITEMS/mcl_armor/textures/mcl_armor_inv_boots_netherite.png new file mode 100644 index 0000000000000000000000000000000000000000..ec4183ed782bce5bc7b48d36bdee8bcd2a1bd070 GIT binary patch literal 173 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`C7v#hAr_~T6C~me1UNt5-?isZ 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a/mods/ITEMS/mcl_armor/mcl_armor_chestplate_netherite.png b/mods/ITEMS/mcl_armor/mcl_armor_chestplate_netherite.png deleted file mode 100644 index c2eb42facea0a0c9901dec4b7d65067e9b4930ae..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 494 zcmeAS@N?(olHy`uVBq!ia0vp^4nVBH!VDw>HYaZfQY`6?zK#qG8~eHcB(j1elRbib z85pY67#JE_7#My5g&JNkFq9fFFuY1&V6d9Oz#v{QXIG#NP(nJuC&U#<$A-n)8(5cR zm3dm)2fFyF$SWABtN;K1U+UguTc9*!NswPKgTu2MX&_FLx4R2R+r6n(Kn{C}r>`sf zQx-mMMN`k}^Ugq_!=5gVAr`0KPTa`VY#`z)FZ*iFv65>EXLWuuHNR)Rq*jt^Y!l9T z<^6i4EgD_+4`k1k>@eTMAY-{ndfI!AUH1eF{3B*M2s3!)G>NKi*HPcKVP--srvO`) ztlZWef_L98I+&{N^0@Np+H(0t>gQSxE!eQmV5_L6)mOD$$7TwIuKSv*w4Oyd>2zmP zcv_No?SHH7TQVe0FLu(7nN%w4z|?K-5qGlj#gkW=i?WvFsO81v$H>3fdsASNmF)D3 zrP1;NSLg4qVZ558{XHl6@N1xVR7+eVN>UO_QmvAUQh^kMk%5t+u7QcJp-G6Lp_Q?* rm8r3|fq|8Q!7Khs859k<`6-!cmAEy`4m!91sDZ)L)z4*}Q$iB}x09tT diff --git a/mods/ITEMS/mcl_armor/mcl_armor_helmet_netherite.png b/mods/ITEMS/mcl_armor/mcl_armor_helmet_netherite.png deleted 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| Bin 0 -> 458 bytes 4 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_boots_netherite.png create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_chestplate_netherite.png create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_helmet_netherite.png create mode 100644 mods/ITEMS/mcl_armor/textures/mcl_armor_leggings_netherite.png diff --git a/mods/ITEMS/mcl_armor/textures/mcl_armor_boots_netherite.png b/mods/ITEMS/mcl_armor/textures/mcl_armor_boots_netherite.png new file mode 100644 index 0000000000000000000000000000000000000000..245512c28c194446c675d68b8c8da7e7471e1353 GIT binary patch literal 385 zcmeAS@N?(olHy`uVBq!ia0vp^4nVBH!VDw>HYaZfQY`6?zK#qG8~eHcB(j1elRbib z85pY67#JE_7#My5g&JNkFq9fFFuY1&V6d9Oz#v{QXIG#NP(m)iC&U#(|3JMyj ztJ@n`ds^BDy7g<1k;Ci-G#BFEM`1O(g&2oNaGVPIJN zpDTCWMW1G%@v0@R5hW>!C8<`)MX5lF!N|bKP}jgj*U%)y(9p`**viyc+rYrez~B{s gr3{LO-29Zxv`X9>W(OTy0Mx+X>FVdQ&MBb@09T1@_W%F@ literal 0 HcmV?d00001 diff --git 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b/mods/ITEMS/mcl_armor/textures/mcl_armor_helmet_netherite.png new file mode 100644 index 0000000000000000000000000000000000000000..f3b054735233d34317eca43a98d65323a27db20a GIT binary patch literal 472 zcmeAS@N?(olHy`uVBq!ia0vp^4nVBH!VDw>HYaZfQY`6?zK#qG8~eHcB(j1elRbib z85pY67#JE_7#My5g&JNkFq9fFFuY1&V6d9Oz#v{QXIG#NP(m)iC&U#<8>y??8(5cR zl?A%^d0N`XhQ+GLD{ygf{r~@e{U%R2pbEy4AirP+hi5m^K%69RcNfl&Hw05c96aLcP!Xs}U!=SX$$9Tb`y9yo!r}d%qVOKW>{^`F_iqDPO;@=5HvhecAP>cyUpxsGg_vle2yjXIRZOoE4_T`1uQG?tE~n zP5P@`h1GiDk9CHci|dV6?`OA3wqp}wZg`m=v&NM>z&0^Q=MC$`iE=N4TsBVtx>~iw zHKHUXu_V9nO2Eg V!|b4g3xFCJJYD@<);T3K0RRJhoUi}@ literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_armor/textures/mcl_armor_leggings_netherite.png b/mods/ITEMS/mcl_armor/textures/mcl_armor_leggings_netherite.png new file mode 100644 index 0000000000000000000000000000000000000000..3ddff72e3e8632345fbae461132e1f04ed3484f3 GIT binary patch literal 458 zcmeAS@N?(olHy`uVBq!ia0vp^4nVBH!VDw>HYaZfQY`6?zK#qG8~eHcB(j1elRbib z85pY67#JE_7#My5g&JNkFq9fFFuY1&V6d9Oz#v{QXIG#NP(m@lC&U#?NMQuIx`)__!5KJ*&?<1BGUKx;TbdoK8-VU|r0>%E86Ag~>Jfc!FzksNfu~BQ1AY zkF>CO7ieX8`e^2O=9C{^sc<;i%eBpYmwFy+uJK)?TR~}$%A9YXG23Xyd523xSW#d( zld~d+PI`g{`{N>kR+gSAiW`>hxx?I|YHg*KWV$j?XY=CZs6{T1di)I6a9v`#oL0ib zY3g`TWewMqo~b>J9w$9KJtZS$7zBLOU;mwS))?qW)e_f;l9a@fRIB8oR3OD*WME{d zYha>lXcA&*Xk~0{WooQ#U|?ln@QS}u21P?|eoAIqC2kF~gAOhLYGCkm^>bP0l+XkK DK~slK literal 0 HcmV?d00001 From 7e7a635ed0ae535baadff70f068c6bab906b4c32 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Wed, 14 Apr 2021 11:57:46 +0000 Subject: [PATCH 06/29] Add correct durability for netherite armor --- mods/ITEMS/mcl_armor/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index 1e348b44f..e8c9e7f94 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -88,7 +88,7 @@ minetest.register_tool("mcl_armor:helmet_netherite",{ _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_netherite.png", - groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 }, + groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=407, mcl_armor_toughness=2, enchantability=10 }, _repair_material = "mcl_netherite:netherite_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_diamond", @@ -272,7 +272,7 @@ minetest.register_tool("mcl_armor:leggings_netherite",{ _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_netherite.png", - groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 }, + groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=555, mcl_armor_toughness=2, enchantability=10 }, _repair_material = "mcl_netherite:netherite_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_diamond", From 93df51b2237a99ec6e8e9b46228fe29ec135fd03 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Wed, 14 Apr 2021 12:20:53 +0000 Subject: [PATCH 07/29] Add ancient debris --- mods/ITEMS/mcl_nether/init.lua | 15 +++++++++++++++ .../textures/mcl_nether_ancient_debris_side.png | Bin 0 -> 8573 bytes .../textures/mcl_nether_ancient_debris_top.png | Bin 0 -> 7800 bytes 3 files changed, 15 insertions(+) create mode 100644 mods/ITEMS/mcl_nether/textures/mcl_nether_ancient_debris_side.png create mode 100644 mods/ITEMS/mcl_nether/textures/mcl_nether_ancient_debris_top.png diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index 467054767..0bb2f675c 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -52,6 +52,21 @@ minetest.register_node("mcl_nether:quartz_ore", { _mcl_fortune_drop = mcl_core.fortune_drop_ore }) +minetest.register_node("mcl_nether:ancient_debris", { + description = S("Ancient Debris"), + _doc_items_longdesc = S("Ancient debris can be found in the nether and is very very rare."), + stack_max = 64, + tiles = {"mcl_nether_ancient_debris_top.png", "mcl_nether_ancient_debris_side.png"}, + is_ground_content = true, + groups = {pickaxey=4, building_block=1, material_stone=1, xp=0}, + drop = 'mcl_nether:ancient_debris', + sounds = mcl_sounds.node_sound_stone_defaults(), + _mcl_blast_resistance = 1200, + _mcl_hardness = 30, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = mcl_core.fortune_drop_ore +}) + -- For eternal fire on top of netherrack and magma blocks -- (this code does not require a dependency on mcl_fire) local eternal_after_destruct = function(pos, oldnode) diff --git a/mods/ITEMS/mcl_nether/textures/mcl_nether_ancient_debris_side.png b/mods/ITEMS/mcl_nether/textures/mcl_nether_ancient_debris_side.png new file mode 100644 index 0000000000000000000000000000000000000000..230f2cce361c510162b332ee4c028b5f68d74ca2 GIT binary patch literal 8573 zcmbVy1yCH@*6v`zf_s7tlR&Tm24`>>+$}(WAj9A=FbwWaAi)we5FkJx1Pd0N1W%A4 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Apr 2021 12:35:15 +0000 Subject: [PATCH 08/29] Add: Netherite scrap, Netherite ingot. Add crafting recipe for netherite ingot. --- mods/ITEMS/mcl_nether/init.lua | 32 ++++++++++++++++++ .../textures/mcl_nether_netherite_ingot.png | Bin 0 -> 222 bytes .../textures/mcl_nether_netherite_scrap.png | Bin 0 -> 207 bytes 3 files changed, 32 insertions(+) create mode 100644 mods/ITEMS/mcl_nether/textures/mcl_nether_netherite_ingot.png create mode 100644 mods/ITEMS/mcl_nether/textures/mcl_nether_netherite_scrap.png diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index 0bb2f675c..d54289af6 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -268,6 +268,22 @@ minetest.register_craftitem("mcl_nether:quartz", { groups = { craftitem = 1 }, }) +minetest.register_craftitem("mcl_nether:netherite_scrap", { + description = S("Netherite Scrap"), + _doc_items_longdesc = S("Netherite scrap is a crafting ingredient for netherite ingots."), + inventory_image = "mcl_nether_netherite_scrap.png", + stack_max = 64, + groups = { craftitem = 1 }, +}) + +minetest.register_craftitem("mcl_nether:netherite_ingot", { + description = S("Netherite Ingot"), + _doc_items_longdesc = S("Netherite ingots can be used with a smithing table to upgrade items to netherite."), + inventory_image = "mcl_nether_netherite_ingot.png", + stack_max = 64, + groups = { craftitem = 1 }, +}) + minetest.register_craftitem("mcl_nether:netherbrick", { description = S("Nether Brick"), _doc_items_longdesc = S("Nether bricks are the main crafting ingredient for crafting nether brick blocks and nether fences."), @@ -283,6 +299,13 @@ minetest.register_craft({ cooktime = 10, }) +minetest.register_craft({ + type = "cooking", + output = "mcl_nether:netherite_scrap", + recipe = "mcl_nether:ancient_debris", + cooktime = 10, +}) + minetest.register_craft({ output = 'mcl_nether:quartz_block', recipe = { @@ -354,5 +377,14 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = "mcl_nether:netherite_ingot", + recipe = { + {'mcl_nether:netherite_scrap', 'mcl_nether:netherite_scrap', 'mcl_nether:netherite_scrap'}, + {'mcl_nether:netherite_scrap', 'mcl_core:gold_ingot', 'mcl_core:gold_ingot'}, + {'mcl_core:gold_ingot', 'mcl_core:gold_ingot', ''}, + } +}) + dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua") diff --git a/mods/ITEMS/mcl_nether/textures/mcl_nether_netherite_ingot.png b/mods/ITEMS/mcl_nether/textures/mcl_nether_netherite_ingot.png new file mode 100644 index 0000000000000000000000000000000000000000..90aab05632a87b234c41c5179621f895f26c38e1 GIT binary patch literal 222 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`OFdm2Lo7~ToqU?