diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 3c9ea5a80..a1721ec62 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -535,7 +535,7 @@ local stand_still = function(self) self.jump = false end -local init_trader_vars = function(self) +local function init_trader_vars(self) self.object:set_properties({textures=professions[self._profession].textures}) if not self._max_trade_tier then self._max_trade_tier = 1 @@ -548,8 +548,7 @@ local init_trader_vars = function(self) end end ------ JOBSITE LOGIC - +--movement stuff - to be abstracted to mcl_mobs local function set_velocity(self, v) local yaw = (self.object:get_yaw() or 0) + self.rotate self.object:set_velocity({ @@ -560,8 +559,9 @@ local function set_velocity(self, v) end local function go_to_pos(entity,b) + if not entity then return end local s=entity.object:get_pos() - if vector.distance(b,s) < 5 then + if vector.distance(b,s) < 1 then set_velocity(entity,0) return true end @@ -572,21 +572,51 @@ local function go_to_pos(entity,b) set_velocity(entity,entity.follow_velocity) end +local function check_gowp(self) + if not self.waypoints or not self._target then return end + local p = self.object:get_pos() + if vector.distance(p,self._target) < 1 then + self.waypoints = nil + self._target = nil + self.current_target = nil + if self.callback_arrived then return self.callback_arrived(self) end + return true + end + if not self.current_target or go_to_pos(self,self.current_target) then + self.current_target = table.remove(self.waypoints, 1) + end + if not minetest.line_of_sight(self.object:get_pos(),self.current_target) then + self.waypoints=minetest.find_path(p,self._target,150,1,4) + self.current_target = nil + end +end + +local function go_wplist(self,target,wps,callback_arrived) + self.waypoints = wps + self._target = target + self.callback_arrived = callback_arrived +end + local function go_home(entity) entity.state = "go_home" local b=entity.bed if not b then return end - if go_to_pos(entity,b) then - entity.state = "stand" - set_velocity(entity,0) - entity.object:set_pos(b) - local n=minetest.get_node(b) - if n and n.name ~= "mcl_beds:bed_red_bottom" then - entity.bed=nil --the stormtroopers have killed uncle owen + go_wplist(entity,b,minetest.find_path(entity.object:get_pos(),b,50,1,4),function(entity,b) + if vector.distance(entity.object:get_pos(),b) < 2 then + entity.state = "stand" + set_velocity(entity,0) + entity.object:set_pos(b) + local n=minetest.get_node(b) + if n and n.name ~= "mcl_beds:bed_red_bottom" then + entity.bed=nil --the stormtroopers have killed uncle owen + return false + end + return true end - end + end) end +----- JOBSITE LOGIC local function get_profession_by_jobsite(js) for k,v in pairs(professions) do if v.jobsite == js then return k end @@ -616,7 +646,7 @@ local function get_a_job(self) local p = self.object:get_pos() local nn = minetest.find_nodes_in_area(vector.offset(p,-8,-8,-8),vector.offset(p,8,8,8),jobsites) for _,n in pairs(nn) do - if n and employ(self,n) then return end + if n and employ(self,n) then return true end end end @@ -624,7 +654,7 @@ local function check_jobsite(self) local n = minetest.get_node(self._jobsite) local m = minetest.get_meta(self._jobsite) if n.name ~= professions[self._profession].jobsite or m:get_string("villager") ~= self._id then - unemploy(self) + --unemploy(self) return false end return true @@ -1233,6 +1263,9 @@ mobs:register_mob("mobs_mc:villager", { _id = nil, _profession = "unemployed", on_rightclick = function(self, clicker) + go_wplist(self,minetest.find_path(self.object:get_pos(),vector.new(0,9,0),50,1,4),function(self,b) + minetest.log("arrived at 0,0") + end) if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then if mobs:feed_tame(self, clicker, 1, true, true) then return end if mobs:protect(self, clicker) then return end @@ -1241,7 +1274,7 @@ mobs:register_mob("mobs_mc:villager", { return end -- Initiate trading - --init_trader_vars(self) + init_trader_vars(self) local name = clicker:get_player_name() self._trading_players[name] = true @@ -1280,6 +1313,8 @@ mobs:register_mob("mobs_mc:villager", { -- Stand still if player is nearby. if not self._player_scan_timer then self._player_scan_timer = 0 + else + check_gowp(self) end self._player_scan_timer = self._player_scan_timer + dtime @@ -1303,18 +1338,21 @@ mobs:register_mob("mobs_mc:villager", { self.walk_chance = DEFAULT_WALK_CHANCE self.jump = true end - if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then + if self.bed and ( self.state ~= "go_home" and vector.distance(self.object:get_pos(),self.bed) > 50 ) then go_home(self) end if self._profession == "unemployed" then get_a_job(self) - else - check_jobsite(self) + -- else + -- check_jobsite(self) end end end, on_spawn = function(self) + if self._id then + return + end self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random())) self._profession = "unemployed" end,