Put height into placed, base, bamboo stalk nodes so that height checks work properly.

Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.

Fixed Errant log message.
Fixed itemstack removal while in creative mode.
This commit is contained in:
Michieal 2023-01-11 02:22:30 -05:00
parent 04efa74115
commit 1de806f6f8
1 changed files with 64 additions and 49 deletions

View File

@ -136,23 +136,21 @@ local bamboo_def = {
mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
-- intentional use of nodename.
local rand_height
local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
local first_shoot
local meta
if bamboo_node ~= -1 then
place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
else
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
end
-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
-- variables used in more than one spot.
local first_shoot
local chk_pos
local soil_pos
local node_name = ""
local dist = 0
local height = -1
local BAMBOO_MAX_HEIGHT = 16 -- base height check.
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
-- -------------------
@ -160,7 +158,7 @@ local bamboo_def = {
chk_pos = vector.offset(pos, 0, py, 0)
node_name = minetest.get_node(chk_pos).name
if mcl_bamboo.is_dirt(node_name) then
soil_pos = chk_pos
first_shoot = vector.offset(chk_pos, 0, 1, 0)
break
else
if mcl_bamboo.is_bamboo(node_name) == false then
@ -169,32 +167,49 @@ local bamboo_def = {
end
end
-- requires knowing where the soil node is.
if soil_pos == nil then
return itemstack -- returning itemstack means don't place.
if first_shoot == nil then
return
end
first_shoot = vector.offset(soil_pos, 0, 1, 0)
local meta = minetest.get_meta(first_shoot)
meta = minetest.get_meta(first_shoot)
if meta then
height = meta:get_int("height", -1)
end
dist = vector.distance(soil_pos, chk_pos)
dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
-- okay, so don't go beyond max height...
if dist > 15 and height == -1 then
-- height not found
return itemstack
-- Height is determined when the first node grows or is placed.
-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
if dist < 5 and height < 5 then
-- allow
else
-- else, it's complicated.
if dist > 5 and height < 5 then
return
end
end
if dist + 1 > height - 1 then
-- height found.
return itemstack
if dist > height - 1 then
-- height found. here, we let them do it until they reach where the endcap will go.
return
end
else
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
end
minetest.item_place(place_item, placer, pointed_thing, fdir)
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
end
if rand_height and rand_height > 1 then
meta = minetest.get_meta(position)
if meta then
meta:set_int("height", rand_height)
end
end
return itemstack, pointed_thing.under
end,