>kb!{fZ|<9~ zqe{}tC*^f$N5LK@p_H;y64`v zbane(Bj&HZz?13uP?k%g<+ltI=X9TRb+OwMesntVJ^cRgLRpf8s_w7Z{^xe;CP=wE zwnuP&7ht^R%3!ucRWLSsPeZ$aVe~}P8H!zJ7IJ5uzZ#_YDsgwh|KL@v85{fOzv1rp WelqP~Y-R?~!3>_RelF{r5}E+ams-gH literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_nether/textures/mcl_nether_netherite_scrap.png b/mods/ITEMS/mcl_nether/textures/mcl_nether_netherite_scrap.png new file mode 100644 index 0000000000000000000000000000000000000000..f72e21d08278b0604d54ee3898b27af602d06106 GIT binary patch literal 207 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`(>z@qLo7}wCoEtum?Hd_|4>Ty zoLgb+$6TbF))`*C`>=jZ=ehs8T0H)=9WZGUX)^Fo_A%yYzG1=3$azTQfXSmnaZ;Q9 zhqCMxY-_MMv2DTau62U0#+wus!Vj1zN;iZn?@~0lz95@rqv4!BIW~pf6SESeCdRg2 z6_}BhBa#0gv76P2(ZhgoqR6KmOhUFg9_N@-vQ^j_7@F8mMQtgZEe3QUgQu&X%Q~lo FCIIXRNuB@z literal 0 HcmV?d00001 From 7d22906f34bfe5b843ac7bd748f1927e87e065b2 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Wed, 14 Apr 2021 13:07:25 +0000 Subject: [PATCH 09/29] Add netherite tools --- mods/ITEMS/mcl_farming/hoes.lua | 21 +++++ mods/ITEMS/mcl_tools/init.lua | 84 ++++++++++++++++++ .../textures/default_tool_netheriteaxe.png | Bin 0 -> 184 bytes .../textures/default_tool_netheritepick.png | Bin 0 -> 188 bytes .../textures/default_tool_netheriteshovel.png | Bin 0 -> 161 bytes .../textures/default_tool_netheritesword.png | Bin 0 -> 210 bytes 6 files changed, 105 insertions(+) create mode 100644 mods/ITEMS/mcl_tools/textures/default_tool_netheriteaxe.png create mode 100644 mods/ITEMS/mcl_tools/textures/default_tool_netheritepick.png create mode 100644 mods/ITEMS/mcl_tools/textures/default_tool_netheriteshovel.png create mode 100644 mods/ITEMS/mcl_tools/textures/default_tool_netheritesword.png diff --git a/mods/ITEMS/mcl_farming/hoes.lua b/mods/ITEMS/mcl_farming/hoes.lua index db470b999..e1418c279 100644 --- a/mods/ITEMS/mcl_farming/hoes.lua +++ b/mods/ITEMS/mcl_farming/hoes.lua @@ -273,3 +273,24 @@ minetest.register_craft({ {"mcl_core:stick", ""} } }) + +minetest.register_tool("mcl_farming:hoe_netherite", { + description = S("Netherite Hoe"), + _tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite), + _doc_items_longdesc = hoe_longdesc, + _doc_items_usagehelp = hoe_usagehelp, + inventory_image = "farming_tool_netheritehoe.png", + wield_scale = mcl_vars.tool_wield_scale, + on_place = hoe_on_place_function(uses.netherite), + groups = { tool=1, hoe=1, enchantability=10 }, + tool_capabilities = { + full_punch_interval = 0.25, + damage_groups = { fleshy = 4, }, + punch_attack_uses = uses.netherite, + }, + _repair_material = "mcl_nether:netherite_ingot", + _mcl_toollike_wield = true, + _mcl_diggroups = { + hoey = { speed = 8, level = 5, uses = 2031 } + }, +}) \ No newline at end of file diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index 2d804b9bc..ac24fa7ec 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -175,6 +175,27 @@ minetest.register_tool("mcl_tools:pick_diamond", { }, }) +minetest.register_tool("mcl_tools:pick_netherite", { + description = S("Netherite Pickaxe"), + _doc_items_longdesc = pickaxe_longdesc, + inventory_image = "default_tool_netheritepick.png", + wield_scale = wield_scale, + groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 }, + tool_capabilities = { + -- 1/1.2 + full_punch_interval = 0.83333333, + max_drop_level=5, + damage_groups = {fleshy=6}, + punch_attack_uses = 1016, + }, + sound = { breaks = "default_tool_breaks" }, + _repair_material = "mcl_nether:netherite_ingot", + _mcl_toollike_wield = true, + _mcl_diggroups = { + pickaxey = { speed = 8, level = 5, uses = 2031 } + }, +}) + local make_grass_path = function(itemstack, placer, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) @@ -351,6 +372,28 @@ minetest.register_tool("mcl_tools:shovel_diamond", { }, }) +minetest.register_tool("mcl_tools:shovel_netherite", { + description = S("Netherite Shovel"), + _doc_items_longdesc = shovel_longdesc, + _doc_items_usagehelp = shovel_use, + inventory_image = "default_tool_netheriteshovel.png", + wield_scale = wield_scale, + groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 }, + tool_capabilities = { + full_punch_interval = 1, + max_drop_level=5, + damage_groups = {fleshy=5}, + punch_attack_uses = 1016, + }, + on_place = make_grass_path, + sound = { breaks = "default_tool_breaks" }, + _repair_material = "mcl_nether:netherite_ingot", + _mcl_toollike_wield = true, + _mcl_diggroups = { + shovely = { speed = 8, level = 5, uses = 2031 } + }, +}) + -- Axes local make_stripped_trunk = function(itemstack, placer, pointed_thing) @@ -505,6 +548,27 @@ minetest.register_tool("mcl_tools:axe_diamond", { }, }) +minetest.register_tool("mcl_tools:axe_netherite", { + description = S("Netherite Axe"), + _doc_items_longdesc = axe_longdesc, + inventory_image = "default_tool_netheriteaxe.png", + wield_scale = wield_scale, + groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 }, + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=5, + damage_groups = {fleshy=10}, + punch_attack_uses = 1016, + }, + on_place = make_stripped_trunk, + sound = { breaks = "default_tool_breaks" }, + _repair_material = "mcl_nether:netherite_ingot", + _mcl_toollike_wield = true, + _mcl_diggroups = { + axey = { speed = 8, level = 5, uses = 2031 } + }, +}) + -- Swords minetest.register_tool("mcl_tools:sword_wood", { description = S("Wooden Sword"), @@ -607,6 +671,26 @@ minetest.register_tool("mcl_tools:sword_diamond", { swordy_cobweb = { speed = 8, level = 5, uses = 1562 } }, }) +minetest.register_tool("mcl_tools:sword_netherite", { + description = S("Netherite Sword"), + _doc_items_longdesc = sword_longdesc, + inventory_image = "default_tool_netheritesword.png", + wield_scale = wield_scale, + groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 }, + tool_capabilities = { + full_punch_interval = 0.625, + max_drop_level=5, + damage_groups = {fleshy=9}, + punch_attack_uses = 2032, + }, + sound = { breaks = "default_tool_breaks" }, + _repair_material = "mcl_nether:netherite_ingot", + _mcl_toollike_wield = true, + _mcl_diggroups = { + swordy = { speed = 8, level = 5, uses = 1562 }, + swordy_cobweb = { speed = 8, level = 5, uses = 1562 } + }, +}) --Shears minetest.register_tool("mcl_tools:shears", { diff --git a/mods/ITEMS/mcl_tools/textures/default_tool_netheriteaxe.png b/mods/ITEMS/mcl_tools/textures/default_tool_netheriteaxe.png new file mode 100644 index 0000000000000000000000000000000000000000..322bf45130946f4750019b2329efac3edcf6dc18 GIT binary patch literal 184 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`^`0({Ar_~T6Be+4xK#3k|4>SH z-s(K&*CKc|}85y?e53N1+t9>yJPox*RqCL{^8 zWts(rtKSuP6FI>lQI6P_i7r|)2!(e1Hq=93-lnPp`KYVn)5F8#`IvqvUD gg?WFVdQ&MBb@0F=2wcK`qY literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_tools/textures/default_tool_netheritepick.png b/mods/ITEMS/mcl_tools/textures/default_tool_netheritepick.png new file mode 100644 index 0000000000000000000000000000000000000000..088283b0bf6ab4c414f001edadb471075b34ec0b GIT binary patch literal 188 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`&7LlfAr_~T6C}1A@V@-e-b&50 zIJ#6?Mtq6*pMKu%R_P_{SA3bT;XH-4<-v{n$M|wQHm)|F;lF9R!?r^_iZ>Z1JYx}7 z7MU)P%i&?XX|tn=hEInP!_BlA5*@r;5lw6hZu?APR5*KW+O-H#K@)~0H*Yf5hdjL6 mb2@F3^XwD`@4}MvB@DX3`5G$j>x+TTVeoYIb6Mw<&;$Uge?p@G literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_tools/textures/default_tool_netheriteshovel.png b/mods/ITEMS/mcl_tools/textures/default_tool_netheriteshovel.png new file mode 100644 index 0000000000000000000000000000000000000000..0cbaf61a0a2bd39536af45962bd4a6aab1c8d85c GIT binary patch literal 161 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`8J;eVAr_~T6C{ETcwc^K&og=H z&b7OE`=+wC{F}VS(o9FJhx-zDhdIL%$t8?SF5W-ZSHkSz5FglSboS`Fa|ym8nQR|D zugytFa+%e8V%A#SwJ+C5E)i^*D?8`pc1g3DCxfS} KpUXO@geCxgk~#nY literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_tools/textures/default_tool_netheritesword.png b/mods/ITEMS/mcl_tools/textures/default_tool_netheritesword.png new file mode 100644 index 0000000000000000000000000000000000000000..4bc0809b12478fa4d29150871df6b303dec9cebe GIT binary patch literal 210 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`Gd*1#Lo7}wCnzviWLo`cPuyg( zJ#>5H#!U?u>NlB)FA<-R$KX@Epj*CjmgBZ2lje*`rpMckHkmeO%$c>ZRjY&lQpS>X z|L)&E#<%~h!R&;#2}>mJu2+y+(y4Ox1Y3i_$ypm&rB2TJDmwL_`V5Ii(?fe4wkRr` zJ-Y5(0k48o3#SxQw_Ub(_8P84wuhz-D$5r!8}d#3&ystPnL+1rUrq}1`y)U{GI+ZB KxvX Date: Wed, 14 Apr 2021 13:08:31 +0000 Subject: [PATCH 10/29] Add netherite hoe texture --- .../textures/farming_tool_netheritehoe.png | Bin 0 -> 167 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 mods/ITEMS/mcl_farming/textures/farming_tool_netheritehoe.png diff --git a/mods/ITEMS/mcl_farming/textures/farming_tool_netheritehoe.png b/mods/ITEMS/mcl_farming/textures/farming_tool_netheritehoe.png new file mode 100644 index 0000000000000000000000000000000000000000..b41b1eef3d1d4c6bbf9e502c92967100991aa5ba GIT binary patch literal 167 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`d7dtgAr_~T6Bej`xU}Ur|KXI( zyw!Ql$(wj4iV6PZKg9ZyHNm;(%GLj`wYC2G8yNob-{iP4abrSrSM1z_ZIj+eO*pII z{3rK~hdINuoEg(SuK7&doM<+A=}e{Bb7eIy Date: Wed, 14 Apr 2021 13:10:07 +0000 Subject: [PATCH 11/29] Fix crash in netherite hoe by adding netherite to uses{} --- mods/ITEMS/mcl_farming/hoes.