diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index 7e34b421c..492abf787 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -1,10 +1,172 @@ local S = minetest.get_translator("mcl_chests") local mod_doc = minetest.get_modpath("doc") +-- Chest Entity +local entity_animations = {} +local entity_animation_speed = 25 + +do + local names = {"open", "opened", "close", "closed"} + local following = {["open"] = "opened", ["close"] = "closed"} + local durations = {10, 0, 10, 5} + local anim_start = 0 + for index, name in ipairs(names) do + local duration = durations[index] + local anim_end = anim_start + duration + entity_animations[name] = { + bounds = {x = anim_start, y = anim_end}, + sched_anim = following[name], + sched_time = duration / entity_animation_speed + } + anim_start = anim_end + end +end + +minetest.register_entity("mcl_chests:chest", { + initial_properties = { + visual = "mesh", + visual_size = {x = 3, y = 3}, + pointable = false, + physical = false, + static_save = false, + }, + + set_animation = function(self, animname) + local anim = entity_animations[animname] + self.object:set_animation(anim.bounds, entity_animation_speed, 0, false) + if anim.sched_anim then + self.sched_anim = anim.sched_anim + self.sched_time = anim.sched_time + end + end, + + open = function(self, playername) + self.players[playername] = true + if not self.is_open then + self.is_open = true + self:set_animation("open") + minetest.sound_play(self.sound_prefix .. "_open", { + pos = self.node_pos, + }) + end + end, + + close = function(self, playername) + local playerlist = self.players + playerlist[playername] = nil + if self.is_open then + for _ in pairs(playerlist) do + return + end + self.is_open = false + self:set_animation("close") + minetest.sound_play(self.sound_prefix .. "_close", { + pos = self.node_pos, + }) + end + end, + + initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix) + self.node_pos = node_pos + self.node_name = node_name + self.sound_prefix = sound_prefix + local obj = self.object + obj:set_properties({ + textures = textures, + mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d", + }) + self:set_yaw(dir) + end, + + reinitialize = function(self, node_name) + self.node_name = node_name + end, + + set_yaw = function(self, dir) + self.object:set_yaw(minetest.dir_to_yaw(dir)) + end, + + check = function(self) + local node_pos, node_name = self.node_pos, self.node_name + if not node_pos or not node_name then + return false + end + local node = minetest.get_node(node_pos) + if node.name ~= node_name then + return false + end + return true + end, + + on_activate = function(self) + self.object:set_armor_groups({immortal = 1}) + self:set_animation("closed") + self.players = {} + end, + + on_step = function(self, dtime) + local sched_anim, sched_time = self.sched_anim, self.sched_time + if not self:check() then + self.object:remove() + elseif sched_anim and sched_time then + sched_time = sched_time - dtime + if sched_time < 0 then + self:set_animation(sched_anim) + self.sched_time = nil + self.sched_anim = nil + else + self.sched_time = sched_time + end + end + end +}) + +local function get_entity_pos(pos, dir, double) + pos = vector.new(pos) + pos.y = pos.y - 0.5 + if double then + local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross + pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5)) + end + return pos +end + +local function find_entity(pos) + for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do + local luaentity = obj:get_luaentity() + if luaentity and luaentity.name == "mcl_chests:chest" then + return luaentity + end + end +end + +local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos) + dir = dir or minetest.facedir_to_dir(param2) + entity_pos = entity_pos or get_entity_pos(pos, dir, double) + local obj = minetest.add_entity(entity_pos, "mcl_chests:chest") + local luaentity = obj:get_luaentity() + luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix) + return luaentity +end + +local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix) + local dir = minetest.facedir_to_dir(param2) + local entity_pos = get_entity_pos(pos, dir, double) + return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos) +end + local no_rotate, simple_rotate if minetest.get_modpath("screwdriver") then no_rotate = screwdriver.disallow - simple_rotate = screwdriver.rotate_simple + simple_rotate = function(pos, node, user, mode, new_param2) + if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then + local nodename = node.name + local nodedef = minetest.registered_nodes[nodename] + find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh):set_yaw(minetest.facedir_to_dir(new_param2)) + else + return false + end + end end --[[ List of open chests. @@ -14,8 +176,10 @@ Value: Otherwise: nil ]] local open_chests = {} -- To be called if a player opened a chest -local player_chest_open = function(player, pos) - open_chests[player:get_player_name()] = { pos = pos } +local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh) + local name = player:get_player_name() + open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh} + find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name) end -- Simple protection checking functions @@ -44,11 +208,13 @@ local trapped_chest_mesecons_rules = mesecon.rules.pplate local chest_update_after_close = function(pos) local node = minetest.get_node(pos) - if node.name == "mcl_chests:trapped_chest_on" then - minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2}) + if node.name == "mcl_chests:trapped_chest_on_small" then + minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) + find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small") mesecon.receptor_off(pos, trapped_chest_mesecons_rules) elseif node.name == "mcl_chests:trapped_chest_on_left" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) + find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") @@ -60,6 +226,7 @@ local chest_update_after_close = function(pos) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) + find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) end end @@ -67,11 +234,12 @@ end -- To be called if a player closed a chest local player_chest_close = function(player) local name = player:get_player_name() - if open_chests[name] == nil then + local open_chest = open_chests[name] + if open_chest == nil then return end - local pos = open_chests[name].pos - chest_update_after_close(pos) + find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name) + chest_update_after_close(open_chest.pos) open_chests[name] = nil end @@ -163,18 +331,55 @@ local function limit_put(stack, inv1, inv2) return stack:get_count() - leftover:get_count() end +local small_name = "mcl_chests:"..basename.."_small" +local small_textures = tiles_table.small +local left_name = "mcl_chests:"..basename.."_left" +local left_textures = tiles_table.double + minetest.register_node("mcl_chests:"..basename, { description = desc, _tt_help = tt_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, _doc_items_hidden = hidden, - tiles = tiles_table.small, + drawtype = "mesh", + mesh = "mcl_chests_chest.obj", + tiles = small_textures, + paramtype = "light", + paramtype2 = "facedir", + stack_max = 64, + sounds = mcl_sounds.node_sound_wood_defaults(), + groups = {deco_block=1}, + on_construct = function(pos, node) + local node = minetest.get_node(pos) + node.name = small_name + minetest.set_node(pos, node) + end, + after_place_node = function(pos, placer, itemstack, pointed_thing) + minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) + end, +}) + +minetest.register_node(small_name, { + description = desc, + _tt_help = tt_help, + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usagehelp, + _doc_items_hidden = hidden, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, + }, + tiles = {"mcl_chests_blank.png"}, + _chest_entity_textures = small_textures, + _chest_entity_sound = "default_chest", + _chest_entity_mesh = "mcl_chests_chest", paramtype = "light", paramtype2 = "facedir", stack_max = 64, drop = drop, - groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1}, + groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) @@ -202,16 +407,19 @@ minetest.register_node("mcl_chests:"..basename, { -- BEGIN OF LISTRING WORKAROUND inv:set_size("input", 1) -- END OF LISTRING WORKAROUND - if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename then + if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2}) local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 }) - elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then + create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest") + elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2}) + create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) else - minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 }) + minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 }) + create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest") end end, after_place_node = function(pos, placer, itemstack, pointed_thing) @@ -270,6 +478,8 @@ minetest.register_node("mcl_chests:"..basename, { if on_rightclick_addendum then on_rightclick_addendum(pos, node, clicker) end + + player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest") end, on_destruct = function(pos) @@ -282,11 +492,19 @@ minetest.register_node("mcl_chests:"..basename, { on_rotate = simple_rotate, }) -minetest.register_node("mcl_chests:"..basename.."