MineClone2/mods/ITEMS/mcl_smithing_table/init.lua

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--[[
By EliasFleckenstein03 and Code-Sploit
]]
--[[
Netherite item / node strings
Nodes:
Ancient Debris mcl_nether:ancient_debris
Netherite Ingot mcl_nether:netherite_ingot
Netherite Scrap mcl_nether:netherite_scrap
Netherite Block mcl_nether:netheriteblock
Items:
Netherite Sword mcl_tools:sword_netherite
Netherite Pickaxe mcl_tools:pick_netherite
Netherite Axe mcl_tools:axe_netherite
Netherite Shovel mcl_tools:shovel_netherite
Netherite Hoe mcl_farming:hoe_netherite
Netherite Helmet mcl_armor:helmet_netherite
Netherite Chestplate mcl_armor:chestplate_netherite
Netherite Leggings mcl_armor:leggings_netherite
Netherite Boots mcl_armor:boots_netherite
]]
local S = minetest.get_translator("mcl_smithing_table")
mcl_smithing_table = {}
-- Function to upgrade diamond tool/armor to netherite tool/armor
function mcl_smithing_table.upgrade_item(itemstack)
itemstack = ItemStack(itemstack) -- Copy the stack
local def = itemstack:get_definition()
if not def or not def._mcl_upgradable then
return
end
local itemname = itemstack:get_name()
local upgrade_item = def._mcl_upgrade_item or itemname:gsub("diamond", "netherite")
if upgrade_item == itemname then
return
end
itemstack:set_name(upgrade_item)
-- Reload the ToolTips of the tool
tt.reload_itemstack_description(itemstack)
-- Only return itemstack if upgrade was successfull
return itemstack
end
-- Badly copied over from mcl_anvils
-- ToDo: Make better formspec
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local formspec = "size[9,9]" ..
"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
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"list[current_player;main;0,4.5;9,3;9]" ..
mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
"list[current_player;main;0,7.74;9,1;]" ..
mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
"list[context;diamond_item;1,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
"list[context;netherite;4,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
"list[context;upgraded_item;8,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item
if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
end
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inv:set_stack("upgraded_item", 1, upgraded_item)
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end
minetest.register_node("mcl_smithing_table:table", {
description = S("Smithing table"),
-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
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stack_max = 64,
groups = {pickaxey = 2, deco_block = 1},
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tiles = {
"mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png",
"mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png"
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},
sounds = mcl_sounds.node_sound_metal_defaults(),
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
inv:set_size("diamond_item", 1)
inv:set_size("netherite", 1)
inv:set_size("upgraded_item", 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_metadata_inventory_put = reset_upgraded_item,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local function take_item(listname)
local itemstack = inv:get_stack(listname, 1)
itemstack:take_item()
inv:set_stack(listname, 1, itemstack)
end
if listname == "upgraded_item" then
take_item("diamond_item")
take_item("netherite")
-- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
end
reset_upgraded_item(pos)
end,
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_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
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minetest.register_craft({
output = "mcl_smithing_table:table",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", ""},
{"group:wood", "group:wood", ""},
{"group:wood", "group:wood", ""}
}
})