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_farming/hoes.lua b/mods/ITEMS/mcl_farming/hoes.lua index e1418c279..e40b7f73d 100644 --- a/mods/ITEMS/mcl_farming/hoes.lua +++ b/mods/ITEMS/mcl_farming/hoes.lua @@ -55,6 +55,7 @@ local uses = { iron = 251, gold = 33, diamond = 1562, + netherite = 2031, } local hoe_tt = S("Turns block into farmland") @@ -291,6 +292,6 @@ minetest.register_tool("mcl_farming:hoe_netherite", { _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { - hoey = { speed = 8, level = 5, uses = 2031 } + hoey = { speed = 8, level = 5, uses = uses.netherite } }, }) \ No newline at end of file From d3dd6559a26d67fbb0f30a954d495903607f5fa8 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Wed, 14 Apr 2021 13:12:44 +0000 Subject: [PATCH 12/29] Add correct durability for netherite sword --- mods/ITEMS/mcl_tools/init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index ac24fa7ec..4da1c6c49 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -681,14 +681,14 @@ minetest.register_tool("mcl_tools:sword_netherite", { full_punch_interval = 0.625, max_drop_level=5, damage_groups = {fleshy=9}, - punch_attack_uses = 2032, + punch_attack_uses = 2031, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { - swordy = { speed = 8, level = 5, uses = 1562 }, - swordy_cobweb = { speed = 8, level = 5, uses = 1562 } + swordy = { speed = 8, level = 5, uses = 2031 }, + swordy_cobweb = { speed = 8, level = 5, uses = 2031 } }, }) From 77657359c2217c95930181055c86b26162a478a6 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Thu, 15 Apr 2021 08:31:16 +0000 Subject: [PATCH 13/29] Set correct armor_points value for netherite_boots --- mods/ITEMS/mcl_armor/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index e8c9e7f94..b0c7ea573 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -378,7 +378,7 @@ minetest.register_tool("mcl_armor:boots_netherite", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_netherite.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=481, enchantability=1 }, + groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=481, enchantability=1 }, _repair_material = "mcl_netherite:netherite_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_chainmail", From b0d33faec421c7836eb96544f3e7657d66320a2f Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Thu, 15 Apr 2021 15:45:48 +0000 Subject: [PATCH 14/29] Add netheriteblock --- mods/ITEMS/mcl_nether/init.lua | 15 +++++++++++++++ .../textures/mcl_nether_netheriteblock.png | Bin 0 -> 425 bytes 2 files changed, 15 insertions(+) create mode 100644 mods/ITEMS/mcl_nether/textures/mcl_nether_netheriteblock.png diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index d54289af6..7e0343ea9 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -67,6 +67,21 @@ minetest.register_node("mcl_nether:ancient_debris", { _mcl_fortune_drop = mcl_core.fortune_drop_ore }) +minetest.register_node("mcl_nether:netheriteblock", { + description = S("Netherite Block"), + _doc_items_longdesc = S("Netherite block is very hard and can be made of 9 netherite ingots."), + stack_max = 64, + tiles = {"mcl_nether_netheriteblock.png"}, + is_ground_content = true, + groups = {pickaxey=4, building_block=1, material_stone=1, xp = 0}, + drop = 'mcl_nether:netheriteblock', + sounds = mcl_sounds.node_sound_stone_defaults(), + _mcl_blast_resistance = 1200, + _mcl_hardness = 50, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = mcl_core.fortune_drop_ore +}) + -- For eternal fire on top of netherrack and magma blocks -- (this code does not require a dependency on mcl_fire) local eternal_after_destruct = function(pos, oldnode) diff --git a/mods/ITEMS/mcl_nether/textures/mcl_nether_netheriteblock.png b/mods/ITEMS/mcl_nether/textures/mcl_nether_netheriteblock.png new file mode 100644 index 0000000000000000000000000000000000000000..60957f01794f9ecc0ad1eb8ce72749060c7d435b GIT binary patch literal 425 zcmV;a0apHrP)Px$V@X6oR5*==lfi1^Fc5}62Mx8YxGcWxW$8oo-1mQgLg~4^ZDF%Z99c3Wa1V+U zIaykPk&yoRX67H$8Q1Cabmb1%K7!>8DqPa zaU6Mje`DCEM=?@@WL5$F}Jpii8behWht`@2$ zdeim=Qdbkt=VtNfxsn1fDFl*vN#*3QPG%^tan{{b8g!L zKv=>}rs+6s64ce0TG)3zeb-+qsvOTPW{5`JwjftM&wfT#({~1CNWF~np_B-4{P Date: Thu, 15 Apr 2021 16:07:19 +0000 Subject: [PATCH 15/29] Add correct speeds for netherite shovel, pickaxe and axe --- mods/ITEMS/mcl_tools/init.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index 4da1c6c49..7fbe667de 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -180,7 +180,7 @@ minetest.register_tool("mcl_tools:pick_netherite", { _doc_items_longdesc = pickaxe_longdesc, inventory_image = "default_tool_netheritepick.png", wield_scale = wield_scale, - groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 }, + groups = { tool=1, pickaxe=1, dig_speed_class=6, enchantability=10 }, tool_capabilities = { -- 1/1.2 full_punch_interval = 0.83333333, @@ -192,7 +192,7 @@ minetest.register_tool("mcl_tools:pick_netherite", { _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { - pickaxey = { speed = 8, level = 5, uses = 2031 } + pickaxey = { speed = 9.5, level = 6, uses = 2031 } }, }) @@ -378,7 +378,7 @@ minetest.register_tool("mcl_tools:shovel_netherite", { _doc_items_usagehelp = shovel_use, inventory_image = "default_tool_netheriteshovel.png", wield_scale = wield_scale, - groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 }, + groups = { tool=1, shovel=1, dig_speed_class=6, enchantability=10 }, tool_capabilities = { full_punch_interval = 1, max_drop_level=5, @@ -390,7 +390,7 @@ minetest.register_tool("mcl_tools:shovel_netherite", { _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { - shovely = { speed = 8, level = 5, uses = 2031 } + shovely = { speed = 9, level = 6, uses = 2031 } }, }) @@ -553,7 +553,7 @@ minetest.register_tool("mcl_tools:axe_netherite", { _doc_items_longdesc = axe_longdesc, inventory_image = "default_tool_netheriteaxe.png", wield_scale = wield_scale, - groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 }, + groups = { tool=1, axe=1, dig_speed_class=6, enchantability=10 }, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=5, @@ -565,7 +565,7 @@ minetest.register_tool("mcl_tools:axe_netherite", { _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { - axey = { speed = 8, level = 5, uses = 2031 } + axey = { speed = 9, level = 6, uses = 2031 } }, }) From e7f36ec7d2d696ca13f55d9072bfc5c444e6b44e Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Fri, 16 Apr 2021 06:19:14 +0000 Subject: [PATCH 16/29] Add crafting recipe for netheriteblock & make netheriteblock convertable to ingots. --- mods/ITEMS/mcl_nether/init.lua | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index 7e0343ea9..a60efa5b5 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -401,5 +401,23 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = "mcl_nether:netheriteblock", + recipe = { + {'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot'}, + {'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot'}, + {'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot'} + } +}) + +minetest.register_craft({ + output = "mcl_nether:netherite_ingot 9", + recipe = { + {'mcl_nether:netheriteblock', '', ''}, + {'', '', ''}, + {'', '', ''} + } +}) + dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua") From 622c236b4b66ffecee71b815da4263bd75e27898 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Fri, 16 Apr 2021 10:03:31 +0000 Subject: [PATCH 17/29] Add ancient debris generation in nether --- mods/MAPGEN/mcl_biomes/init.lua | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 5f0510344..0725bcb7b 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -2068,6 +2068,20 @@ local function register_dimension_ores() }) end + -- Ancient debris + if minetest.settings:get_bool("mcl_generate_ores", true) then + minetest.register_ore({ + ore_type = "scatter", + ore = "mcl_nether:ancient_debris", + wherein = {"mcl_nether:netherrack"}, + clust_scarcity = 10000, + clust_num_ores = 4, + clust_size = 1, + y_min = mcl_worlds.layer_to_y(8, "nether"), + y_max = mcl_worlds.layer_to_y(119, "nether"), + }) + end + -- Lava springs in the Nether minetest.register_ore({ ore_type = "scatter", From 30546a3902d3528cccf6258dc30101664e4a27e2 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Fri, 16 Apr 2021 12:17:07 +0200 Subject: [PATCH 18/29] Make sure ancient debris is not generated exposed to air --- mods/MAPGEN/mcl_biomes/init.lua | 2 +- mods/MAPGEN/mcl_debrisgen/init.lua | 44 ++++++++++++++++++++++++++++++ mods/MAPGEN/mcl_debrisgen/mod.conf | 4 +++ 3 files changed, 49 insertions(+), 1 deletion(-) create mode 100644 mods/MAPGEN/mcl_debrisgen/init.lua create mode 100644 mods/MAPGEN/mcl_debrisgen/mod.conf diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 0725bcb7b..20bb50b64 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -3920,7 +3920,7 @@ end -- Decorations in non-Overworld dimensions local function register_dimension_decorations() --[[ NETHER ]] - -- TODO: Nether + -- TODO: Nether --[[ THE END ]] diff --git a/mods/MAPGEN/mcl_debrisgen/init.lua b/mods/MAPGEN/mcl_debrisgen/init.lua new file mode 100644 index 000000000..4e80c2504 --- /dev/null +++ b/mods/MAPGEN/mcl_debrisgen/init.lua @@ -0,0 +1,44 @@ +local c_debris = minetest.get_content_id("mcl_nether:ancient_debris") +local c_netherrack = minetest.get_content_id("mcl_nether:netherrack") +local c_air = minetest.get_content_id("air") + +local facedir = { + vector.new(0, 0, 1), + vector.new(0, 1, 0), + vector.new(1, 0, 0), + vector.new(0, 0, -1), + vector.new(0, -1, 0), + vector.new(-1, 0, 0), +} + +minetest.register_on_generated(function(minp, maxp) + if maxp.y < mcl_vars.mg_nether_min or minp.y > mcl_vars.mg_nether_max then + return + end + + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local data = vm:get_data() + local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) + + for idx in area:iter(minp.x, math.max(minp.y, mcl_vars.mg_nether_min), minp.z, maxp.x, math.min(maxp.y, mcl_vars.mg_nether_max), maxp.z) do + if data[idx] == c_debris then + local pos = area:position(idx) + local exposed = false + for _, dir in pairs(facedir) do + if data[area:indexp(vector.add(pos, dir))] == c_air then + exposed = true + break + end + end + if exposed then + data[idx] = c_netherrack + end + end + end + + vm:set_data(data) + vm:calc_lighting() + vm:update_liquids() + vm:write_to_map() +end) + diff --git a/mods/MAPGEN/mcl_debrisgen/mod.conf b/mods/MAPGEN/mcl_debrisgen/mod.conf new file mode 100644 index 000000000..cc5455208 --- /dev/null +++ b/mods/MAPGEN/mcl_debrisgen/mod.conf @@ -0,0 +1,4 @@ +name = mcl_debrisgen +author = Fleckenstein +description = Make sure ancient debris is not generated exposed to air +depends = mcl_mapgen_core, mcl_nether From 99fc209bf2fe0160b77b50dc4a4506ec71eeddf6 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Fri, 16 Apr 2021 11:47:21 +0000 Subject: [PATCH 19/29] Add smithing table W.I.P --- mods/ITEMS/mcl_smithing_table/init.lua | 43 ++++++++++++++++++ .../locale/mcl_anvils.de.tr | 16 +++++++ .../locale/mcl_anvils.es.tr | 15 ++++++ .../locale/mcl_anvils.fr.tr | 16 +++++++ .../locale/mcl_anvils.ru.tr | 16 +++++++ .../mcl_smithing_table/locale/template.txt | 16 +++++++ mods/ITEMS/mcl_smithing_table/mod.conf | 2 + .../textures/mcl_smithing_table_bottom.png | Bin 0 -> 206 bytes .../textures/mcl_smithing_table_front.png | Bin 0 -> 312 bytes .../textures/mcl_smithing_table_inventory.png | Bin 0 -> 699 bytes .../textures/mcl_smithing_table_side.png | Bin 0 -> 315 bytes .../textures/mcl_smithing_table_top.png | Bin 0 -> 260 bytes 12 files changed, 124 insertions(+) create mode 100644 mods/ITEMS/mcl_smithing_table/init.lua create mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr create mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr create mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr create mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr create mode 100644 mods/ITEMS/mcl_smithing_table/locale/template.txt create mode 100644 mods/ITEMS/mcl_smithing_table/mod.conf create mode 100644 mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_bottom.png create mode 100644 mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_front.png create mode 100644 mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_inventory.png create mode 100644 mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_side.png create mode 100644 mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_top.png diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua new file mode 100644 index 000000000..b57842d0f --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -0,0 +1,43 @@ +local formspec = "size[9,9]" .. + "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, "Inventory")) .. "]" .. + "list[current_player;main;0,4.5;9,3;9]" .. + mcl_formspec.get_itemslot_bg(0,4.5,9,3) .. + "list[current_player;main;0,7.74;9,1;]" .. + mcl_formspec.get_itemslot_bg(0,7.74,9,1) .. + "list[context;input;1,2.5;1,1;]" .. + mcl_formspec.get_itemslot_bg(1,2.5,1,1) .. + "list[context;input;4,2.5;1,1;1]" .. + mcl_formspec.get_itemslot_bg(4,2.5,1,1) .. + "list[context;output;8,2.5;1,1;]" .. + mcl_formspec.get_itemslot_bg(8,2.5,1,1) .. + "label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, "Upgrade Gear")) .. "]" .. + "button[7,0.7;2,1;name_button;" .. minetest.formspec_escape("Upgrade Gear") .. "]" .. + "listring[context;output]".. + "listring[current_player;main]".. + "listring[context;input]".. + "listring[current_player;main]" + + +local function upgrade(itemstack) + itemstack:set_name(itemstack:get_name():gsub("diamond", "netherite")) +end + +minetest.register_node("mcl_smithing_table:table", { + description = "Smithing table", + + stack_max = 64, + groups = {pickaxey = 2, deco_block = true}, + + tiles = { + "mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png", + "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", + "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_bottom.png" + }, + + on_construct = function(pos) + minetest.get_meta(pos):set_string("formspec", formspec) + end, + + _mcl_blast_resistance = 2.5, + _mcl_hardness = 2.5 +}) \ No newline at end of file diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr new file mode 100644 index 000000000..9e7d88337 --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr @@ -0,0 +1,16 @@ +# textdomain: mcl_anvils +Set Name=Name setzen +Repair and Name=Reparieren und benennen +Inventory=Inventar +Anvil=Amboss +The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Der Amboss ermöglicht es, Werkzeuge und Rüstung zu reparieren und Gegenstände zu benennen. Er hat jedoch eine begrenzte Lebensdauer. Lassen Sie ihn nicht auf Ihren Kopf fallen, das könnte ziemlich schmerzhaft sein! +To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Um einen Amboss zu benutzen, rechtsklicken Sie auf ihn. Ein Amboss hat 2 Eingabeplätze (links) und einen Ausgabeplatz (rechts). +To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Um Gegenstände umzubenennen, platzieren Sie einen Gegenstand in einen der Eingangsplätze und lassen Sie den anderen frei. Geben Sie einen Namen ein und drücken Sie die Eingabetaste oder „Name setzen”, dann nehmen Sie den umbenannten Gegenstand an sich. +There are two possibilities to repair tools (and armor):=Es gibt zwei Möglichkeiten, Werkzeuge (und Rüstung) zu reparieren: +• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Werkzeug + Werkzeug: Platzieren sie zwei gleiche Werkzeuge in die Eingangsplätze. Der Zustand des reparierten Werkzeugs ist die Summe des Zustands beider Eingangswerkzeuge, plus einem Bonus von 12%. +• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Werkzeug + Material: Einige Werkzeuge können auch repariert werden, indem man sie mit einem Gegenstand, aus dem sie gemacht worden sind, kombiniert. Zum Beispiel können Eisenspitzhacken mit Eisenbarren repariert werden. Dadurch wird das Werkzeug um 25% repariert. +Armor counts as a tool. It is possible to repair and rename a tool in a single step.=Rüstung zählt als Werkzeug. Es ist möglich, ein Werkzeug in einem Arbeitsschritt zu reparieren und zu benennen. +The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=Der Amboss hat begrenze Lebensdauer und 3 Schadensstufen: Kein Schaden, leicht beschädigt, und stark beschädigt. Jedes mal, wenn Sie etwas reparieren oder umbenennen, gibt es eine 12%-ige Chance, dass der Amboss Schaden nimmt. Ambosse können auch beschädigt werden, wenn sie um mehr als 1 Block fallen. Wenn ein sehr beschädigter Amboss erneut beschädigt wird, wird er zerstört. +Slightly Damaged Anvil=Leicht beschädigter Amboss +Very Damaged Anvil=Stark beschädigter Amboss +Repair and rename items=Für die Reparatur und Umbenennung von Gegenständen diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr new file mode 100644 index 000000000..7212b92ba --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr @@ -0,0 +1,15 @@ +# textdomain: mcl_anvils +Set Name=Establece un nombre +Repair and Name=Reparar y nombrar +Inventory=Inventario +Anvil=Yunque +The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=El yunque le permite reparar herramientas y armaduras, y dar nombres a los elementos. Sin embargo, tiene una durabilidad limitada. No lo dejes caer sobre tu cabeza, ¡podría ser bastante doloroso! +To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Para usar un yunque, haga clic derecho sobre él. Un yunque tiene 2 ranuras de entrada (a la izquierda) y una ranura de salida. +To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Para cambiar el nombre de los elementos, coloque una pila de elementos en una de las ranuras de elementos mientras mantiene vacía la otra ranura de entrada. Escriba un nombre, presione enter o "Establecer nombre", luego obtenga el elemento renombrado en la ranura de salida. +There are two possibilities to repair tools (and armor):=Hay dos posibilidades para reparar herramientas (y armaduras): +• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Herramienta + Herramienta: Coloque dos herramientas del mismo tipo en las ranuras de entrada. La "salud" de la herramienta reparada es la suma de la "salud" de ambas herramientas, con un bono del 12%. +• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Herramienta + Material: Algunas herramientas también pueden repararse combinándolas con un elemento del que está hecho. Por ejemplo, los picos de hierro pueden repararse con lingotes de hierro. Esto repara la herramienta en un 25%. +Armor counts as a tool. It is possible to repair and rename a tool in a single step.