From 0fef161580dff11c38a51511967214289f807a04 Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Wed, 21 Dec 2022 12:22:24 +0000 Subject: [PATCH] revert 49e420e1e81ea7fcbae6c2adbabd95545d73f09d revert Add debug daytime sky and fog colours, remove biome specific dawn/dusk and night colours --- mods/ENVIRONMENT/mcl_weather/skycolor.lua | 72 ++++++++++------------- 1 file changed, 32 insertions(+), 40 deletions(-) diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index 7bc3ad1fe..44adb2df8 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -1,32 +1,31 @@ local mods_loaded = false local NIGHT_VISION_RATIO = 0.45 -local water_color = "#0b4880" +local mg_name = minetest.get_mapgen_setting("mg_name") -function mcl_weather.set_sky_box_clear(player) - local pos = player:get_pos() - if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end - player:set_sky({ - type = "regular", - sky_color = { +function mcl_weather.set_sky_box_clear(player,sky,fog) + local sc = { day_sky = "#92B9FF", - day_horizon = "#B4D0FF", + day_horizon = "#C0D8FF", dawn_sky = "#B4BAFA", dawn_horizon = "#BAC1F0", - night_sky = "#000000", - night_horizon = "#4A6790", - }, - clouds = true, - }) -end - -function mcl_weather.set_sky_color(player, def) - local pos = player:get_pos() - if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end + night_sky = "#006AFF", + night_horizon = "#4090FF", + } + if sky then + sc.day_sky = sky + sc.dawn_sky = sky + sc.night_sky = sky + end + if fog then + sc.day_horizon = fog + sc.dawn_horizon = fog + sc.night_horizon = fog + end player:set_sky({ - type = def.type, - sky_color = def.sky_color, - clouds = def.clouds, + type = "regular", + sky_color = sc, + clouds = true, }) end @@ -110,23 +109,18 @@ mcl_weather.skycolor = { local pos = player:get_pos() local dim = mcl_worlds.pos_to_dimension(pos) local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos)) - if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then - player:set_sky({ type = "regular", - sky_color = { - day_sky = water_color, - day_horizon = water_color, - dawn_sky = water_color, - dawn_horizon = water_color, - night_sky = water_color, - night_horizon = water_color, - }, - clouds = true, - }) - end if dim == "overworld" then + local biomesky + local biomefog + if mg_name ~= "v6" and mg_name ~= "singlenode" then + local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome) + biomesky = minetest.registered_biomes[biome]._mcl_skycolor + biomefog = minetest.registered_biomes[biome]._mcl_fogcolor + end + if (mcl_weather.state == "none") then -- Clear weather - mcl_weather.set_sky_box_clear(player) + mcl_weather.set_sky_box_clear(player,biomesky,biomefog) player:set_sun({visible = true, sunrise_visible = true}) player:set_moon({visible = true}) player:set_stars({visible = true}) @@ -135,8 +129,7 @@ mcl_weather.skycolor = { local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15) local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27) local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1) - mcl_weather.set_sky_color(player, { - type = "regular", + player:set_sky({ type = "regular", sky_color = { day_sky = day_color, day_horizon = day_color, @@ -155,8 +148,7 @@ mcl_weather.skycolor = { local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5) local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75) local night_color = mcl_weather.skycolor.get_sky_layer_color(0) - mcl_weather.set_sky_color(player, { - type = "regular", + player:set_sky({ type = "regular", sky_color = { day_sky = day_color, day_horizon = day_color, @@ -207,7 +199,7 @@ mcl_weather.skycolor = { } local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)] - mcl_weather.set_sky_color(player, { + player:set_sky({ type = "regular", sky_color = { day_sky = "#300808",