MineClone2/mods/ENTITIES/mobs_mc/zombie.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### ZOMBIE
--###################
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local drops_common = {
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
min = 0,
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max = 2,
looting = "common",},
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{name = "mcl_core:iron_ingot",
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chance = 120, -- 2.5% / 3
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
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{name = "mcl_farming:carrot_item",
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chance = 120, -- 2.5% / 3
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
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{name = "mcl_farming:potato_item",
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chance = 120, -- 2.5% / 3
min = 1,
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max = 1,
looting = "rare",
looting_factor = 0.01 / 3,},
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}
local drops_zombie = table.copy(drops_common)
table.insert(drops_zombie, {
-- Zombie Head
-- TODO: Only drop if killed by charged creeper
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name = "mcl_heads:zombie",
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chance = 200, -- 0.5%
min = 1,
max = 1,
})
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local zombie = {
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description = S("Zombie"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
hp_max = 20,
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xp_min = 5,
xp_max = 5,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
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visual = "mesh",
mesh = "mobs_mc_zombie.b3d",
textures = {
{
"mobs_mc_zombie.png", -- texture
"mobs_mc_empty.png", -- armor
}
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},
makes_footstep_sound = true,
sounds = {
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
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distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
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damage = 3,
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reach = 2,
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fear_height = 4,
pathfinding = 1,
jump = true,
jump_height = 4,
group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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drops = drops_zombie,
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animation = {
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stand_start = 40, stand_end = 49, stand_speed = 2,
walk_start = 0, walk_end = 39, speed_normal = 25,
run_start = 0, run_end = 39, speed_run = 50,
punch_start = 50, punch_end = 59, punch_speed = 20,
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},
ignited_by_sunlight = true,
sunlight_damage = 2,
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view_range = 16,
attack_type = "dogfight",
harmed_by_heal = true,
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attack_npcs = true,
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}
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mcl_mobs:register_mob("mobs_mc:zombie", zombie)
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-- Baby zombie.
-- A smaller and more dangerous variant of the zombie
local baby_zombie = table.copy(zombie)
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baby_zombie.description = S("Baby Zombie")
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baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 1, 0.25}
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baby_zombie.xp_min = 12
baby_zombie.xp_max = 12
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baby_zombie.visual_size = {x = 1 / 2, y = 1 / 2}
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baby_zombie.walk_velocity = 1.2
baby_zombie.run_velocity = 2.4
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baby_zombie.child = 1
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baby_zombie.reach = 1
baby_zombie.animation = {
stand_start = 100, stand_end = 109, stand_speed = 2,
walk_start = 60, walk_end = 99, speed_normal = 40,
run_start = 60, run_end = 99, speed_run = 80,
punch_start = 109, punch_end = 119
}
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mcl_mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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-- Husk.
-- Desert variant of the zombie
local husk = table.copy(zombie)
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husk.description = S("Husk")
husk.textures = {
{
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- armor
}
}
husk.ignited_by_sunlight = false
husk.sunlight_damage = 0
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husk.drops = drops_common
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-- TODO: Husks avoid water
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mcl_mobs:register_mob("mobs_mc:husk", husk)
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-- Baby husk.
-- A smaller and more dangerous variant of the husk
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local baby_husk = table.copy(baby_zombie)
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baby_husk.description = S("Baby Husk")
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baby_husk.textures = {{
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}}
baby_husk.ignited_by_sunlight = false
baby_husk.sunlight_damage = 0
baby_husk.drops = drops_common
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mcl_mobs:register_mob("mobs_mc:baby_husk", baby_husk)
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-- Spawning
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mcl_mobs:spawn_specific(
"mobs_mc:zombie",
"overworld",
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"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
6000,
4,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
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-- Baby zombie is 20 times less likely than regular zombies
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mcl_mobs:spawn_specific(
"mobs_mc:baby_zombie",
"overworld",
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"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
60000,
4,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
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mcl_mobs:spawn_specific(
"mobs_mc:husk",
"overworld",
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"ground",
{
"Desert",
},
0,
7,
30,
6500,
4,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
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mcl_mobs:spawn_specific(
"mobs_mc:baby_husk",
"overworld",
"ground",
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{
"Desert",
},
0,
7,
30,
65000,
4,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
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-- Spawn eggs
mcl_mobs:register_egg("mobs_mc:husk", S("Husk"), "#777361", "#ded88f", 0)
mcl_mobs:register_egg("mobs_mc:zombie", S("Zombie"), "#00afaf", "#799c66", 0)