=La armadura cuenta como una herramienta. Es posible reparar y cambiar el nombre de una herramienta en un solo paso. +The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=El yunque tiene una durabilidad limitada y 3 niveles de daño: sin daños, ligeramente dañado y muy dañado. Cada vez que reparas o cambias el nombre de algo, hay un 12% de posibilidades de que el yunque se dañe. Los yunques también tienen la posibilidad de dañarse cuando caen en más de 1 bloque. Si un yunque muy dañado se daña nuevamente, se destruye. +Slightly Damaged Anvil=Yunque dañado +Very Damaged Anvil=Yunque muy dañado diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr new file mode 100644 index 000000000..1f03de8e5 --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr @@ -0,0 +1,16 @@ +# textdomain: mcl_anvils +Set Name=Définir le Nom +Repair and Name=Réparation et Nomme +Inventory=Inventaire +Anvil=Enclume +The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=L'enclume vous permet de réparer des outils et des armures, et de donner des noms à des objets. Il a cependant une durabilité limitée. Ne la laissez pas tomber sur la tête, cela pourrait être assez douloureux! +To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Pour utiliser une enclume, faites un clic droit dessus. Une enclume a 2 emplacements d'entrée (à gauche) et un emplacement de sortie. +To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Pour renommer des objets, placez une pile d'objets dans l'un des emplacements d'objets tout en laissant l'autre emplacement d'entrée vide. Tapez un nom, appuyez sur Entrée ou sur «Définir le nom», puis prenez l'élément renommé dans l'emplacement de sortie. +There are two possibilities to repair tools (and armor):=Il existe deux possibilités pour réparer les outils (et les armures): +• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Outil + Outil: Placez deux outils du même type dans les emplacements d'entrée. La "santé" de l'outil réparé est la somme de la "santé" des deux outils d'entrée, plus un bonus de 12%. +• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Outil + Matériel: Certains outils peuvent également être réparés en les combinant avec un élément dont il est fait. Par exemple, les pioches de fer peuvent être réparées avec des lingots de fer. Cela répare l'outil de 25%. +Armor counts as a tool. It is possible to repair and rename a tool in a single step.=L'armure compte comme un outil. Il est possible de réparer et de renommer un outil en une seule étape. +The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=L'enclume a une durabilité limitée et 3 niveaux de dommages: en bon état, légèrement endommagé et très endommagé. Chaque fois que vous réparez ou renommez quelque chose, il y a 12% de chances que l'enclume soit endommagée. Les enclumes ont également une chance d'être endommagées lorsqu'elles tombent de plus d'un bloc. Si une enclume très endommagée est à nouveau endommagée, elle est détruite. +Slightly Damaged Anvil=Enclume Légèrement Endommagée +Very Damaged Anvil=Enclume Très Endommagée +Repair and rename items=Réparer et renommer des objets diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr new file mode 100644 index 000000000..20281bd6b --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr @@ -0,0 +1,16 @@ +# textdomain: mcl_anvils +Set Name=Дать имя +Repair and Name=Починить и дать имя +Inventory=Инвентарь +Anvil=Наковальня +The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Наковальня позволяет ремонтировать инструменты и защиту, а также давать имена предметам. Но она имеет ограниченный срок службы. Не дайте ей упасть вам на голову, это может быть больно! +To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Чтобы воспользоваться наковальней, кликните по ней правой кнопкой. Наковальня имеет два входных отсека (слева) и один выходной. +To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Для переименования положите стопку предметов в один отсек, второй оставьте пустым. Наберите имя, нажмите [Enter] или “Дать имя” и заберите переименованные предметы из выходного отсека. +There are two possibilities to repair tools (and armor):=Есть два способа отремонтировать инструменты (и защиту): +• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Инструмент + Инструмент: Положите два инструмента одного типа во входные отсеки. “Здоровье” отремонтированного инструмента будет равно сумме “здоровья” каждого из них, плюс 12% бонус. +• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Инструмент + Материал: Некоторые инструменты можно также ремонтировать, добавляя к ним предмет, из которого они сделаны. Например, железные кирки ремонтируются добавлением слитков железа. Таким способом инструмент восстанавливается на 25%. +Armor counts as a tool. It is possible to repair and rename a tool in a single step.=Защиты считается за инструмент. Можно ремонтировать и переименовывать за одно действие. +The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=Наковальня имеет ограниченный срок службы и 3 уровня износа: новая, немного изношенная, сильно повреждённая. Каждый раз, ремонтируя или переименовывая что-либо, вы имеете 12-процентный шанс повредить наковальню. Наковальни также могут повреждаться, когда они падают с высоте более 1 блока. Если повреждённая наковальня повреждается снова, то она уничтожается. +Slightly Damaged Anvil=Немного изношенная наковальня +Very Damaged Anvil=Сильно повреждённая наковальня +Repair and rename items=Ремонтирует и переименовывает предметы diff --git a/mods/ITEMS/mcl_smithing_table/locale/template.txt b/mods/ITEMS/mcl_smithing_table/locale/template.txt new file mode 100644 index 000000000..ebc741c00 --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/locale/template.txt @@ -0,0 +1,16 @@ +# textdomain: mcl_anvils +Set Name= +Repair and Name= +Inventory= +Anvil= +The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!= +To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.= +To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.= +There are two possibilities to repair tools (and armor):= +• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.= +• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.= +Armor counts as a tool. It is possible to repair and rename a tool in a single step.= +The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.= +Slightly Damaged Anvil= +Very Damaged Anvil= +Repair and rename items= diff --git a/mods/ITEMS/mcl_smithing_table/mod.conf b/mods/ITEMS/mcl_smithing_table/mod.conf new file mode 100644 index 000000000..aee93fa65 --- /dev/null +++ b/mods/ITEMS/mcl_smithing_table/mod.conf @@ -0,0 +1,2 @@ +name = mcl_smithing_table +depends = mcl_colors, mcl_formspec diff --git a/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_bottom.png b/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..59833b5ea20686a3eae16a005d9abec43bcd9022 GIT binary patch literal 206 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`Q$1ZALo9leCrq05oBvSUr=Ws2 zD$0DvUewHx=xBSH++g^{mF1w2f>hhZpC^(Em>txbSR6_wOw!?M+sQCn!iT?$@r2*e zc1N~@F^3s0a|o$iW!S)-P^Wa1VaC!F>4rzFGZ;l$8CS9`sA!zyu;d2Anz#koCWo#p zl4#Jssno5UZm@yz#Z1n4Hm7OFPxKlHe@x9xG4qjUklR_Tv#IaRJ)i>_JYD@<);T3K F0RY}yN}2!w literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_front.png b/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_front.png new file mode 100644 index 0000000000000000000000000000000000000000..55875ef5459ab6e0bc4ac530c51d8b97e044ff7b GIT binary patch literal 312 zcmV-80muG{P)m-ckEr&y1TnCUc7kj z+`0e%|96?pEC&=~ED7=pW^j0RBMrn!@^*J&=wOxg0CG4BJR*x37`TN&n2}-D90{Nx zdx@v7EBg~>VJ|yWWQ_p4Dl_cCpp* zqK?M=v(oa+fx2l59@yWJzvrO7$*(=Y>SC#om--<;rk#?S7c0Hn+rT;pH44^~(Bf+9l8B zdoC9MIjgL7(}A2FmrH=0EbCklXUpXZAVTx$7=_s?9xNb#jStr25PfrPnHx ffiXE8K+RV9+KToW>o zyX+Vj=`ya?nZy_^*mKJ7mASwK#h}+8Y0lWfLl_4Z`eJUh>ve>r)s7a35I^ttg207* z&}{@o#R8J+xTky{xs1LDa1Uy<2T00v5}&VkycDH^uHU9ZSpz6!jMGH`jgsbd5-qYL z=If{kKppXHz7hCT)|&4D*2RJf{MA3jR%7ei0s;9*6tG^=M8@7bQ2|^-u4DW`z zI}XAy5JY_%s1Q^nq5;t$lro~u1-O3;nn<&H-q=u#{8{hw+GCgJw0xx7eGYkUe!W+D zOgUC^@_2bvYQ;PbfCJ~@8X{!3KdfTRkf?ykSxVM!8Lr%7ngYku5R2Sb>+%V$jzEAG zs+MXbLfTsBz^_E!jVsvzXxqPgh$HZU(4Jm0 zD~LPj9ieAo1>jTmvu*8|Eesn~ZvH5O Date: Fri, 16 Apr 2021 11:47:54 +0000 Subject: [PATCH 20/29] Remove some files --- .../mcl_smithing_table/locale/mcl_anvils.de.tr | 16 ---------------- .../mcl_smithing_table/locale/mcl_anvils.es.tr | 15 --------------- .../mcl_smithing_table/locale/mcl_anvils.fr.tr | 16 ---------------- .../mcl_smithing_table/locale/mcl_anvils.ru.tr | 16 ---------------- .../ITEMS/mcl_smithing_table/locale/template.txt | 16 ---------------- 5 files changed, 79 deletions(-) delete mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr delete mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr delete mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr delete mode 100644 mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr delete mode 100644 mods/ITEMS/mcl_smithing_table/locale/template.txt diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr deleted file mode 100644 index 9e7d88337..000000000 --- a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.de.