_left", { - tiles = tiles_table.left, +minetest.register_node(left_name, { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375}, + }, + tiles = {"mcl_chests_blank.png"}, + _chest_entity_textures = left_textures, + _chest_entity_sound = "default_chest", + _chest_entity_mesh = "mcl_chests_chest", paramtype = "light", paramtype2 = "facedir", - groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1}, + groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1}, drop = drop, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -295,16 +513,17 @@ minetest.register_node("mcl_chests:"..basename.."_left", { local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then - n.name = "mcl_chests:"..canonical_basename + n.name = "mcl_chests:"..canonical_basename.."_small" minetest.swap_node(pos, n) end + create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest") end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, on_destruct = function(pos) local n = minetest.get_node(pos) - if n.name == "mcl_chests:"..basename then + if n.name == small_name then return end @@ -321,7 +540,8 @@ minetest.register_node("mcl_chests:"..basename.."_left", { for pl=1, #players do minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) end - minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) + minetest.swap_node(p, { name = small_name, param2 = param2 }) + create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest") end, after_dig_node = drop_items_chest, on_blast = on_chest_blast, @@ -420,16 +640,23 @@ minetest.register_node("mcl_chests:"..basename.."_left", { if on_rightclick_addendum_left then on_rightclick_addendum_left(pos, node, clicker) end + + player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest") end, mesecons = mesecons, on_rotate = no_rotate, }) minetest.register_node("mcl_chests:"..basename.."_right", { - tiles = tiles_table.right, + drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", - groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1}, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, + }, + tiles = {"mcl_chests_blank.png"}, + groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2}, drop = drop, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -438,7 +665,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", { local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then - n.name = "mcl_chests:"..canonical_basename + n.name = "mcl_chests:"..canonical_basename.."_small" minetest.swap_node(pos, n) end end, @@ -447,7 +674,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", { end, on_destruct = function(pos) local n = minetest.get_node(pos) - if n.name == "mcl_chests:"..basename then + if n.name == small_name then return end @@ -464,7 +691,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", { for pl=1, #players do minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) end - minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) + minetest.swap_node(p, { name = small_name, param2 = param2 }) + create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest") local meta = minetest.get_meta(pos) end, after_dig_node = drop_items_chest, @@ -564,14 +792,16 @@ minetest.register_node("mcl_chests:"..basename.."_right", { if on_rightclick_addendum_right then on_rightclick_addendum_right(pos, node, clicker) end + + player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest") end, mesecons = mesecons, on_rotate = no_rotate, }) if mod_doc then - doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left") - doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right") + doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left") + doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right") end -- END OF register_chest FUNCTION BODY @@ -585,29 +815,33 @@ register_chest("chest", chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), { - small = {"default_chest_top.png", "mcl_chests_chest_bottom.png", + small = {"mcl_chests_normal.png"}, + double = {"mcl_chests_normal_double.png"}, + inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_back.png", "default_chest_front.png"}, - left = {"default_chest_top_big.png", "default_chest_top_big.png", + --[[left = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", - "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, + "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]-- }, false ) local traptiles = { - small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", + small = {"mcl_chests_trapped.png"}, + double = {"mcl_chests_trapped_double.png"}, + inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"}, - left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png", + --[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"}, right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", - "mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"}, + "mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]-- } register_chest("trapped_chest", @@ -622,22 +856,21 @@ register_chest("trapped_chest", rules = trapped_chest_mesecons_rules, }}, function(pos, node, clicker) - minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2}) + minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2}) + find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_small") mesecon.receptor_on(pos, trapped_chest_mesecons_rules) - player_chest_open(clicker, pos) end, function(pos, node, clicker) local meta = minetest.get_meta(pos) meta:set_int("players", 1) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) + find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left") mesecon.receptor_on(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) - - player_chest_open(clicker, pos) end, function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") @@ -646,9 +879,8 @@ register_chest("trapped_chest", mesecon.receptor_on(pos, trapped_chest_mesecons_rules) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) + find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left") mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) - - player_chest_open(clicker, pos) end ) @@ -658,15 +890,7 @@ register_chest("trapped_chest_on", state = mesecon.state.on, rules = trapped_chest_mesecons_rules, }}, - function(pos, node, clicker) - player_chest_open(clicker, pos) - end, - function(pos, node, clicker) - player_chest_open(clicker, pos) - end, - function(pos, node, clicker) - player_chest_open(clicker, pos) - end, + nil, nil, nil, "trapped_chest", "trapped_chest" ) @@ -674,13 +898,15 @@ register_chest("trapped_chest_on", local function close_if_trapped_chest(pos, player) local node = minetest.get_node(pos) - if node.name == "mcl_chests:trapped_chest_on" then - minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2}) + if node.name == "mcl_chests:trapped_chest_on_small" then + minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) + find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small") mesecon.receptor_off(pos, trapped_chest_mesecons_rules) player_chest_close(player) elseif node.name == "mcl_chests:trapped_chest_on_left" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) + find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") @@ -694,15 +920,16 @@ local function close_if_trapped_chest(pos, player) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) + find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) player_chest_close(player) end end --- Disable trapped chest when it has been closed +-- Disable chest when it has been closed minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname:find("mcl_chests:trapped_chest_") == 1 then + if formname:find("mcl_chests:") == 1 then if fields.quit then player_chest_close(player) end @@ -734,6 +961,26 @@ minetest.register_craft({ burntime = 15 }) +minetest.register_node("mcl_chests:ender_chest", { + description = S("Ender Chest"), + _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), + _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), + _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), + drawtype = "mesh", + mesh = "mcl_chests_chest.obj", + tiles = {"mcl_chests_ender.png"}, + paramtype = "light", + paramtype2 = "facedir", + stack_max = 64, + groups = {deco_block=1}, + sounds = mcl_sounds.node_sound_stone_defaults(), + on_construct = function(pos, node) + local node = minetest.get_node(pos) + node.name = "mcl_chests:ender_chest_small" + minetest.set_node(pos, node) + end, +}) + local formspec_ender_chest = "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]".. "list[current_player;enderchest;0,0.5;9,3;]".. @@ -747,17 +994,26 @@ local formspec_ender_chest = "size[9,8.75]".. "listring[current_player;main]" -minetest.register_node("mcl_chests:ender_chest", { +minetest.register_node("mcl_chests:ender_chest_small", { description = S("Ender Chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), - tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375}, + }, + _chest_entity_textures = {"mcl_chests_ender.png"}, + _chest_entity_sound = "mcl_chests_enderchest", + _chest_entity_mesh = "mcl_chests_chest", + tiles = {"mcl_chests_blank.png"}, + --[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", - "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"}, + "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]-- -- Note: The “container” group is missing here because the ender chest does not -- have an inventory on its own - groups = {pickaxey=1, deco_block=1, material_stone=1}, + groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1}, is_ground_content = false, paramtype = "light", light_source = 7, @@ -767,17 +1023,26 @@ minetest.register_node("mcl_chests:ender_chest", { on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) + create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest") + end, + on_rightclick = function(pos, node, clicker) + player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest") + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields.quit then + player_chest_close(sender) + end end, _mcl_blast_resistance = 3000, _mcl_hardness = 22.5, - _mcl_silk_touch_drop = true, + _mcl_silk_touch_drop = {"mcl_chests:ender_chest"}, on_rotate = simple_rotate, }) minetest.register_lbm({ - label = "Update ender chest + shulker box formspecs (0.51.0)", + label = "Update shulker box formspecs (0.51.0)", name = "mcl_chests:update_formspecs_0_51_0", - nodenames = { "mcl_chests:ender_chest", "group:shulker_box" }, + nodenames = { "group:shulker_box" }, action = function(pos, node) minetest.registered_nodes[node.name].on_construct(pos) minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos)) @@ -1025,6 +1290,40 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv end end) +local function select_and_spawn_entity(pos, node) + local node_name = node.name + local node_def = minetest.registered_nodes[node_name] + local double_chest = minetest.get_item_group(node_name, "double_chest") > 0 + create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh) +end + +minetest.register_lbm({ + label = "Spawn Chest entities", + name = "mcl_chests:spawn_chest_entities", + nodenames = {"group:chest_entity"}, + run_at_every_load = true, + action = select_and_spawn_entity, +}) + +minetest.register_lbm({ + label = "Replace old chest nodes", + name = "mcl_chests:replace_old", + nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest"}, + run_at_every_load = true, + action = function(pos, node) + local node_name = node.name + node.name = node_name .. "_small" + minetest.swap_node(pos, node) + select_and_spawn_entity(pos, node) + if node_name == "mcl_chests:trapped_chest_on" then + minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos)) + chest_update_after_close(pos) + elseif node_name == "mcl_chests:ender_chest" then + local meta = minetest.get_meta(pos) + meta:set_string("formspec", formspec_ender_chest) + end + end +}) minetest.register_lbm({ -- Disable active/open trapped chests when loaded because nobody could @@ -1032,7 +1331,7 @@ minetest.register_lbm({ -- Fixes redstone weirdness. label = "Disable active trapped chests", name = "mcl_chests:reset_trapped_chests", - nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" }, + nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" }, run_at_every_load = true, action = function(pos, node) minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos)) @@ -1040,17 +1339,6 @@ minetest.register_lbm({ end, }) --- Legacy -minetest.register_lbm({ - label = "Update ender chest formspecs (0.60.0)", - name = "mcl_chests:update_ender_chest_formspecs_0_60_0", - nodenames = { "mcl_chests:ender_chest" }, - run_at_every_load = false, - action = function(pos, node) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", formspec_ender_chest) - end, -}) minetest.register_lbm({ label = "Update shulker box formspecs (0.60.0)", name = "mcl_chests:update_shulker_box_formspecs_0_60_0", diff --git a/mods/ITEMS/mcl_chests/models/mcl_chests_chest.b3d b/mods/ITEMS/mcl_chests/models/mcl_chests_chest.b3d new file mode 100644 index 000000000..e82c7e363 Binary files /dev/null and b/mods/ITEMS/mcl_chests/models/mcl_chests_chest.b3d differ diff --git a/mods/ITEMS/mcl_chests/models/mcl_chests_chest.obj b/mods/ITEMS/mcl_chests/models/mcl_chests_chest.obj new file mode 100644 index 000000000..36268146f --- /dev/null +++ b/mods/ITEMS/mcl_chests/models/mcl_chests_chest.obj @@ -0,0 +1,91 @@ +# Blender v2.76 (sub 0) OBJ File: 'chest.small.facedir.blend' +# www.blender.org +mtllib chest.small.facedir.mtl +o chest_upper_upper +v 0.062513 -0.063134 -0.500468 +v 0.062513 0.186920 -0.500468 +v 0.062514 -0.063134 -0.437955 +v 0.062514 0.186920 -0.437955 +v -0.062514 -0.063134 -0.500468 +v -0.062514 0.186920 -0.500468 +v -0.062514 -0.063134 -0.437955 +v -0.062514 0.186920 -0.437955 +v 0.437907 0.061263 -0.438085 +v 