MineClone2/mods/HELP/mcl_tt/snippets_mcl.lua

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local S = minetest.get_translator("mcl_tt")
-- Armor
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local s = ""
local head = minetest.get_item_group(itemstring, "armor_head")
local torso = minetest.get_item_group(itemstring, "armor_torso")
local legs = minetest.get_item_group(itemstring, "armor_legs")
local feet = minetest.get_item_group(itemstring, "armor_feet")
if head > 0 then
s = s .. S("Head armor")
end
if torso > 0 then
s = s .. S("Torso armor")
end
if legs > 0 then
s = s .. S("Legs armor")
end
if feet > 0 then
s = s .. S("Feet armor")
end
if s == "" then
s = nil
end
return s
end)
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tt.register_snippet(function(itemstring, _, itemstack)
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local def = minetest.registered_items[itemstring]
local s = ""
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
if pts > 0 then
s = s .. S("Armor points: @1", pts)
s = s .. "\n"
end
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if itemstack then
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
end
end
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if use > 0 then
s = s .. S("Armor durability: @1", use)
end
if s == "" then
s = nil
end
return s
end)
-- Horse armor
tt.register_snippet(function(itemstring)
local armor_g = minetest.get_item_group(itemstring, "horse_armor")
if armor_g and armor_g > 0 then
return S("Protection: @1%", 100 - armor_g)
end
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local s = ""
if def.groups.eatable and def.groups.eatable > 0 then
s = s .. S("Hunger points: +@1", def.groups.eatable)
end
if def._mcl_saturation and def._mcl_saturation > 0 then
if s ~= "" then
s = s .. "\n"
end
s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation))
end
if s == "" then
s = nil
end
return s
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
return S("Deals damage when falling"), mcl_colors.YELLOW
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end
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
if def.groups.place_flowerlike == 1 then
return S("Grows on grass blocks or dirt")
elseif def.groups.place_flowerlike == 2 then
return S("Grows on grass blocks, podzol, dirt or coarse dirt")
end
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
if def.groups.flammable then
return S("Flammable")
end
end)
tt.register_snippet(function(itemstring)
if itemstring == "mcl_heads:zombie" then
return S("Zombie view range: -50%")
elseif itemstring == "mcl_heads:skeleton" then
return S("Skeleton view range: -50%")
elseif itemstring == "mcl_heads:creeper" then
return S("Creeper view range: -50%")
end
end)