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: mcl_anvils -Set Name=Name setzen -Repair and Name=Reparieren und benennen -Inventory=Inventar -Anvil=Amboss -The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Der Amboss ermöglicht es, Werkzeuge und Rüstung zu reparieren und Gegenstände zu benennen. Er hat jedoch eine begrenzte Lebensdauer. Lassen Sie ihn nicht auf Ihren Kopf fallen, das könnte ziemlich schmerzhaft sein! -To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Um einen Amboss zu benutzen, rechtsklicken Sie auf ihn. Ein Amboss hat 2 Eingabeplätze (links) und einen Ausgabeplatz (rechts). -To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Um Gegenstände umzubenennen, platzieren Sie einen Gegenstand in einen der Eingangsplätze und lassen Sie den anderen frei. Geben Sie einen Namen ein und drücken Sie die Eingabetaste oder „Name setzen”, dann nehmen Sie den umbenannten Gegenstand an sich. -There are two possibilities to repair tools (and armor):=Es gibt zwei Möglichkeiten, Werkzeuge (und Rüstung) zu reparieren: -• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Werkzeug + Werkzeug: Platzieren sie zwei gleiche Werkzeuge in die Eingangsplätze. Der Zustand des reparierten Werkzeugs ist die Summe des Zustands beider Eingangswerkzeuge, plus einem Bonus von 12%. -• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Werkzeug + Material: Einige Werkzeuge können auch repariert werden, indem man sie mit einem Gegenstand, aus dem sie gemacht worden sind, kombiniert. Zum Beispiel können Eisenspitzhacken mit Eisenbarren repariert werden. Dadurch wird das Werkzeug um 25% repariert. -Armor counts as a tool. It is possible to repair and rename a tool in a single step.=Rüstung zählt als Werkzeug. Es ist möglich, ein Werkzeug in einem Arbeitsschritt zu reparieren und zu benennen. -The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=Der Amboss hat begrenze Lebensdauer und 3 Schadensstufen: Kein Schaden, leicht beschädigt, und stark beschädigt. Jedes mal, wenn Sie etwas reparieren oder umbenennen, gibt es eine 12%-ige Chance, dass der Amboss Schaden nimmt. Ambosse können auch beschädigt werden, wenn sie um mehr als 1 Block fallen. Wenn ein sehr beschädigter Amboss erneut beschädigt wird, wird er zerstört. -Slightly Damaged Anvil=Leicht beschädigter Amboss -Very Damaged Anvil=Stark beschädigter Amboss -Repair and rename items=Für die Reparatur und Umbenennung von Gegenständen diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr deleted file mode 100644 index 7212b92ba..000000000 --- a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.es.tr +++ /dev/null @@ -1,15 +0,0 @@ -# textdomain: mcl_anvils -Set Name=Establece un nombre -Repair and Name=Reparar y nombrar -Inventory=Inventario -Anvil=Yunque -The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=El yunque le permite reparar herramientas y armaduras, y dar nombres a los elementos. Sin embargo, tiene una durabilidad limitada. No lo dejes caer sobre tu cabeza, ¡podría ser bastante doloroso! -To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Para usar un yunque, haga clic derecho sobre él. Un yunque tiene 2 ranuras de entrada (a la izquierda) y una ranura de salida. -To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Para cambiar el nombre de los elementos, coloque una pila de elementos en una de las ranuras de elementos mientras mantiene vacía la otra ranura de entrada. Escriba un nombre, presione enter o "Establecer nombre", luego obtenga el elemento renombrado en la ranura de salida. -There are two possibilities to repair tools (and armor):=Hay dos posibilidades para reparar herramientas (y armaduras): -• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Herramienta + Herramienta: Coloque dos herramientas del mismo tipo en las ranuras de entrada. La "salud" de la herramienta reparada es la suma de la "salud" de ambas herramientas, con un bono del 12%. -• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Herramienta + Material: Algunas herramientas también pueden repararse combinándolas con un elemento del que está hecho. Por ejemplo, los picos de hierro pueden repararse con lingotes de hierro. Esto repara la herramienta en un 25%. -Armor counts as a tool. It is possible to repair and rename a tool in a single step.=La armadura cuenta como una herramienta. Es posible reparar y cambiar el nombre de una herramienta en un solo paso. -The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=El yunque tiene una durabilidad limitada y 3 niveles de daño: sin daños, ligeramente dañado y muy dañado. Cada vez que reparas o cambias el nombre de algo, hay un 12% de posibilidades de que el yunque se dañe. Los yunques también tienen la posibilidad de dañarse cuando caen en más de 1 bloque. Si un yunque muy dañado se daña nuevamente, se destruye. -Slightly Damaged Anvil=Yunque dañado -Very Damaged Anvil=Yunque muy dañado diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr deleted file mode 100644 index 1f03de8e5..000000000 --- a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.fr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: mcl_anvils -Set Name=Définir le Nom -Repair and Name=Réparation et Nomme -Inventory=Inventaire -Anvil=Enclume -The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=L'enclume vous permet de réparer des outils et des armures, et de donner des noms à des objets. Il a cependant une durabilité limitée. Ne la laissez pas tomber sur la tête, cela pourrait être assez douloureux! -To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Pour utiliser une enclume, faites un clic droit dessus. Une enclume a 2 emplacements d'entrée (à gauche) et un emplacement de sortie. -To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Pour renommer des objets, placez une pile d'objets dans l'un des emplacements d'objets tout en laissant l'autre emplacement d'entrée vide. Tapez un nom, appuyez sur Entrée ou sur «Définir le nom», puis prenez l'élément renommé dans l'emplacement de sortie. -There are two possibilities to repair tools (and armor):=Il existe deux possibilités pour réparer les outils (et les armures): -• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Outil + Outil: Placez deux outils du même type dans les emplacements d'entrée. La "santé" de l'outil réparé est la somme de la "santé" des deux outils d'entrée, plus un bonus de 12%. -• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Outil + Matériel: Certains outils peuvent également être réparés en les combinant avec un élément dont il est fait. Par exemple, les pioches de fer peuvent être réparées avec des lingots de fer. Cela répare l'outil de 25%. -Armor counts as a tool. It is possible to repair and rename a tool in a single step.=L'armure compte comme un outil. Il est possible de réparer et de renommer un outil en une seule étape. -The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=L'enclume a une durabilité limitée et 3 niveaux de dommages: en bon état, légèrement endommagé et très endommagé. Chaque fois que vous réparez ou renommez quelque chose, il y a 12% de chances que l'enclume soit endommagée. Les enclumes ont également une chance d'être endommagées lorsqu'elles tombent de plus d'un bloc. Si une enclume très endommagée est à nouveau endommagée, elle est détruite. -Slightly Damaged Anvil=Enclume Légèrement Endommagée -Very Damaged Anvil=Enclume Très Endommagée -Repair and rename items=Réparer et renommer des objets diff --git a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr b/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr deleted file mode 100644 index 20281bd6b..000000000 --- a/mods/ITEMS/mcl_smithing_table/locale/mcl_anvils.ru.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: mcl_anvils -Set Name=Дать имя -Repair and Name=Починить и дать имя -Inventory=Инвентарь -Anvil=Наковальня -The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Наковальня позволяет ремонтировать инструменты и защиту, а также давать имена предметам. Но она имеет ограниченный срок службы. Не дайте ей упасть вам на голову, это может быть больно! -To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Чтобы воспользоваться наковальней, кликните по ней правой кнопкой. Наковальня имеет два входных отсека (слева) и один выходной. -To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=Для переименования положите стопку предметов в один отсек, второй оставьте пустым. Наберите имя, нажмите [Enter] или “Дать имя” и заберите переименованные предметы из выходного отсека. -There are two possibilities to repair tools (and armor):=Есть два способа отремонтировать инструменты (и защиту): -• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Инструмент + Инструмент: Положите два инструмента одного типа во входные отсеки. “Здоровье” отремонтированного инструмента будет равно сумме “здоровья” каждого из них, плюс 12% бонус. -• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Инструмент + Материал: Некоторые инструменты можно также ремонтировать, добавляя к ним предмет, из которого они сделаны. Например, железные кирки ремонтируются добавлением слитков железа. Таким способом инструмент восстанавливается на 25%. -Armor counts as a tool. It is possible to repair and rename a tool in a single step.