0.437907 0.373830 -0.438085 +v 0.437907 0.061263 0.437729 +v 0.437907 0.373830 0.437729 +v -0.437907 0.061263 -0.438085 +v -0.437907 0.373830 -0.438085 +v -0.437907 0.061263 0.437729 +v -0.437907 0.373830 0.437729 +v 0.437595 -0.500754 -0.437772 +v 0.437595 0.124381 -0.437772 +v 0.437595 -0.500754 0.437417 +v 0.437595 0.124381 0.437417 +v -0.437595 -0.500754 -0.437772 +v -0.437595 0.124381 -0.437772 +v -0.437595 -0.500754 0.437417 +v -0.437595 0.124381 0.437417 +vt 0.015625 0.921875 +vt 0.015625 0.984375 +vt 0.000000 0.984375 +vt 0.000000 0.921875 +vt 0.093750 0.921875 +vt 0.093750 0.984375 +vt 0.062500 0.984375 +vt 0.062500 0.921875 +vt 0.046875 0.984375 +vt 0.046875 0.921875 +vt 0.078125 0.984375 +vt 0.078125 1.000000 +vt 0.046875 1.000000 +vt 0.015625 1.000000 +vt 0.218750 0.703125 +vt 0.218750 0.781250 +vt 0.000000 0.781250 +vt 0.000000 0.703125 +vt 0.875000 0.703125 +vt 0.875000 0.781250 +vt 0.656250 0.781250 +vt 0.656250 0.703125 +vt 0.437500 0.781250 +vt 0.437500 0.703125 +vt 0.656250 1.000000 +vt 0.437500 1.000000 +vt 0.218750 1.000000 +vt 0.218750 0.328125 +vt 0.218750 0.484375 +vt -0.000000 0.484375 +vt -0.000000 0.328125 +vt 0.875000 0.328125 +vt 0.875000 0.484375 +vt 0.656250 0.484375 +vt 0.656250 0.328125 +vt 0.437500 0.484375 +vt 0.437500 0.328125 +vn 1.000000 0.000000 -0.000000 +vn 0.000000 0.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 1/1/1 2/2/1 4/3/1 3/4/1 +f 3/5/2 4/6/2 8/7/2 7/8/2 +f 7/8/3 8/7/3 6/9/3 5/10/3 +f 5/10/4 6/9/4 2/2/4 1/1/4 +f 3/9/5 7/11/5 5/12/5 1/13/5 +f 8/13/6 4/14/6 2/2/6 6/9/6 +f 9/15/1 10/16/1 12/17/1 11/18/1 +f 11/19/2 12/20/2 16/21/2 15/22/2 +f 15/22/3 16/21/3 14/23/3 13/24/3 +f 13/24/4 14/23/4 10/16/4 9/15/4 +f 11/25/5 15/26/5 13/23/5 9/21/5 +f 16/26/6 12/27/6 10/16/6 14/23/6 +f 17/28/1 18/29/1 20/30/1 19/31/1 +f 19/32/2 20/33/2 24/34/2 23/35/2 +f 23/35/3 24/34/3 22/36/3 21/37/3 +f 21/37/4 22/36/4 18/29/4 17/28/4 +f 19/22/5 23/24/5 21/36/5 17/34/5 +f 24/24/6 20/15/6 18/29/6 22/36/6 diff --git a/mods/ITEMS/mcl_chests/models/mcl_chests_chest_double.b3d b/mods/ITEMS/mcl_chests/models/mcl_chests_chest_double.b3d new file mode 100644 index 000000000..86c44bfeb Binary files /dev/null and b/mods/ITEMS/mcl_chests/models/mcl_chests_chest_double.b3d differ diff --git a/mods/ITEMS/mcl_chests/sounds/attributions.txt b/mods/ITEMS/mcl_chests/sounds/attributions.txt new file mode 100644 index 000000000..2943aecc0 --- /dev/null +++ b/mods/ITEMS/mcl_chests/sounds/attributions.txt @@ -0,0 +1,2 @@ +default_chest_open and default_chest_close - Taken from minetest_game https://github.com/minetest/minetest_game +mcl_chests_enderchest_open and mcl_chests_enderchest_close - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1245112-snowsong-the-epic-sound-pack-sound-resource-pack diff --git a/mods/ITEMS/mcl_chests/sounds/default_chest_close.ogg b/mods/ITEMS/mcl_chests/sounds/default_chest_close.ogg new file mode 100644 index 000000000..068d9002f Binary files /dev/null and b/mods/ITEMS/mcl_chests/sounds/default_chest_close.ogg differ diff --git a/mods/ITEMS/mcl_chests/sounds/default_chest_open.ogg b/mods/ITEMS/mcl_chests/sounds/default_chest_open.ogg new file mode 100644 index 000000000..40b0b9341 Binary files /dev/null and b/mods/ITEMS/mcl_chests/sounds/default_chest_open.ogg differ diff --git a/mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_close.ogg b/mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_close.ogg new file mode 100644 index 000000000..7ecf4c98d Binary files /dev/null and b/mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_close.ogg differ diff --git a/mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_open.ogg b/mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_open.ogg new file mode 100644 index 000000000..33bd84f8d Binary files /dev/null and b/mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_open.ogg differ diff --git a/mods/ITEMS/mcl_chests/textures/mcl_chests_blank.png b/mods/ITEMS/mcl_chests/textures/mcl_chests_blank.png new file mode 100644 index 000000000..baee128d4 Binary files /dev/null and b/mods/ITEMS/mcl_chests/textures/mcl_chests_blank.png differ diff --git a/mods/ITEMS/mcl_chests/textures/mcl_chests_trapped.png b/mods/ITEMS/mcl_chests/textures/mcl_chests_trapped.png new file mode 100644 index 000000000..de21d8f2f Binary files /dev/null and b/mods/ITEMS/mcl_chests/textures/mcl_chests_trapped.png differ diff --git a/mods/ITEMS/mcl_chests/textures/mcl_chests_trapped_double.png b/mods/ITEMS/mcl_chests/textures/mcl_chests_trapped_double.png new file mode 100644 index 000000000..95f768f97 Binary files /dev/null and b/mods/ITEMS/mcl_chests/textures/mcl_chests_trapped_double.png differ