=Защиты считается за инструмент. Можно ремонтировать и переименовывать за одно действие. -The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=Наковальня имеет ограниченный срок службы и 3 уровня износа: новая, немного изношенная, сильно повреждённая. Каждый раз, ремонтируя или переименовывая что-либо, вы имеете 12-процентный шанс повредить наковальню. Наковальни также могут повреждаться, когда они падают с высоте более 1 блока. Если повреждённая наковальня повреждается снова, то она уничтожается. -Slightly Damaged Anvil=Немного изношенная наковальня -Very Damaged Anvil=Сильно повреждённая наковальня -Repair and rename items=Ремонтирует и переименовывает предметы diff --git a/mods/ITEMS/mcl_smithing_table/locale/template.txt b/mods/ITEMS/mcl_smithing_table/locale/template.txt deleted file mode 100644 index ebc741c00..000000000 --- a/mods/ITEMS/mcl_smithing_table/locale/template.txt +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: mcl_anvils -Set Name= -Repair and Name= -Inventory= -Anvil= -The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!= -To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.= -To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.= -There are two possibilities to repair tools (and armor):= -• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.= -• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.= -Armor counts as a tool. It is possible to repair and rename a tool in a single step.= -The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.= -Slightly Damaged Anvil= -Very Damaged Anvil= -Repair and rename items= From 6397b1349ba52155f73e5b5273fa5356187367f4 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Fri, 16 Apr 2021 13:51:57 +0200 Subject: [PATCH 21/29] fix crash --- mods/ITEMS/mcl_smithing_table/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index b57842d0f..0c81157a3 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -26,7 +26,7 @@ minetest.register_node("mcl_smithing_table:table", { description = "Smithing table", stack_max = 64, - groups = {pickaxey = 2, deco_block = true}, + groups = {pickaxey = 2, deco_block = 1}, tiles = { "mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png", From 742aa2becb09167466de2988c47b5856afc75b21 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Fri, 16 Apr 2021 14:01:08 +0200 Subject: [PATCH 22/29] fix inventory not initialised --- mods/ITEMS/mcl_smithing_table/init.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index 0c81157a3..14094b2d5 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -35,7 +35,11 @@ minetest.register_node("mcl_smithing_table:table", { }, on_construct = function(pos) - minetest.get_meta(pos):set_string("formspec", formspec) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", formspec) + local inv = meta:get_inventory() + inv:set_size("input", 2) + inv:set_size("output", 1) end, _mcl_blast_resistance = 2.5, From 180d1f1140f469d565650789261a0772a28feff2 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Fri, 16 Apr 2021 14:00:14 +0000 Subject: [PATCH 23/29] Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece --- mods/ITEMS/mcl_armor/init.lua | 8 ++ mods/ITEMS/mcl_farming/hoes.lua | 4 +- mods/ITEMS/mcl_smithing_table/init.lua | 139 ++++++++++++++++++++++--- mods/ITEMS/mcl_tools/init.lua | 8 ++ 4 files changed, 143 insertions(+), 16 deletions(-) diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index b0c7ea573..f394b8764 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -81,6 +81,8 @@ minetest.register_tool("mcl_armor:helmet_diamond",{ }, on_place = armor.on_armor_use, on_secondary_use = armor.on_armor_use, + _mcl_upgradeable = true, + _mcl_upgrade_item = "mcl_armor:helmet_netherite" }) minetest.register_tool("mcl_armor:helmet_netherite",{ @@ -173,6 +175,8 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{ }, on_place = armor.on_armor_use, on_secondary_use = armor.on_armor_use, + _mcl_upgradable = true, + _mcl_upgradeitem = "mcl_armor:chestplate_netherite" }) minetest.register_tool("mcl_armor:chestplate_netherite",{ @@ -265,6 +269,8 @@ minetest.register_tool("mcl_armor:leggings_diamond",{ }, on_place = armor.on_armor_use, on_secondary_use = armor.on_armor_use, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_armor:leggings_netherite" }) minetest.register_tool("mcl_armor:leggings_netherite",{ @@ -356,6 +362,8 @@ minetest.register_tool("mcl_armor:boots_diamond",{ }, on_place = armor.on_armor_use, on_secondary_use = armor.on_armor_use, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_armor:boots_diamond" }) minetest.register_tool("mcl_armor:boots_chain", { diff --git a/mods/ITEMS/mcl_farming/hoes.lua b/mods/ITEMS/mcl_farming/hoes.lua index e40b7f73d..4391cedea 100644 --- a/mods/ITEMS/mcl_farming/hoes.lua +++ b/mods/ITEMS/mcl_farming/hoes.lua @@ -256,6 +256,8 @@ minetest.register_tool("mcl_farming:hoe_diamond", { _mcl_diggroups = { hoey = { speed = 8, level = 5, uses = 1562 } }, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_tools:hoe_netherite" }) minetest.register_craft({ @@ -294,4 +296,4 @@ minetest.register_tool("mcl_farming:hoe_netherite", { _mcl_diggroups = { hoey = { speed = 8, level = 5, uses = uses.netherite } }, -}) \ No newline at end of file +}) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index b57842d0f..adbac011b 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -1,43 +1,152 @@ +--[[ +By EliasFleckenstein03 and Code-Sploit +]] + +--[[ +Netherite item / node strings + +Nodes: + +Ancient Debris mcl_nether:ancient_debris +Netherite Ingot mcl_nether:netherite_ingot +Netherite Scrap mcl_nether:netherite_scrap +Netherite Block mcl_nether:netheriteblock + +Items: + +Netherite Sword mcl_tools:sword_netherite +Netherite Pickaxe mcl_tools:pick_netherite +Netherite Axe mcl_tools:axe_netherite +Netherite Shovel mcl_tools:shovel_netherite +Netherite Hoe mcl_farming:hoe_netherite + +Netherite Helmet mcl_armor:helmet_netherite +Netherite Chestplate mcl_armor:chestplate_netherite +Netherite Leggings mcl_armor:leggings_netherite +Netherite Boots mcl_armor:boots_netherite +]] + +local S = minetest.get_translator("mcl_smithing_table") +mcl_smithing_table = {} + +-- Function to upgrade diamond tool/armor to netherite tool/armor +function mcl_smithing_table.upgrade_item(itemstack) + itemstack = ItemStack(itemstack) -- Copy the stack + + local def = itemstack:get_definition() + + if not def or not def._mcl_upgradeable then + return + end + + local itemname = itemstack:get_name() + + local upgrade_item = def._mcl_upgrade_item or itemname:gsub("diamond", "netherite") + + if upgrade_item == itemname then + return + end + + itemstack:set_name(upgrade_item) + + -- Reload the ToolTips of the tool + + tt.reload_itemstack_description(itemstack) + + -- Only return itemstack if upgrade was successfull + return itemstack +end + +-- Badly copied over from mcl_anvils + local formspec = "size[9,9]" .. - "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, "Inventory")) .. "]" .. + "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" .. "list[current_player;main;0,4.5;9,3;9]" .. mcl_formspec.get_itemslot_bg(0,4.5,9,3) .. "list[current_player;main;0,7.74;9,1;]" .. mcl_formspec.get_itemslot_bg(0,7.74,9,1) .. - "list[context;input;1,2.5;1,1;]" .. + "list[context;diamond_item;1,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(1,2.5,1,1) .. - "list[context;input;4,2.5;1,1;1]" .. + "list[context;netherite;4,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(4,2.5,1,1) .. - "list[context;output;8,2.5;1,1;]" .. + "list[context;upgraded_item;8,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(8,2.5,1,1) .. - "label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, "Upgrade Gear")) .. "]" .. - "button[7,0.7;2,1;name_button;" .. minetest.formspec_escape("Upgrade Gear") .. "]" .. + "label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" .. "listring[context;output]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]" +local function reset_upgraded_item(pos) + local inv = minetest.get_meta(pos):get_inventory() + local upgraded_item -local function upgrade(itemstack) - itemstack:set_name(itemstack:get_name():gsub("diamond", "netherite")) + if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then + upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1)) + end + + inv:set_stack("upgraded_item", 1, upgraded_item) end minetest.register_node("mcl_smithing_table:table", { - description = "Smithing table", + description = S("Smithing table"), + -- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp stack_max = 64, - groups = {pickaxey = 2, deco_block = true}, + groups = {pickaxey = 2, deco_block = 1}, tiles = { "mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png", - "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", - "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_bottom.png" + "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png" }, + sounds = mcl_sounds.node_sound_metal_defaults(), + on_construct = function(pos) - minetest.get_meta(pos):set_string("formspec", formspec) - end, + local meta = minetest.get_meta(pos) + meta:set_string("formspec", formspec) + + local inv = meta:get_inventory() + + inv:set_size("diamond_item", 1) + inv:set_size("netherite", 1) + inv:set_size("upgraded_item", 1) + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then + return stack:get_count() + end + + return 0 + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + return 0 + end, + + on_metadata_inventory_put = reset_upgraded_item, + + on_metadata_inventory_take = function(pos, listname, index, stack, player) + local inv = minetest.get_meta(pos):get_inventory() + + local function take_item(listname) + local itemstack = inv:get_stack(listname, 1) + itemstack:take_item() + inv:set_stack(listname, 1, itemstack) + end + + if listname == "upgraded_item" then + take_item("diamond_item") + take_item("netherite") + + -- ToDo: make epic sound + minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16}) + end + + reset_upgraded_item(pos) + end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 -}) \ No newline at end of file +}) diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index 7fbe667de..2814d706c 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -173,6 +173,8 @@ minetest.register_tool("mcl_tools:pick_diamond", { _mcl_diggroups = { pickaxey = { speed = 8, level = 5, uses = 1562 } }, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_tools:pick_netherite" }) minetest.register_tool("mcl_tools:pick_netherite", { @@ -370,6 +372,8 @@ minetest.register_tool("mcl_tools:shovel_diamond", { _mcl_diggroups = { shovely = { speed = 8, level = 5, uses = 1562 } }, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_tools:shovel_netherite" }) minetest.register_tool("mcl_tools:shovel_netherite", { @@ -546,6 +550,8 @@ minetest.register_tool("mcl_tools:axe_diamond", { _mcl_diggroups = { axey = { speed = 8, level = 5, uses = 1562 } }, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_tools:axe_netherite" }) minetest.register_tool("mcl_tools:axe_netherite", { @@ -670,6 +676,8 @@ minetest.register_tool("mcl_tools:sword_diamond", { swordy = { speed = 8, level = 5, uses = 1562 }, swordy_cobweb = { speed = 8, level = 5, uses = 1562 } }, + _mcl_upgradable = true, + _mcl_upgrade_item = "mcl_tools:sword_netherite" }) minetest.register_tool("mcl_tools:sword_netherite", { description = S("Netherite Sword"), From 61f3b4c69e7969ab36fae3320b9345e56ded0474 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Fri, 16 Apr 2021 16:03:56 +0200 Subject: [PATCH 24/29] Fix merge conflict with mcl_smithing_table --- mods/ITEMS/mcl_smithing_table/init.lua | 9 --------- 1 file changed, 9 deletions(-) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index a6f8ab610..adbac011b 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -103,7 +103,6 @@ minetest.register_node("mcl_smithing_table:table", { sounds = mcl_sounds.node_sound_metal_defaults(), on_construct = function(pos) -<<<<<<< HEAD local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec) @@ -147,14 +146,6 @@ minetest.register_node("mcl_smithing_table:table", { reset_upgraded_item(pos) end, -======= - local meta = minetest.get_meta(pos) - meta:set_string("formspec", formspec) - local inv = meta:get_inventory() - inv:set_size("input", 2) - inv:set_size("output", 1) - end, ->>>>>>> 742aa2becb09167466de2988c47b5856afc75b21 _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 From 498b1c792a7ebb7fa80c79aa1af74189109f59e1 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Thu, 22 Apr 2021 12:07:30 +0000 Subject: [PATCH 25/29] Fix not able to put diamond tools in the smithing_table --- mods/ITEMS/mcl_smithing_table/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index adbac011b..02112ab14 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -35,7 +35,7 @@ function mcl_smithing_table.upgrade_item(itemstack) local def = itemstack:get_definition() - if not def or not def._mcl_upgradeable then + if not def or not def._mcl_upgradable then return end @@ -58,6 +58,7 @@ function mcl_smithing_table.upgrade_item(itemstack) end -- Badly copied over from mcl_anvils +-- ToDo: Make better formspec local formspec = "size[9,9]" .. "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" .. From 24cc4318e24ab60596c67a569de09f0fb0a6a946 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Thu, 22 Apr 2021 12:11:47 +0000 Subject: [PATCH 26/29] Add crafting recipe for smithing table --- mods/ITEMS/mcl_smithing_table/init.lua | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index 02112ab14..e8eb26128 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -151,3 +151,12 @@ minetest.register_node("mcl_smithing_table:table", { _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 }) + +minetest.register_craft({ + output = "mcl_smithing_table:table", + recipe = { + {"mcl_core:iron_ingot", "mcl_core:iron_ingot", ""}, + {"group:wood", "group:wood", ""}, + {"group:wood", "group:wood", ""} + } +}) From 0147da7270885889ac37aff714595fd3d49bba88 Mon Sep 17 00:00:00 2001 From: Code-Sploit Date: Thu, 22 Apr 2021 13:38:00 +0000 Subject: [PATCH 27/29] Add unofficial MC-textures (credits to NO11) --- mods/ITEMS/mcl_smithing_table/init.lua | 5 ++--- .../textures/mcl_smithing_table_bottom.png | Bin 206 -> 467 bytes .../textures/mcl_smithing_table_front.png | Bin 312 -> 496 bytes .../textures/mcl_smithing_table_side.png | Bin 315 -> 538 bytes .../textures/mcl_smithing_table_top.png | Bin 260 -> 467 bytes 5 files changed, 2 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index e8eb26128..971c306fd 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -50,7 +50,6 @@ function mcl_smithing_table.upgrade_item(itemstack) itemstack:set_name(upgrade_item) -- Reload the ToolTips of the tool - tt.reload_itemstack_description(itemstack) -- Only return itemstack if upgrade was successfull @@ -97,8 +96,8 @@ minetest.register_node("mcl_smithing_table:table", { groups = {pickaxey = 2, deco_block = 1}, tiles = { - "mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png", - "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png" + "mcl_smithing_table_top.png", "mcl_smithing_table_bottom.png", "mcl_smithing_table_side.png", + "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_front.png" }, sounds = mcl_sounds.node_sound_metal_defaults(), diff --git a/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_bottom.png b/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_bottom.png index 59833b5ea20686a3eae16a005d9abec43bcd9022..c8883dab085ffb8b9dd44d97b047c3391d8b8afd 100644 GIT binary patch delta 441 zcmV;q0Y?7L0n-DJB!32COGiWizW`(aO0om*$N&HU32;bRa{vGf6951U69E94oEQKA z00(qQO+^Rg1Qrb!2JV+U;s5{vU`a$lR5;6hlR>iMFbG5+AlX%3BschT{{#NWQH+>{ zEyW&JjaC$bhHkaw&(BYY2&zg%0HCV;d)$58i^#|)085FS5`O_i1SzFUvz+1pqBYia z-D?4I&MeDQpr%_|%H3j^dOO(=<_Qy=^hi^8j*pZgQ*YjY`g$ob$KocqLW+0(6l& 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b/mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_top.png index 7099674fab65c127fec680e26f4dc6595d4837c3..c8883dab085ffb8b9dd44d97b047c3391d8b8afd 100644 GIT binary patch delta 441 zcmV;q0Y?6W0@DMKB!32COGiWizW`(aO0om*$N&HU32;bRa{vGf6951U69E94oEQKA z00(qQO+^Rg1Qrb!2JV+U;s5{vU`a$lR5;6hlR>iMFbG5+AlX%3BschT{{#NWQH+>{ zEyW&JjaC$bhHkaw&(BYY2&zg%0HCV;d)$58i^#|)085FS5`O_i1SzFUvz+1pqBYia z-D?4I&MeDQpr%_|%H3j^dOO(=<_Qy=^hi^8j*pZgQ*YjY`g$ob$KocqLW+0(6l& zg>Bman5GFcqkojb^ZC3yw}^ZJda~9^YYh=$nx;`W&-2)<4~vK$Amu!YI?(x)QgC-_ ztz$E~>2A(CndmIyId=EalSE{oz29%#ot*P7kSd?g=OShwI9z*VaQBOdeNswkJX_aB zMDW9rsq;})mSwqE*UWBC1X$N~3``NhyH>Q6+ox%*kur0}%!USXP*v6M2GJU?-`~rW j&b7Q=H>34Gp=SIAef`&6e@-v*00000NkvXXu0mjfT3pNY delta 232 zcmV{%3i`-Z1@(HbuK!6siwFu-mD)1ecs&WZv!C|@pLt2S$v)zT~>+MXb zLfTsBz^_E!jVsvzXxqPgh$HZU(4Jm0D~LPj9ieAo1>jTmvu*8|Eesn~ZvH5O Date: Thu, 22 Apr 2021 13:59:53 +0000 Subject: [PATCH 28/29] Add all pixel-perfection textures for netherite --- .../textures/mcl_armor_boots_netherite.png | Bin 385 -> 400 bytes .../mcl_armor_chestplate_netherite.png | Bin 494 -> 574 bytes .../textures/mcl_armor_helmet_netherite.png | Bin 472 -> 535 bytes .../textures/mcl_armor_inv_boots_netherite.png | Bin 173 -> 6939 bytes .../mcl_armor_inv_chestplate_netherite.png | Bin 244 -> 7724 bytes .../mcl_armor_inv_helmet_netherite.png | Bin 162 -> 6443 bytes .../mcl_armor_inv_leggings_netherite.png | Bin 176 -> 6796 bytes .../textures/mcl_armor_leggings_netherite.png | Bin 458 -> 459 bytes .../textures/farming_tool_netheritehoe.png | Bin 167 -> 6478 bytes .../textures/mcl_smithing_table_bottom.png | Bin 467 -> 318 bytes .../textures/mcl_smithing_table_front.png | Bin 496 -> 504 bytes .../textures/mcl_smithing_table_side.png | Bin 538 -> 453 bytes .../textures/mcl_smithing_table_top.png | Bin 467 -> 432 bytes .../textures/default_tool_netheriteaxe.png | Bin 184 -> 7209 bytes .../textures/default_tool_netheritepick.png | Bin 188 -> 7242 bytes .../textures/default_tool_netheriteshovel.png | Bin 161 -> 6414 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